- Spoiler: show
- I fixed: "if daycount>10 and tearoom_enable==True and tearoom_done==False:" and delete "daycount>10 and" i.e. make the line "if tearoom_enable==True and tearoom_done==False:"
tearoom_done==False: and $tearoom_enable=True was already good
Earlier when I had looked ahead by skipping through the tease, I had made sure to have at least 1 edge per day. It seemed the tearoom scene did activate as it should have without any fixes needed.
"library_scholar == True , liblesson1_enable==True , owlpattern_enable==False" - all three had been set FALSE, I changed as you suggested.
Earlier, before your reply, in trying to troubleshoot myself, I had tried setting library_enable and librarylesson1_enable to TRUE which then allowed me to progress through the library teases. But I will go back & do it how you suggested.
All seems to have worked great. I've done all the library lessons so far (rising and falling), had the tearoom encounter, followed by the encounter in the Onsen with Nanako. Had the vacation with Masumi, several more Dojo practices, Shunka, Onsens and Meditations, Shunka's Maiden Inauguration. Got the vase to my room. Letter from Shunka to visit in intimate room and did. Art of saying Thank You at the library. Eagerly continuing on, hopefully with little or no new issues. There is so much in this game that these kind of problems really haven't bothered me much - other than I am really anticipating seeing and experiencing everything and hoping to not miss anything. I am very much especially eager to experience all the new stuff that has been added. Thanks for having put so much work into this.
[RELEASE] Technical Forms - Complete Edition
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- Explorer At Heart
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Re: [RELEASE] Technical Forms - Complete Edition
Thanks again for the help -I followed your directions and all going well.
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
Great to hear it worked out! Let me give you some spoiler hints:
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
Found a nother major bug which prevents the Catie and Destiny sidestory progressing beyond the first encounter in the meditation room:
in
23from_lby_meditate_RM_room10.rpy
search for
call catiesidestory from _call_catiesidestory_1
and insert afte rthat line (with indent so that elif is on same indent-level as "if" above and "else" beyond)
elif destinysidestorystart==False and wizardlevel>=3:
call catiesidestory
Cause it is hard to understand for someone without any idea of indent stuff, I'll upload this fix in the post above where all fixes had been put
in
23from_lby_meditate_RM_room10.rpy
search for
call catiesidestory from _call_catiesidestory_1
and insert afte rthat line (with indent so that elif is on same indent-level as "if" above and "else" beyond)
elif destinysidestorystart==False and wizardlevel>=3:
call catiesidestory
Cause it is hard to understand for someone without any idea of indent stuff, I'll upload this fix in the post above where all fixes had been put
Re: [RELEASE] Technical Forms - Complete Edition
Found a nother major bug which prevents the Catie and Destiny sidestory progressing beyond the first encounter in the meditation room:
in
23from_lby_meditate_RM_room10.rpy
search for
call catiesidestory from _call_catiesidestory_1
and insert afte rthat line (with indent so that elif is on same indent-level as "if" above and "else" beyond)
elif destinysidestorystart==False and wizardlevel>=3:
call catiesidestory
Cause it is hard to understand for someone without any idea of indent stuff, I'll upload this fix in the post above where all fixes had been put
For you, Carnal, who probably has all the fixes before, just use this file:
https://mega.nz/file/BxQBXSAS#muB7QJgh1 ... 20fgNwDuyk
in
23from_lby_meditate_RM_room10.rpy
search for
call catiesidestory from _call_catiesidestory_1
and insert afte rthat line (with indent so that elif is on same indent-level as "if" above and "else" beyond)
elif destinysidestorystart==False and wizardlevel>=3:
call catiesidestory
Cause it is hard to understand for someone without any idea of indent stuff, I'll upload this fix in the post above where all fixes had been put
For you, Carnal, who probably has all the fixes before, just use this file:
https://mega.nz/file/BxQBXSAS#muB7QJgh1 ... 20fgNwDuyk
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- Explorer At Heart
- Posts: 148
- Joined: Wed Jan 30, 2019 4:56 am
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Re: [RELEASE] Technical Forms - Complete Edition
Thanks for the latest bug fix. I'm still at Nanako's place so might be a bit before this is needed, but your directions for fixes are very easy to follow - finding and changing a few lines and such - thanks for making them so clear.
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
That's good to hear!
As for the bug, that's an easy one. Didn't care for non-integers entering the function. Should be easy to fix as follows:
in nanakoplace_teases.rpy search for:
$wait=renpy.random.randint(mintime, maxtime)
and use ctrl+H (search and replace) ALL those twenty something lines with
$wait=renpy.random.randint(int(mintime), int(maxtime))
didn't test it but that way calculated min and maxtime get rounded to integer and hence the randint function which picks a random integer between a min and max integer given, should work.
