[Release] Cock Hero - Infinite Desire

Discussion about Cock Hero and other sexy videos.

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Re: [Release] Cock Hero - Infinite Desire

Post by curiousSK »

i'm at 100% and i will seed for a few more hours, although it looks pretty darn healthy atm!
Best wishes - SK :oldtimer:
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Re: [Release] Cock Hero - Infinite Desire

Post by mmi »

I've been seeding for a day now and will continue to seed at 150kbps upload rate for the next few days. :wave:
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Re: [Release] Cock Hero - Infinite Desire

Post by Venus »

Thanks to all who are helping to seed :w00t:

And thank you for the feedback. It makes me glad to hear that you liked it so far.
Cock Hero - Overwatch 3 is out! viewtopic.php?f=25&t=22817
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Re: [Release] Cock Hero - Infinite Desire

Post by Gary138 »

can we get this on the stream site.?
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Re: [Release] Cock Hero - Infinite Desire

Post by twl1 »

Woke up to this finally finished downloading and am happily seeding. Review time though. Keep in mind at this point I've only played through it once, so I may run through it again later and change my mind about certain things. This is just a take-away from my first impression.

Really enjoyed the scene selection. The video quality was mostly outstanding and even the lower res clips were hot enough to forgive the leap out of HD. Excellent taste in porno. Music choice was also well done and the audio was pretty solid throughout. No major grievances here. The beat meter was on point, not at all detrimental to the music. Well done on that.

The only thing I'd say you might want to work on in future endeavors is your pacing. Some rounds felt pretty drawn out, either because they only drew from one scene or because they simply lasted too long. I noticed you looped your music tracks back in places to get the extra length into your rounds, but personally I would rather just trim the round down. If you really want the extra length, I would have included a little more variety in those 'extended' rounds. That said though, what I'll call your 'diction' was excellent. By that I mean that it's not really a stylistic thing, but it speaks to your ability to unify the music and scene to build a strong moment of arousal. I never ended a round feeling dissatisfied, they all ended on very strong action and beats that kept me pushing the edge. Towards the later rounds, if I felt it was dragging, I was confident you'd finish strong and you didn't disappoint.

I didn't really enjoy the finale, but that's more due to personal preference.
Spoiler: show
JOI videos just aren't my thing, so I just went back to the previous round, which was phenomenally done. I'm a big fan of hardcore finishes that build on multiple edges, and thought the previous round would have made a fantastic ending.
Aside from that, fantastic first release, and I'm looking forward to what you come up with in the future!
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Re: [Release] Cock Hero - Infinite Desire

Post by khart77100 »

Wow, this video very hot?

BTW who is girl at first scene? She is really cute.

This Cock Hero is awesome but my taste of ending little bit hardcore scene , Thanks. :wave:
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Re: [Release] Cock Hero - Infinite Desire

Post by wangchungass »

Venus

Well done on your first release, the round before the reward round was amazing. I love CH vids in the style that you have done, no stroke meter but instead a prompt before each beat change. It reminds me very much of the Strokerace series by supermokkori, which arguably some critics would consider some of the best productions.
Spoiler: show
Only one suggestion for improvement for your next one and that is a 5 second lead in warning for beat changes, I consider wanking to the beat like dancing, if I miss a beat I get annoyed, I'm all out of sync. A lead in would stop that happening


All in all a great addition to the Cock Hero genre

Wang
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Re: [Release] Cock Hero - Infinite Desire

Post by cockheroaddict »

Please don't take this wrong but here are my thoughts.I truly respect all the work and effort you put into this but respectfully thought that the scenes were far too long and/or drawn out.

As well thought far too many men in the scenes and for too long.I just don't really wanna see guys for too long or at all in CockHero.

I am sure others will disagree but those were my thoughts.

