Thanks
Noted!
Yeah I want somehow to give a personality to my characters + it's a tease so better for them to be a bit teasingErrant_ wrote: ↑Thu Mar 24, 2022 6:33 am I very much like the variety of the encounters, and the liberal use of pics + accompanying teasing text. One of the problems I often have with games like these is they end up just having 1 or 2 pics per encounter, which is pretty uninteresting. You've done a great job on this side.
Without revealing too much, I am working on a reworked battle system because yeah battles are too much linear.
For character management, I am still in the thought process..
Rewards are one of the main topic I want feedback on. I would be interested to know. When you reach the bus how much you own in term of dollars.
For now this has been thought with "Wild mode" in mind (which is not really a new mode but more like a content addition). There will have more malus wandering the forest, there is something you can buy to prevent that so it will be dollars consuming. Plus, in "wild mode", there are few new girls who are a bit more challenging so the malus due to Sickness is less bearable which is a clear incentive to reduce Sickness. That been said it doesn't mean that version doesn't need balance changes. I am sure it needs. So that's why I would be really interested to get feedbacks on how many dollars people have reaching the bus.
I will be honest for now, it won't be my priority. Especially since I don't know how I would make RPG and metronome get along in the same tease. But I stay open to suggestions
Intel is only linked to Quests progression. It values how good you are in the eyes of the Agency. So it's mostly linked to the story. This will lead in future developments to unlock new stories, new quests...
XP are different. They are like a Character trait since they allow character to gain more health over time. So the character will be able to face more girls in the day or stronger girls. The Agency doesn't care of how many XP you have or how many HP you have. The Agency only wants intel. Plus, I created XP to value people which try to battle more instead of going straight to the quests then "escape" to every encounter that have nothing to do with a current quest they have
Now that is said, do you still feel confused?
I don't agree. If I change HP by Lust it would mean, girl decrease Lust overtime ? It wouldn't make sense.
And if I tweak it to make it start from 0 and 45 would be the defeat, I feel I have no way to explain how a girl does more Lust damages than the other in current stage of the game
Thanks for your long and extensive feedback
Naughty regards,
The Doctor