Have fun!
- avatarbr
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Re: [RELEASE] Technical Forms - Complete Edition
Hey, I am back (kind of, don't have too much time to play around), but I start playing tha last part.
Since I am using a old save (and editing variables), can't help too much with bugs. But what I got was almost new variables related.
I will PM you after finishing the new part. But I am glad someone is playing from the start to experience everything new
Since I am using a old save (and editing variables), can't help too much with bugs. But what I got was almost new variables related.
I will PM you after finishing the new part. But I am glad someone is playing from the start to experience everything new
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Re: [RELEASE] Technical Forms - Complete Edition
A bit of an update and a few minor hiccups encountered. Still playing, still very much enjoying the game . Very engrossing and addictive! Unbelievable how much has been put into the Technical Forms world.
I've been saving these for a while now - as most seemed pretty minor and didn't much affect gameplay or were easily corrected. Unfortunately that means I probably didn't record very detailed info on everything associated and have progressed enough to not easily go back to recreate. There's sooo much going on in the game I have a hard time keeping track of all I've done and who I've seen!! Sorry, hopefully you have enough to figure out anything important.
I've been saving these for a while now - as most seemed pretty minor and didn't much affect gameplay or were easily corrected. Unfortunately that means I probably didn't record very detailed info on everything associated and have progressed enough to not easily go back to recreate. There's sooo much going on in the game I have a hard time keeping track of all I've done and who I've seen!! Sorry, hopefully you have enough to figure out anything important.
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
Hey! Thanks a lot for the feedback! Happy to hear you're still playing. I was about (I am about) to play through again myself and it seems like endless... Also, I'm happy to see you only encountered minor bugs. I'll walk through in the spoiler:Carnal1 wrote: ↑Sat Mar 04, 2023 8:54 pm A bit of an update and a few minor hiccups encountered. Still playing, still very much enjoying the game . Very engrossing and addictive! Unbelievable how much has been put into the Technical Forms world.
I've been saving these for a while now - as most seemed pretty minor and didn't much affect gameplay or were easily corrected. Unfortunately that means I probably didn't record very detailed info on everything associated and have progressed enough to not easily go back to recreate. There's sooo much going on in the game I have a hard time keeping track of all I've done and who I've seen!! Sorry, hopefully you have enough to figure out anything important.
- Spoiler: show
Thanks a lot again and I'd say you're just half way through.
Some hints:
- Spoiler: show
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- Explorer At Heart
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Re: [RELEASE] Technical Forms - Complete Edition
Thanks for the last bits of fixes. I've now encountered a bit more while still being amazed and enjoying it all. Difficulty is definitely ramping up and yet - it seems the game actually does develop my ability to (just) succeed in meeting expectations of the training!
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
Hi there! I hope it's not too late. I played through the newer parts myself and esp. when it comes to where you are now, I fixed a lot of things. So I will upload a bundle of files for you to replace (still, better save the files to be overwritten before you replace them). I am kind of confident that it will give you a much better play. Esp. with village, destiny house and all the tasks there had been some interferrences which didnt go well. A lot of polishing, re-balancing and things. Storywise nothing changed though.
For your errors, see below
For your errors, see below
Carnal1 wrote: ↑Tue Mar 14, 2023 8:54 pm Thanks for the last bits of fixes. I've now encountered a bit more while still being amazed and enjoying it all. Difficulty is definitely ramping up and yet - it seems the game actually does develop my ability to (just) succeed in meeting expectations of the training!
- Spoiler: show
- Attachments
-
- TF4 Bugfix no5 - March23.rar
- (252.46 KiB) Downloaded 161 times
- avatarbr
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Re: [RELEASE] Technical Forms - Complete Edition
I am back working on the Edging Training part.
I am thinking in make some sort of DLC for that, for a few reasons:
- I think the Main game is already completed and long enough.
- The edge part don't really fit in the main theme.
- The Main game is already too big, and I am thinking in put some more pictures here. So I don't want to make the download even bigger.
Will be just a download to extract in the main folder, so not a big deal, and I can wait until the game is finished to release.
The Edging Training is already over 20 parts (days?) and I am focusing in make 30 days. The, maybe, include some things in the middle. Will be independent to the main story (you just will need to finish Destiny's House), and should be ok to play at any point. I am thinking in the end, where you still have some automatic teases, but the world feels empty.
I am thinking in make some sort of DLC for that, for a few reasons:
- I think the Main game is already completed and long enough.
- The edge part don't really fit in the main theme.
