LOL that is actually a cool thing to hear you say and thanks :)
I think it is fair to say that the Knight is the succubi type I am least proud of. You would have to have been pretty unlucky to get defense as much as it seems in your description but I do tend to agree that she needs tweaking. There is a skill you have not learnt that can damage her armor that makes knights more manageable but the fundamental problem you identify still exists.8inchSubToy4u wrote: ↑Sat Feb 03, 2024 5:04 pm However... I was just fighting a knight for over 2 hours. AGAIN. I get it, you wanted them to feel different. They're supposed to be "tough" and need more attacks to take down....
So, your solution was:
1. Give them 75% more health than the other succubi of their level. (BUT THAT'S NOT ENOUGH!)
2. Give them armor, which equates to 2 additional health every time you attack them and that's only the lvl 1 knights (BUT THAT'S NOT ENOUGH!)
3. Make their shields literally 2.5x stronger than some other succubi of their level (BUT THAT'S NOT ENOUGH! HOW? THEIR DEFENSE IS ALREADY SO HIGH THAT EVERY TIME THEY DEFEND, YOU LITERALLY HAVE TO DO NOTHING ON YOUR NEXT TURN. "X DEFENDS" MIGHT AS WELL READ, "X WASTES YOUR TIME," HOWEVER, ONCE AGAIN, THIS IS JUST NOT ENOUGH!!!!!!!!!!!)
4. Make them defend way, way, way more often. Everything they do is "defend" so you have to sit there for hours waiting for them to not defend to get a single attack in.
Dude, what? It's so unbelievably infuriating. Even with 6 attack the fight still lasts 20+ minutes against a level 1 knight. Did you honestly need to take all 4 of those steps? Just make them stimulate instead of defend more often and it'll be less annoying. If they need high health AND armor AND a high shield when they defend, they don't need to defend 95% of turns.
At the moment my primary focus is on the next release which has a lot of other features and I hope to get ready in the next month (but I said that in September) but I think it is fair to say that fixes to the knight are not going to be in there at the moment.
In the mean time if you want to modify the knights behavior simply go into the succubiprofile.txt file for each succubi you have that is a knight
These are the key lines
@NullResponse @SetVar[SuccubiPossibleAction1]=[Defend]
@NullResponse @SetVar[SuccubiPossibleAction2]=[Defend]
@NullResponse @SetVar[SuccubiPossibleAction3]=[Attack]
@NullResponse @SetVar[SuccubiPossibleAction4]=[Stimulate]
@NullResponse @SetVar[SuccubiPossibleAction5]=[Stimulate]
@NullResponse @SetVar[SuccubiPossibleAction6]=[Attack]
Possible action 1 comes up 6 out of 21 times
Possible action 2 comes up 5 of 21 times
etc etc
Meaning that defend occurs just over 50% of the time
If you swap the standard with these lines you will get
@NullResponse @SetVar[SuccubiPossibleAction1]=[Defend]
@NullResponse @SetVar[SuccubiPossibleAction2]=[Stimulate]
@NullResponse @SetVar[SuccubiPossibleAction3]=[Attack]
@NullResponse @SetVar[SuccubiPossibleAction4]=[Stimulate]
@NullResponse @SetVar[SuccubiPossibleAction5]=[Defend]
@NullResponse @SetVar[SuccubiPossibleAction6]=[Attack]
in this scenario defend will be reduced to 38%