On the flipside of this your flash teases are among my absolute very favorite and I look forward to see what you will do next.
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Re: [Release] Cock Hero - Infinite Desire

Post by Venus »

Thanks to all for the feedback :-)
twl1 wrote: The only thing I'd say you might want to work on in future endeavors is your pacing. Some rounds felt pretty drawn out, either because they only drew from one scene or because they simply lasted too long. I noticed you looped your music tracks back in places to get the extra length into your rounds, but personally I would rather just trim the round down. If you really want the extra length, I would have included a little more variety in those 'extended' rounds.
That's a good point. While creating this I knew more or less which parts I wanted to show. I realized quite fast time is a difficult constraint to fulfill. I trimmed it to the minimum. In your next Comment (see below) you also pointed out why I did this ;-)
twl1 wrote: That said though, what I'll call your 'diction' was excellent. By that I mean that it's not really a stylistic thing, but it speaks to your ability to unify the music and scene to build a strong moment of arousal. I never ended a round feeling dissatisfied, they all ended on very strong action and beats that kept me pushing the edge. Towards the later rounds, if I felt it was dragging, I was confident you'd finish strong and you didn't disappoint.
Exactly that is what I wanted to achieve. I wanted to drag the player in the sensual moments of sex and to push the arousal. I'm glad you recognized this.
twl1 wrote: I didn't really enjoy the finale, but that's more due to personal preference.
Spoiler: show
JOI videos just aren't my thing, so I just went back to the previous round, which was phenomenally done. I'm a big fan of hardcore finishes that build on multiple edges, and thought the previous round would have made a fantastic ending.
Aside from that, fantastic first release, and I'm looking forward to what you come up with in the future!
That was really a point I was thinking about a lot.
Spoiler: show
While editing round 8 I felt that this might be the perfect ending, but nevertheless I stuck to my initial plan and put the round 9 in.
khart77100 wrote: BTW who is girl at first scene? She is really cute.
Her name is Elian, but I don't know if there are any other clips of her. It seemed that this was her first shooting ;)
wangchungass wrote:Venus

Well done on your first release, the round before the reward round was amazing. I love CH vids in the style that you have done, no stroke meter but instead a prompt before each beat change. It reminds me very much of the Strokerace series by supermokkori, which arguably some critics would consider some of the best productions.
Spoiler: show
Only one suggestion for improvement for your next one and that is a 5 second lead in warning for beat changes, I consider wanking to the beat like dancing, if I miss a beat I get annoyed, I'm all out of sync. A lead in would stop that happening


All in all a great addition to the Cock Hero genre

Wang
Thank you. That suggestion is great, I'll keep that in mind.
cockheroaddict wrote:Please don't take this wrong but here are my thoughts.I truly respect all the work and effort you put into this but respectfully thought that the scenes were far too long and/or drawn out.

As well thought far too many men in the scenes and for too long.I just don't really wanna see guys for too long or at all in CockHero.

I am sure others will disagree but those were my thoughts.

On the flipside of this your flash teases are among my absolute very favorite and I look forward to see what you will do next.
Thanks. Yeah as mentioned above I wanted to show the sensuality and arousal of sex. I didn't put close ups of the male actors in, but it felt wrong to avoid showing him completely if that were possible at all. I mean you can still focus on the girl and don't have to look at the guy ;)
Cock Hero - Overwatch 3 is out! viewtopic.php?f=25&t=22817
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Re: [Release] Cock Hero - Infinite Desire

Post by frozenbone »

I played through last night and had a great time. Thanks for the hard work, I look forward to your future work!
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Re: [Release] Cock Hero - Infinite Desire

Post by prawndiddy »

Played through yesterday. It wasn't especially difficult, but I liked the scenes and the fact that you included the scene audio at least somewhat gained you a lot of points with me. :) (Maybe slightly louder?)

The only suggestion I want to give is on the beats. Two things:

1) Some beats sounded off to me. If I stopped for a few seconds and really concentrated, I could tell that they were usually of the right tempo, but maybe were out of phase. I.e. the stroke beat was just slightly ahead of the music beats. It's probably a tricky thing to synch up exactly, but it's kind of distracting (at least for me.) I also think there were some spots that were actually a bit too fast and the beat track was drifting ahead of the music. Something like 130 BPM beats over 125 BPM music (as an example). It isn't much but after a little bit it gets noticeable. This was pretty much all in the "Fast" portions.

2) Once in a while you used beat patterns that didn't match the time signature of the music, which is pretty much always going to be 4/4. What I mean by this is something like the "123-1" pattern (used multiple times), or one of "123-" patterns later on. (Sorry, I forget the round.) Basically if you put your full beat pattern, including spaces, it should really stick with the music so the same part of the pattern lines up with the same step in the music. For the "123-1" pattern, I'll try to make a little visual of what I mean.