- The Main game is already too big, and I am thinking in put some more pictures here. So I don't want to make the download even bigger.
Will be just a download to extract in the main folder, so not a big deal, and I can wait until the game is finished to release.
The Edging Training is already over 20 parts (days?) and I am focusing in make 30 days. The, maybe, include some things in the middle. Will be independent to the main story (you just will need to finish Destiny's House), and should be ok to play at any point. I am thinking in the end, where you still have some automatic teases, but the world feels empty.
Re: [RELEASE] Technical Forms - Complete Edition
Seems like my answer wasnt saved... so I'll try again in short:avatarbr wrote: ↑Thu Apr 06, 2023 2:05 am I am back working on the Edging Training part.
I am thinking in make some sort of DLC for that, for a few reasons:
- I think the Main game is already completed and long enough.
- The edge part don't really fit in the main theme.
- The Main game is already too big, and I am thinking in put some more pictures here. So I don't want to make the download even bigger.
Will be just a download to extract in the main folder, so not a big deal, and I can wait until the game is finished to release.
The Edging Training is already over 20 parts (days?) and I am focusing in make 30 days. The, maybe, include some things in the middle. Will be independent to the main story (you just will need to finish Destiny's House), and should be ok to play at any point. I am thinking in the end, where you still have some automatic teases, but the world feels empty.
- Currently I'm not doing a lot. Discovered TAI and Succubi Hunter and try to make it work and play.... aaahhhm time budget gone
- Anyway: Playing Succubi Hunter makes me more excited in building in such a mechanic into TF for a later stage. I think I'm able to do so coding wise now and e.g. health bars and stuff is already available. Actually I think (no offense for TAI guys) an RPG battle mode would be much nicer from a GUI-point of view in renpy. But thats a project for the rest of the year or so.
- For the moment I totally agree: Game is large enough. Played nearly through and fixed this and that and it is really epic.
- DLC style is great. I'm sure it will be possible to add seperately or we find a way to bind it in optionally. In the long run I'm pretty sure I will go on developping it. The coding stuff really got fun. As for the edging training: Let me know if you need/ want/ could imagine a special skill or something for that part to be available in the skill tree. Just an idea.
- I'd say don't wait until the game is finished. It probably will never be finished. Give me a ring when you're done at your side and I'll load up the current version and we provide your add-on side by side. Also, let me know if you want the current version. Think it differs nto that much from yours. Except balancing and fixing bugs you are well able to fix yourself on the fly.
Just one thing in case you are still playing: Pls activate the strokebar thing and skill it in the library just to let me know how what you think. In case you dont get it activate, do so by setting the variables active manually. I think in your version it's still too hidden. Could tell you which variable to set true, dont know at the moment, would need to look up.
- avatarbr
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Re: [RELEASE] Technical Forms - Complete Edition
Oh, that is nice. Give a try on HoT (House of Tease). I did spend something like 2 years working on that. Of course started as something small I wanted do add, and finished as one of the bigger personalities for Tease AIrichman2 wrote: ↑Sun Apr 09, 2023 9:05 pm
- Currently I'm not doing a lot. Discovered TAI and Succubi Hunter and try to make it work and play.... aaahhhm time budget gone
- Anyway: Playing Succubi Hunter makes me more excited in building in such a mechanic into TF for a later stage. I think I'm able to do so coding wise now and e.g. health bars and stuff is already available. Actually I think (no offense for TAI guys) an RPG battle mode would be much nicer from a GUI-point of view in renpy. But thats a project for the rest of the year or so.
Serious, it have about 500 modules, you probably will never see the same one 2x, I even made a script to avoid a little the random choice of modules. I think once for session, TeaseAi will pick one module in sequence, to make sure all the modules will be played (possibly).
HoT-> viewtopic.php?t=16957
I almost restrain myself to include to many pics, but with the size of the scripts, I decided to give 3 girls options for the player to pick (and one extra for random girls). So yeah, already increasing the size.richman2 wrote: ↑Sun Apr 09, 2023 9:05 pm - For the moment I totally agree: Game is large enough. Played nearly through and fixed this and that and it is really epic.
- DLC style is great. I'm sure it will be possible to add seperately or we find a way to bind it in optionally. In the long run I'm pretty sure I will go on developping it. The coding stuff really got fun. As for the edging training: Let me know if you need/ want/ could imagine a special skill or something for that part to be available in the skill tree. Just an idea.
One thing I was thinking is about the chance you fail some tasks (or cum in the middle). There are some training with edge in time, and no option to say you did not get there in time. I am not sure if I want to implement that yet or not.
