EOS - Bug with sound identifier

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MisterFlames
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EOS - Bug with sound identifier

Post by MisterFlames »

I am using following method to transition between metronome sounds:
- All of my metronome sound actions have the identifier 'metronome'.
- That way, the new sound replaces the old one.

But it turns out that this method randomly doesn't work, causing the two sounds to overlap.

I couldn't replicate the issue, but some of my players have encountered this rare bug on different browsers and in different situations.
EpicRaw
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Re: EOS - Bug with sound identifier

Post by EpicRaw »

I encountered this problem too (in my tease I am working on).
But it has nothing to do with the fact, that you use the same identifier for all sounds. If the identifier differs you have the same problem.
For me it looks like that EOS sometimes is skipping the stop-metronom-command.

For fixing this you can create a button which will deactiave all sounds. So the player can stop the sound if the error occurs.
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MisterFlames
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Re: EOS - Bug with sound identifier

Post by MisterFlames »

@EpicRaw Good idea. I will put a button like that in there. Thanks :-D

By the way, did a bunch of testing today and I personally have been unable to replicate this bug even after dozens of tries in different scenarios. So it doesn't seem to happen to everyone.
seraph0x
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Re: EOS - Bug with sound identifier

Post by seraph0x »

Hmm, to track this down I'm probably going to need an example tease that reliably generates this issue.
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