I'm loving this and certainly not offended - the whole intent is for the game to be open world and for others to write content that complements the core ideas behind the game.
I'm also loving that Jackall can answer these questions, great work Jackall
FYI my current project is a complete rewrite so that the game follows a more logical structure so it's easier for others to create their own content. Expect to see this in about a month.
Anyway while Jackall was right I will give a bit more info for each question
MrSawyerr wrote: ↑Sat Apr 01, 2023 1:01 pm
Eventhough I have not put many hours into this script yet I would like to ask you a few questions regarding succubis profiles. I am probably wrong but I am a bit worried that there is not enough variation in the future succubi battles to come & I would like to see if my assumptions are correct. (if they are correct I would like to see if there is anything I can do to increase this variation).
I would like to point out that I do not mean to disrespect you & all of the work you have put into it. Also I am not sure if you are willing to share this information but if you I would greatly appreciate it. For you information I have downloaded the coremediafull & succubifull files from Meowww.
Questions:
1. There seem to be multiple SuccubiType,what do they do?
- succubi, knight, acrobat, stimulator, amazon, sorceress & strange
Jackall really answered this but it is just the start. In truth these are just names that have per-defined fighting styles to give the game a structure. There is no reason why individual succubi can not be very very different. There are only a few basic attacks they can take but there is a facility for a unique attack that you script and define yourself that I will introduce into combat shortly. Also there is no reason to skip straight to combat, I wrote Guerlain and MelenaMaria to demonstrate this and Meowww is doing work with Jia
MrSawyerr wrote: ↑Sat Apr 01, 2023 1:01 pm
2. There seems to be a multiple SuccubiPersonalities, what do they do?
- loving & neutral
At the moment not much but the intent is to use them to make conversation more natural. TeaseAI has an extended vocabulary system to make conversation more natural and less repetitive. FattyDynamo was looking into this although like a few of us I think real life is getting in the way
MrSawyerr wrote: ↑Sat Apr 01, 2023 1:01 pm
3. It seems that all of the succibi special actions, attacks, defends & spells are marked as no. Will this change after putting more hours into the script itself or is this a project for the future? If they are included could you tell me how many there are and explain what these do?
As Jackall described the classes use different styles of attacks, they are all used except the for the unique attacks as that is not programed in yet. When it is I will pick a succubi to demonstrate it's ability
MrSawyerr wrote: ↑Sat Apr 01, 2023 1:01 pm
4. Could you explain what SuccubiBaseKinkChance does? Are there multiple kinks active within the script, if so what are they?
LOL Jackall gave a really complete answer by looking at the customization script. He missed one key fact, at the moment it does nothing :)
It will do multiple things very soon however.
1. It will change language when succubi detect that something turns you on more than normal
2. It will change how long you stroke when succubi are doing something that turns you on more than normal
3. Some succubi will have a chance of detecting your kinks and this will result in them performing a kink attack which will be a random script that matches one of your kinks
Kinks are actually my way of making the game suit a wider audience while still keeping the game as something I want to play