Oh yeah. I wanted to say when you open the new topic. I want to let people play the main game before releasing this. When you finish with the bug fix you can send me a copy...richman2 wrote: ↑Sun Apr 09, 2023 9:05 pm - I'd say don't wait until the game is finished. It probably will never be finished. Give me a ring when you're done at your side and I'll load up the current version and we provide your add-on side by side. Also, let me know if you want the current version. Think it differs nto that much from yours. Except balancing and fixing bugs you are well able to fix yourself on the fly.
...I plan to play from the start again, but I want to forget more about the story before going through.richman2 wrote: ↑Sun Apr 09, 2023 9:05 pm Just one thing in case you are still playing: Pls activate the strokebar thing and skill it in the library just to let me know how what you think. In case you dont get it activate, do so by setting the variables active manually. I think in your version it's still too hidden. Could tell you which variable to set true, dont know at the moment, would need to look up.
I will only need to change 1 or 2 lines on the Destiny House file to include the DLC, so is not a big deal to have the last verion quickly.
BTW, how important for immersion you think is to make "the walk part through the rooms" until the actual tease? I made just a "start edging training" buttom and you just jump in the tease, no matter if the pics are in a pool or in a bathroom.
I am asking because I would need to make 4x for every day, since there is 4 girls you can choose as your trainer. And for now, there is 25 teases done. Maybe I will just make a text saying "you go to the pool and find Mistress X for your training"
Re: [RELEASE] Technical Forms - Complete Edition
Oh yeah I know you're the Lord of HoT :) Remember it ever since .... like 2008? That's why I'm so happy you joined me with TF developmentavatarbr wrote: ↑Mon Apr 10, 2023 6:49 am
Oh, that is nice. Give a try on HoT (House of Tease). I did spend something like 2 years working on that. Of course started as something small I wanted do add, and finished as one of the bigger personalities for Tease AI
Serious, it have about 500 modules, you probably will never see the same one 2x, I even made a script to avoid a little the random choice of modules. I think once for session, TeaseAi will pick one module in sequence, to make sure all the modules will be played (possibly).
HoT-> viewtopic.php?t=16957
Also gave the TAI version of HoT a shot some time ago. Think I struggled as always to get TAI running perfectly (all the image categories, tagging, etc) but definitely enjoyed!
Think with pic filesize (per pic) on hitherto levels more pics shouldnt be a major issue. Also, despite for my setup and preferences filesize is at a limit, when I look to other projects it still seems pretty small Like TAI + Succubi Script + Media.... 15 GB here you go. Always brings my sandbox encrypted diskspace to a limit.avatarbr wrote: ↑Mon Apr 10, 2023 6:49 am I almost restrain myself to include to many pics, but with the size of the scripts, I decided to give 3 girls options for the player to pick (and one extra for random girls). So yeah, already increasing the size.
One thing I was thinking is about the chance you fail some tasks (or cum in the middle). There are some training with edge in time, and no option to say you did not get there in time. I am not sure if I want to implement that yet or not.
[/quote]
Oh damn the new topic! You're right. Totally forgot. But yes, will focus on it again.
Dont know if I get you right... you mean how important for immersion it is to walk through the house or through rooms to get to a point where action happens?avatarbr wrote: ↑Mon Apr 10, 2023 6:49 am
BTW, how important for immersion you think is to make "the walk part through the rooms" until the actual tease? I made just a "start edging training" buttom and you just jump in the tease, no matter if the pics are in a pool or in a bathroom.
I am asking because I would need to make 4x for every day, since there is 4 girls you can choose as your trainer. And for now, there is 25 teases done. Maybe I will just make a text saying "you go to the pool and find Mistress X for your training"
Thought about that a lot. What I implemented in the game so far/ the way I solved it has been: At the very beginning you have to walk it all. Later you can just click and walk automatically. Like from bedroom to lobby, from lobby to shrine, village to shrine, etc.
So generally I think getting the player to walk through (although annoying to some) is essential. It is (I feel) a major difference to say standard Tease AI teases (though there are exceptions) or the like where you don't have that "walk through a world" concept but basically just a series of teases. For your special problem, I suggest to once find a room where the (a first) training happens, then after having one or two trainings done when entering DH there could be a Maid appearing asking you "should I escort you to your today's training venue?" Then she blindfolds you to make it a surprise...black screen, break, walking sound, tadaaa whatever setting you like is justified. Pool/ living room, etc. If you get talkative about it a bit like "today it's a poolside training for you!" it is even better but not a must have.
P.s.: I love "bounce the edge"! But it is hard to code (cause manually timed stuff... you think you could write a generic code for that to be called? Like calling other stroke instructions?
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