SuccubiHunterRPG wrote: ↑Sat Oct 15, 2022 5:31 pm
It certainly is possible, I just use the variable to skip the line as an option. The reason I have not done this is that it slows the game down, some of the menus are frustratingly slow already. In some respects I like the mechanic the way it s but I will take on board your feedback. For me there are three scenarios for consideration, happy for your feedback on each
1. Once off menus which will only be used once like requesting the armor but will slow the game every time regardless of if it is relevant
2. Genuinely hidden law - there is not much if this but the scrolls of ancient wisdom are an example, you are meant to ask everyone until you find people who can use them, does every succubi you meet need this option
3. Time critical menus like in attack where delays impact the stroking experience
Option 1 Personally would take this and just accept that it slows down the Game, it can´t be that bad right? right?
Option 2 is, well this one is a great example of why i would move away from the Keywords xD
"You find an ancinet scroll, you can't read it but perhaps a succibi can" (btw ancinet->ancient)
This in no way told me that "Scroll" was the actual Keyword to use + i forgot about scrolls before reading this post + had i not looked into Scripts, i still would not have figured it out
Option 3 Are you talking about, how it automatically attacks if you don´t chocie an option in time? Wouldn´t that mean having to sit at the option menu longer intentionally, waiting if another option shows up? If that´s the case this probably is the worst option :O
Generally speaking Gameplay wise you want stuff like this as straight forward as possible, you know we Gamers aren´t the smartest, even less so when horny lmao
A good example, i just learned about is this:
- Spoiler: show
- You can travel to and from Thessalonica using the direction "Safe"
The Majority will understand this as another option to show up in the Menu
While this
You can travel to and from Thessalonica by typing "Safe" in chat
Would have made it clear to be a Keyword to use
That said an alternative to all of this, could be having some Sort of Quest Menu, that allows you to keep track on your current Quests, as well as existing/learned Keywords, but i think if this even is possible, it would take
alot of work and probably end up with more bugs
SuccubiHunterRPG wrote: ↑Sat Oct 15, 2022 5:31 pm
I'm going to be honest, I probably won't change this, perhaps just a tweak. The idea of the sorceress is she is both the weakest and strongest succubi, let her get control of the battle and you are in all sorts of trouble, take her out quickly and she is nothing, Which is why ambush is such a key mechanic.What I could do is alter her attack style probability after each evolve making her stimulate and physically attack more often so that it is deadly rather than just boring
i may wrote to much on this, my main problem with her wasn´t the Ambush, it´s that she refuses to end the fight when she clearly has won
Altering her Attack Style a bit probably would be enough, as of now she really tends to just Evolve, Slow, Confuse, Heal, what is great for her to take control, but it doesn´t allows her to "finish" you
SuccubiHunterRPG wrote: ↑Sat Oct 15, 2022 5:31 pm
Your right, I'm currently debating changing the code or simply adding default images to each succubi to people don't have to create them. What's your preference
Probably would go with adding default images, in the end even if it´s very unlikely to happen, it is a fall back for a video ending prematurly for whatever reason
Also it looks like if you defeat a Succubi, one of the Images is used for the Postscreen "Defeated X" "Support Creator" "Can find media here" etc. and i guess having a default image there, instead of a Blackscreen would be better
Now with this out of the way, here are more bugs :D
First
- Spoiler: show
-
The Shortcut for Reflect doesn´t work
-IF using the menu->Cast Spell->Reflect = Reflect will be used
-IF Shortcut->RE = Game uses Rest, instead of Reflect
Second
- Spoiler: show
- City Philipi -> all options work
City Ephesus -> all options work
City Thessalonica -> nothing works
Third
- Spoiler: show
-
ERROR: The given imagepath was empty.
::: Exception: The given imagepath was empty.
Turns out that "MeetQueen" "QueenSlave" and "TrainingBattle" all used [D:\TeaseAI\Scripts\ instead of [#Var[Path]Scripts\
Went ahead and fixed it myself:
https://mega.nz/file/9GRgSKTB#Aa0se_xC4 ... GwNv1PlLG0
Hopefully i haven´t missed a line xD