Carnal1 wrote: ↑Wed Apr 12, 2023 8:27 pm
Still playing. Still engrossed and awed by it all. (still occasionally mixing it up by playing some HoT too) Well into Destiny's house, village, continuing daily with the shrine, dojo training, library(extra lessons and skill points), Shunka, and... whew! Anri is back and I'm holding off starting the final competition as it seems there's still plenty elsewhere to experience.
And now - much more Edging training to come from avatarbr! Wow!
Richman2's suggestion on room walkthroughs sounds great to me by the way. And yes, would be nice if file sizes fit with MEGA limits so as to not be too much PIA to download.
And some mostly minor issues and questions saved from quite a while:
- Spoiler: show
- There's a typo in File "game/randomdojotraining.rpy", line 571, where "sou" should be "sound"
Another in Destinyhouse.rpy, line 2308 tiedballs!=1: should be tieballs!=1
When I did the 1st library advanced training & left to go inside , I got error:
File "game/outdoor_corridors.rpy", line 18, in script
menu:
File "game/outdoor_corridors.rpy", line 52, in <module>
"{color=#A9E2F3}Turn right to the library.{/color}" if av_trainingkaho==True and av_talktomasumi==False and daycount>av_last_training:
NameError: name 'av_last_training' is not defined
I added av_last_training variable in the game and set it equal to today's daycount which seemed to make all ok.
A couple times at the end of the day when I went to go to sleep, I was told I didn't do daily training triple with Shunka, dojo and library. But I did! As well as shrine etc. Instead of sleeping I went back to Shunka but no option there except leave the room. Did another library training anyway, yet again after trying to sleep says I didn't. Seems av_last_training isn't getting updated. I ended up manually updating it. It only happened I think twice early on, and hasn't again. ??
It also seems that when I randomly encounter Shunka while walking around and stroke for her, and before training with her in the little room it seems to mark as if I trained in the small room with her, Seems it shouldn't count the same.
Did the Destiny when Catie joins in. At end just as she invites me to visit her house, got error:
File "game/destiny_sidestory.rpy", line 1763, in script
menu destiniyhouseavailable:
File "renpy/ast.py", line 1692, in execute
next_node(self.itmes[choice][2][0])
IndexError: list index out of range
Clicked Ignore and seemed to continue ok but I didn't explore more to know what was wrong.
I went to do the library advanced training and chose "pussy." Seemed to go FOREVER, never ending. Looked at rpy and variables. strokebank = 11387.9000000000007 , strokebank_daily = 54614.2000000000026, strokebankmax=2600, strokebank_factor=2.7, av_rounds_done=0, av_rounds_goal=6
I set av_rounds_done to more than 6, returned to game and then it tried to end but got error:
File "game/kinkystraining.rpy", line 892, in script
jump pussyend
ScriptError: could not find label 'pussyend'.
I looked at that a bunch and somehow kept missing the typo! pussyend should be pussysend. I didn't look hard enough as to why av_rounds_done= doesn't get incremented but the other trainings all seem ok.
I offered the vase to Gods and asked to see lust of women. Completed and told "Head to the library and you will be able to see a new skill" but nothing new there. Nothing different when I get teased either - no seeing lust.
Speaking of that skill menu, I don't seem to be able to get to new abilities. I have used about 150 points but can only see Break, Ask for Monkey, Butterfly, Length, Pace, Monkey Probability, Edge Probability, PC Muscle Training and Daily Allowance. Others say I need to find someone to tell me about. I've explored the village, the woods, Moe & Erina, the pool, the onsen, sacrificed the vase twice to the gods (once for lust of women and once with no request but just to know the gods better (something like that) also did once at the one shrine in the woods I can access. Am I just missing something or is it a glitch?
Also, I'm still not getting the Options menu in the upper right corner ever - not when being teased at Dojo, or anywhere. I did see it once or twice ages back but never again.
And lastly, When in woods and trying to get to the upper right shrine(or any on that eastern most path) which I can see on the fully shown map , I keep getting "jumped" from where I should be able to turn south just northeast of the shrine to just south of the westernmost shrine. Seems impossible to get to upper-eastern shrine! Unless this is intentional and I need to accomplish something else first?? I have trained, edged and offered the vase to the one shrine I can reach in the woods. I think fully explored the village too.
So, nothing major or terribly game breaking. I just would hate to miss anything after sooo much has been put into this. Thanks again to you guys for producing such an extraordinary experience.
