Version history/Bug reports
v0.9 Beta Final:
- 99% complete, final bug testing and difficulty tuning. Please post all bugs & comments about difficulty in this thread. Final (v1.0) to be finished by end of the week. Thank you.
11/5/12
*Fixed 2 endless loop bugs in Round 4 (thx yak14)
*Fixed deadend bug near conclusion of tease (thx Mykki)
11/6/12
*Fixed deadend bug of ending sequence of tease (thx Mykki & seiryu)
*Fixed loop bug of ending sequence of tease (thx Terrik)
*Shortened round 1 encounter
*Added save point (DO NOT ASK FOR PASSCODE)
11/7/12
*Fixed deadend bug of ending sequence of tease (thx Jgizzi21)
*Fixed choice bug, so all 3 options work properly (thx Ethereal)
11/8/12
*Fixed Continue bug in last round sequence (thx Terrikk)
11/12/12
*Fixed minor sound and grammar bugs (thx to Humblest)
Version 1.0 Final!
- 100% complete, please report any minor grammar bugs via PM. If you encounter a major sound or play bug, please reply and report in this thread. Thanks to all who reported on bugs during version 0.9!
11/21/12
The Awesome Competition 2 HD TeaseMe Version added! You can download it from this page of the thread.
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Since my first FlashTease, 'A Very Good Day', I've always had plans on doing a sequel to the first and one of my favorite FlashTeases - The Awesome Competition. And thanks to Uberman to officially giving me his blessing, it also put a bit of pressure on me to make it a true sequel in both theme and length.
At the same time, while I loved the original Awesome Competition, the one thing I wish it had more was more "random" elements... after playing it a few dozen times, you pretty much have an idea of the structure. To that end, I really wanted to borrow elements from a FlashTease I play the most often - Nezhul's 'Will You Want To Go On?' Specifically, I love the random nature of "activities" you get to do in that tease as it gives that tease a lot of replay value. So, tried (and i think I achieved) to do that with the Awesome Competition 2, where players will have a different set of encounters and activities each time they do this tease.
Lastly, to break up the sometimes monotonous nature of FlashTease stroking methods, one FlashTease I'd like to add here as an influence (and one you should also check out) is strokealot's 'Game Master - Cowgirl rider'. I think strokealot did some really innovative things in terms of making stroking activities more "game driven"... I've used a couple of his ideas and tried a few more myself.
All in all, The Awesome Competition 2 will have much more random elements and make the stroking activities have a "game feel", while STILL keeping to the original theme and story idea that Uberman started. To that end, I think I've been fairly successful... in theory.
So, my most immediate concerns that I would ask anyone who tries this FlashTease out is as follows:
1) Too long with no save points?
The main "competition" portion of this tease is about 2+ hours long - that's not necessarily long but i guess most members may think it's too long without save points. The reason why I didn't include save points (at least for now) is mainly because it would ruin the gameplay decision-making; decisions made throughout the tease will change what encounters happen later in the tease and putting a "save point" in the middle of the tease would ruin the chances of other encounters happening. THAT SAID, I'm still open to incorporate one save point in the middle of the tease if there's enough feedback for it.
2) Too difficult?
I made the difficulty in Awesome Competition 2 to challenge my personal limits - that's not to say, I'm some uber-stud at stroking (I'm not) but really wanted to design a tease that I wouldn't be able to complete every single time. But I am keenly aware that things can be TOO difficult to the point where it's no fun, and I'll be tuning difficulty of some of the encounters this week; would really appreciate any feedback if you also feel certain parts of the tease is just too damn hard.
3) Real female audio
To add an element of aural delight, I've incorporated a lot of audio of the adult models featured in this tease. And when I say that, any female voice you hear in this FlashTease is the actual female voice of the adult models pictured (well, with one exception). I personally think it adds another element of realism (at least for me) and the variation of sounds and speech should make it a touch more difficult... in a fun way, of course. To be clear, not EVERY female adult model will have audio of their voices; I think I got about 70% of the girls though.
4) Enhanced Metronome Stroking (EMS) - cool or annoying?
On the note of sound, something I did in my first FlashTease is something i like to call Enhanced Metronome Stroking. About 80% of the stroking activities in AW2 will be sound-based metronome stroking ENHANCED with the actual female voices of the adult stars. I personally think this adds a hot dimension to soundbased stroking, through I can also imagine it could be annoying to some. Would like to hear your thoughts after you check it out.
Now some playing tips:
1) Lots of lotion/lube
You'll get enough breaks, but as a 2+ hour long FlashTease, make sure you have plenty of lotion or lube handy.
2) Decide carefully
I've tried my best to design this FlashTease so that decisions you make (i.e. responses to girls you encounter) will have some influence on what happens later in the tease. It's nothing too complex, but keep that in mind - instead of mindlessly pushing an option, you may want to figure out the response to get the proper response down the line.
3) Jump points
While there are no save points (at this time) in this tease, I've incorporated jump points in the eariler parts (e.g. story building intro) of the Tease. So if you happen to fail in the middle of the competition, use the jump points to skip the early intro parts.
One final secret tip: Those of you that are having difficulty from climaxing too early in the tease, there is a way to "assist" you to get to the end. I won't give you the exact details, but it does involve:
- Spoiler: show
I think that's about it for now... PLEASE report any bugs and/or feedback on any of the elements above.
Oh and one near final point, once I get all the bugs flushed out, I will be making a TeaseMe version with high resolution images hopefully by next week. If I feel exceptionally adventurous, I *might* make some changes to make the TeaseMe version even more interesting.
Thanks all!