Thanks. That helps a bunch!lolol2 wrote: ↑Fri Sep 11, 2020 5:32 pm Autoplay will pick a time based on the text length and then continue.
Custom you can input a time how long the delay will be.
You can set a checkbox that the user is allowed to skip the timer.
Auto will select the type automatic based on the next action.
For example when there will be a goto as next action, it will not pick instant because that would be skip the text completly.
Eos Editor Preview - Milovana's new interactive webtease editor
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Hey y'all it looks like this editor is down too :( is there any chance the editors will come back online sometime soon?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Hey, I'm trying to make a tease but I get stuck after create tease. It seems like nothing happens after that. There is'nt the bar on the left to edit the tease.
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Enable Notifications module, then add a Notification action. Set the button text and actions for the notification. Enable the timer for the notification, and set its actions.Forgotten24 wrote: ↑Wed Mar 17, 2021 12:47 am how can i make a timer running with choices. For example a cum button with a timer
Re: Eos Editor Preview - Milovana's new interactive webtease editor
In your Init Script, add something like:Forgotten24 wrote: ↑Fri Jul 16, 2021 12:09 am How can i make something like HP? Lets say you start with 100 HP you can lose or you can win Hp. how can i make this happen?
And what i have to do that the Hp is on the screen?
Code: Select all
var hitPoints = 100 // start with 100 hit points
function updateHitPoints(change) {
change = change || 0
hitPoints += change
var myHpNotification = Notification.get('hitPointDisplay')
if (myHpNotification) {
myHpNotification.setTitle('HP: ' + hitPoints)
}
}
Then in an eval, do something like:
Code: Select all
// If you just want to fill the Hit Points notification with current valid data:
updateHitPoints() // Simply show the current hit points (no change)
// If you want to change the hits points and update the display:
updateHitPoints(-10) // Subtract 10 hit points, then display the change.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Hi,
is it possible to make use of a microphone with EOS? I had the idea of using the microphone as an alternative way of interaction with the tease, e. g. when the player is bound (in the form: sound = yes, no sound = no).
However, calling navigator.mediaDevices() in a script returns "undefined" which points to an insecure context. Is it somehow possible to access the microphone?
is it possible to make use of a microphone with EOS? I had the idea of using the microphone as an alternative way of interaction with the tease, e. g. when the player is bound (in the form: sound = yes, no sound = no).
However, calling navigator.mediaDevices() in a script returns "undefined" which points to an insecure context. Is it somehow possible to access the microphone?
Re: Eos Editor Preview - Milovana's new interactive webtease editor
No. All tease script in Eos is executed in JS-Interpreter, an isolated ES5 sandbox with very limited features. This is done for the safety of tease users, to protect privacy, security, etc. You'll find you can't do much in that sandbox. (No native setTimeout/setInterval, no access to the DOM, the list goes on.)
OpenEOS also executes all tease script in JS-Interpreter, but opens a few more doors than Eos. I've added some wrappers to allow limited DOM manipulation, setTimeout, etc., but I will probably not add a wrapper for mediaDevices -- again for privacy/security reasons. (Since OpenEOS allows image/video loading from a limited set of 3rd party domains, allowing access to mediaDevices would be even more of a security concern, since anything recorded could then conceivably be leaked to one of the allowed 3rd party domains. Eos is locked to milovana.com & eosscript.com, so less risk if it allowed access to mediaDevices, but still some risk.)
I've thought about adding limited access to the Web Speech API in OpenEOS, but haven't fully thought through the security/privacy implications of that yet. (If I did add it to OpenEOS, it would likely be via simple markup in Choice options, like setting the label for a choice option to something like "<listen lang="en">Yes</listen>, fuck me.", allowing the player to say "Yes" to select that option.)
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Thank you for this clarification! That's a pitty, though I understand the privacy concerns, and I don't want to talk you into something too risky. May using GuideMe help out here?
Re: Eos Editor Preview - Milovana's new interactive webtease editor
Not sure. Probably best to ask in that thread.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Is there a way to change the name of an unpublished EOS tease?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
THANK YOU SO MUCH! Worked easy. I knew it was somewhere. Yay nice people win again.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Alright, so I have an array of values I want to append another value to. So I do something like this in an Eval:
and then in a Say Eval tag I just do
for example. But I always just get "undefined" as value doing that.
Does anyone have an idea where I screwed up?
Code: Select all
x = [1, 2];
x = x.push(3);
Code: Select all
x[1]
Does anyone have an idea where I screwed up?
- Drool
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Hi,Quarz wrote: ↑Sun Jan 09, 2022 2:31 am Alright, so I have an array of values I want to append another value to. So I do something like this in an Eval:and then in a Say Eval tag I just doCode: Select all
x = [1, 2]; x = x.push(3);
for example. But I always just get "undefined" as value doing that.Code: Select all
x[1]
Does anyone have an idea where I screwed up?
it's just
Code: Select all
x.push(3);
Code: Select all
x = x.push(3);
- Quarz
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Ah, I see. Thanks!Drool wrote: ↑Sun Jan 09, 2022 7:27 am Hi,
it's justinstead ofCode: Select all
x.push(3);
Code: Select all
x = x.push(3);
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