Hey! Hope you all enjoyed last month’s update!
Patch Notes TLDR:
- New Currency System, Favor Requests
- Rename & Use Multiple Accessories & Toys
- New Outfits & Visual Options
- More text variety
- A bunch more stuff!
Version 0.21 Patch notes!
The most important feature of this new version is the addition of a
Currency System.
The old ‘’Favor’’ has been renamed into Amusement, as it was more appropriate for what it was used for, and what gave it (taunting, etc). It’s no longer used to obtain rewards, and instead primarily used for begging, asking her for extensions, asking for mercy, etc.
Favor is now a currency that you earn by completing sessions. The general gist of it is that the game needed a way for the player to ‘’Earn’’ actions/behaviors that may not be appropriate to just randomly request without reason. For example, asking her for an outfit, asking her to be naked, asking her for a certain toy.
For this to work, the currency needed to be specifically designed to not encourage bad gameplay, ‘’Grinding’’, or negative-avoidance. Losing, failing, disobeying, are all core parts of the game, and you should not be encouraged to lie for a currency system.
The rewards are given daily, as I don’t want players to be encouraged to ‘’grind out favor’’, and I think the vast majority of the playerbase isn’t likely to be playing much more than that.
You will be rewarded for commitment and taking your contract with your succubus more seriously. Side systems like chastity and appointments, and decisions like difficulty increases will give you minor favor bonuses. Regularity in your sessions and session length will also give you more favor.
The various rewards for this currency are currently split into two categories:
- Outfits, which has a ton of new favor-exclusive neat things, like the new latex catsuit.
- Status Requests, which allow you to request that she adapt to what you want to be using (for example, staying plugged throughout a session, or using a vibrator, etc).
Next: the
Accessory Renaming System, which is actually a lot more impactful than it sounds.
Accessories have felt rather bland and sterile for a while now, generally being referred to with words such as ‘’Insertable’’ for the sake of encompassing all the possible varieties of items you may have. I’ve also had a lot of requests to allow the game to support using multiple of the same type of toy, such as different sized toys, stronger and weaker clamps, etc.
To address this, I’ve added a new menu where you can manually set several different names for each enabled accessory. This means she can specifically refer to exactly what you have in your possession, by the name you give it. You can also get creative, and replace certain things with “unintended” names (Want to use a set of anal beads as an insertable? That works. You get the idea.)
You’ll get examples for each accessory you can rename, showing how it can be used in a session, and it’s up to you to find what’s appropriate.
I also dedicated some time to
expanding the dynamic text system. When it was initially implemented, this system was mostly geared towards giving tasks some phrasing variety; Events and general session strings, like post-ending, etc were left for later. There’s also other improvements like line-breaks, and a reformatting of several types of text like RLGL.
This involved manually writing variants for almost every possible string you could encounter in the game. As this was all done in the last week and a half, there is a high likelihood of typos and bugs which I hope to fix throughout this pre-release.
That’s not it though; This version also has a ton of new outfits, visual options, balance tweaks, mechanical changes, and gameplay customization options! But this intro has been long enough, so you’re gonna have to read about it in the full patch notes.