Music:
1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8
Pattern:
1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 -

Not to put too fine a point of it, a beat pattern should really have a total number of beats and spaces that adds up to a multiple of 4 (unless you're using a waltz or a polka or something... I'm not sure I'd want to play that CH. heh.). It could repeat every 4, 8, or even 12.

Anyway, maybe not everyone minds it, but unfortunately it's the reason I can't get into the CH Shorts series. Those are the other videos that come to mind that don't always respect the music's time signature.

Other than that, it was good. :) The scenes were pretty slow to develop for me but that's just a matter of taste.
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Re: [Release] Cock Hero - Infinite Desire

Post by Venus »

Thank you for the feedback.
prawndiddy wrote: 1) Some beats sounded off to me. If I stopped for a few seconds and really concentrated, I could tell that they were usually of the right tempo, but maybe were out of phase. I.e. the stroke beat was just slightly ahead of the music beats. It's probably a tricky thing to synch up exactly, but it's kind of distracting (at least for me.) I also think there were some spots that were actually a bit too fast and the beat track was drifting ahead of the music. Something like 130 BPM beats over 125 BPM music (as an example). It isn't much but after a little bit it gets noticeable. This was pretty much all in the "Fast" portions.
That's interesting, you must have a quite good hearing. It was really difficult at some parts to match the stroke sounds. At first I synchronized some beats perfectly and then copied them and was quite surprised that this didn't lead to a good product. The beat of the music itself seems to be not perfect and varies a few milliseconds between beats. Therefore I ended up to adjusting the beats in small intervals, and I think I matched most of them quite well.

For the fast beats I used the normal beat and put in the middle of two beats an additional beat. Of course the possibility to get a bit out of sync is at least twice as big as for the normal track.

Anyhow I will keep in mind to spend more time on matching beats.
prawndiddy wrote: 2) Once in a while you used beat patterns that didn't match the time signature of the music, which is pretty much always going to be 4/4. What I mean by this is something like the "123-1" pattern (used multiple times), or one of "123-" patterns later on. (Sorry, I forget the round.) Basically if you put your full beat pattern, including spaces, it should really stick with the music so the same part of the pattern lines up with the same step in the music. For the "123-1" pattern, I'll try to make a little visual of what I mean.

Music:
1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8
Pattern:
1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 -
That's an interesting view you have there. My process here was that I wanted to use some different patters to increase variety. I tried several beat patterns and used that one which sounded best. So I wasn't looking to put a beat pattern into 4 beats. For example the 123-1 pattern fitted perfect into 3 consecutive beats and sounded good to me. Is it possible to match this pattern with 4 beats? I doubt it. :-/
In a future work I could only use patterns which can be matched with 4 beats... That's definitely an issue I have to investigate.
Cock Hero - Overwatch 3 is out! viewtopic.php?f=25&t=22817
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Re: [Release] Cock Hero - Infinite Desire

Post by Edgemycock »

I can't wait to play your CH Infinite Desire challenge! I love your teases, this should be awesome!

my eta is a day ~ 3 days : (

hopefully the streaming site will be up before then or I'll connect to more seeders soon!

thank you for your numerous contributions! : )
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Re: [Release] Cock Hero - Infinite Desire

Post by prawndiddy »

Venus wrote:Thank you for the feedback.
prawndiddy wrote: 1) Some beats sounded off to me. If I stopped for a few seconds and really concentrated, I could tell that they were usually of the right tempo, but maybe were out of phase. I.e. the stroke beat was just slightly ahead of the music beats. It's probably a tricky thing to synch up exactly, but it's kind of distracting (at least for me.) I also think there were some spots that were actually a bit too fast and the beat track was drifting ahead of the music. Something like 130 BPM beats over 125 BPM music (as an example). It isn't much but after a little bit it gets noticeable. This was pretty much all in the "Fast" portions.
That's interesting, you must have a quite good hearing. It was really difficult at some parts to match the stroke sounds. At first I synchronized some beats perfectly and then copied them and was quite surprised that this didn't lead to a good product. The beat of the music itself seems to be not perfect and varies a few milliseconds between beats. Therefore I ended up to adjusting the beats in small intervals, and I think I matched most of them quite well.