Great to hear you're still playing and having fun with it! Seems like you are through basically. Beware though: The last competition is kinda unbalanced in your version. Way too long.
Thanks a lot for your bug reports! Some of them were hard to find. Finally I found the reason for the bug in the woodmaze which prevents you from getting to the eastern shrines:
Code: Select all
label woodmaze20:
$woodmaze_labelname="woodmaze20"
$woodmaze_mapcurrentpos="map4v4paths20"
show woodtovillage3 at truecenter with dissolve
#"20{nw}"
call callwoodmazeencounter from _call_callwoodmazeencounter_28
$woodmaze_mapreturn=False
[b] menu maze20:
"Where to head next?"
"Go East.":
hide woodtovillage3
jump woodmaze21
"Go West.":
hide woodtovillage3
jump woodmaze19
"Go North.":
hide woodtovillage3
jump woodmaze14[/b]
label woodmaze21:
if woodmaze_labelname!="woodmaze21":
$woodmaze_labelname="woodmaze21"
$woodmaze_mapcurrentpos="map4v4paths21"
show woodtovillage4 at truecenter with dissolve
$renpy.pause(1.0, hard=True)
call callwoodmazeencounter from _call_callwoodmazeencounter_11
$woodmaze_mapreturn=False
else:
show woodtovillage4 at truecenter with dissolve
call callwoodmazeencounter from _call_callwoodmazeencounter_29
$woodmaze_mapreturn=False
[b] menu maze21:
"Where to head next?"
"Go West.":
hide woodtovillage4
jump woodmaze20
"Go South.":
hide woodtovillage4
jump woodmaze28[/b]
Pay attention to the menu section. One of them had a wrong indent. The menu must be indented in woodmaze21 on par with "else" and in woodmaze20 on first indent level. I always searchrd for wrong jumps in numbers but actually it was just a wrong indent which made the code run through to next part skipping the menu...
Speaking of which: You need to go to one of the shrine to find a person to talk to for skills. You will learn how to skip the edge. Not a skill I'm most proud of but anyway.
To activate manually:
q_like_edgeswap=True
In the recent version all that is made easier. After completing enough in the village you get provided a shortcut to the shrines etc.
The "LustView" skill is actually something I personally like a lot! Sadly I don't remember why it doesnt work for you to be activated but I do remember that there was alot to fix after the version you have. I'd suggest to activate it manually.
No guarantee if this works for you cause I changed a lot there but:
Look into skillscreen.rpy in the ################## LUST VIEW section there is everything you need to know (but admittedly those menustuff-dependencies are hard to read. So to make it available set the following (no guarantee if this is true for your version, that's why I advise you to double check in your version:
strokebar_active=True
Then you need 10 skillpoints available and stuff but that is straight forward and explained. Also, check screensall.rpy and search for lustview. Also for you there should be a dependency on lustview_available... so set
lustview_available=True and everything should work.
The way lustview works is as follows: If you are in a teasing session (though not in all, but most of them) you get the option to use 3 points of your daily allowance to activate "lust view". Then you will see how much the Maid already teased you and get a rough idea how long the tease is set to go on. But: After a rather short period of time this info will vanish again. The more you skill it, the longer the "teasing bar" will stay. For me, getting this omplemented was a huge step towards a RPG-like stuff with a hero having a hp bar and enemy having hp in battles and stuff. But also, I find it interesting to get a short glimpse on whether it is a looong way to go in the current tease or if it is a short one.
On your question about the sidemenu/ option screen. It is intended that it is not on always. Would disturb scenery. It should be available in most (not all) teases. Except for teases (like competitions or trianings) where you should not have the possibility to ask for a break or swap the edge or stuff. So it is intended to not show up always and never outside teasing situations.
As you say you see it nearly never - that is strange.
Make sure though to have
q_like_stopscreen=True
The latter somewhere earlier in the game gave players the chance to opt out of seeing such a screen cause they dont like the gameplay idea to ask for breaks etc. Maybe something went wrong there for you.
Ah! Another note on the skillmenu: There should also be asking for LONG break available. I think somewhere in Kaho-Regime you got this. If not set
kaho_longbreak_enable=True
Should look like that:
- exampleskill.jpg (422.21 KiB) Viewed 2060 times
I'd give you updated files but I guess even those polished files have so many new changes and variables it would mess your setup
Have fun though your near the end!