For the fast beats I used the normal beat and put in the middle of two beats an additional beat. Of course the possibility to get a bit out of sync is at least twice as big as for the normal track.

Anyhow I will keep in mind to spend more time on matching beats.
I think I see what you mean. Hopping around to find some examples, round 2's music has a slight glitch in its rhythm where the 8th beat is just a little bit quicker than the first 7 which makes it not quite a constant BPM. I can hear the fast beat track matching it, but there's some weird stuff going on, and I think the Normal track feels out of phase when the bass line isn't there. I think this is more of an issue of the music than your track.

In round 4, the fast track from about 30:05 to 30:25... I swear it gets out of phase in the middle around 30:15 and then comes back around 30:25.

The fast tracks seem fine in round 5. I guess you have to make separate tracks for each song since they're different tempos, so this one must be easier to characterize.

Anyway, I don't think you need all these examples. I'm actually curious if this is in my head and I'm the one with bad rhythm. It's possible. :) I'd love to hear from any of the self-identified drummers on this; I know there are 2 or 3 of them around... Jackal? Tell me I'm crazy?
prawndiddy wrote: 2) Once in a while you used beat patterns that didn't match the time signature of the music, which is pretty much always going to be 4/4. What I mean by this is something like the "123-1" pattern (used multiple times), or one of "123-" patterns later on. (Sorry, I forget the round.) Basically if you put your full beat pattern, including spaces, it should really stick with the music so the same part of the pattern lines up with the same step in the music. For the "123-1" pattern, I'll try to make a little visual of what I mean.

Music:
1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8 | 1 2 3 4 5 6 7 8
Pattern:
1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 - | 1 2 3 - 1 -
That's an interesting view you have there. My process here was that I wanted to use some different patters to increase variety. I tried several beat patterns and used that one which sounded best. So I wasn't looking to put a beat pattern into 4 beats. For example the 123-1 pattern fitted perfect into 3 consecutive beats and sounded good to me. Is it possible to match this pattern with 4 beats? I doubt it. :-/
In a future work I could only use patterns which can be matched with 4 beats... That's definitely an issue I have to investigate.
Yeah, I can understand the motivation to innovate and be a little unique. Honestly when a song uses an out-of-signature piece that sort of "rolls" through the backround beat it can be a good hook, or it can be distracting... I guess it depends on the situation.

I think it's up to you whether you like those or not. I'm not going to tell you to stop. :) (As long as it's done intentionally.) If you want to bring it into synch with the song though, you just have to pad it out to the next multiple of 4. 123-1 may not fit into sets of 4, but technically it's "123-1-" so if you padded to "123-1---" then it would. And then you could move the "-1-" part anywhere in that range depending on how it fits the song.
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Re: [Release] Cock Hero - Infinite Desire

Post by Jackal403 »

prawndiddy wrote:I'd love to hear from any of the self-identified drummers on this; I know there are 2 or 3 of them around... Jackal? Tell me I'm crazy?
I definitely did pick up on some of the odd beat patterns. Round 2 does fall out of sync in a few spots, not just the fast, but even a few of the slow spots. The 123-1 pattern is almost impossible for me to do, simply because my brain doesn't accept that it fits into the time measure, haha, it's a bit of an OCD thing. As for the 30:15 section, the added beats sound slightly faster than the track, and they do gradually catch up again.

With so many songs it's nearly impossible to just drop the added beats in and have them sync up, because the performers of the recording are not themselves perfect and able to maintain the rhythm accordingly. Songs that utilize a drum machine don't have this issue, because everything is digitally created and synchronizes and maintains perfectly. There almost always (in my experience) has to be some slight adjustments done to the added beats in order for them to stay consistent. In many cases I've had to make adjustments in as little as 2 measure sections. The one that really sticks in my craw is the Everclear song I used in one of the Hand to Gland Combat Missions. It was so brutally imperfect that I pretty much had to do every measure separately, and even then I think I got fed up and it slips in a few places. I make my musical choices differently now.
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