Interesting idea!
Best greetings,
Markus
Moderator: 1885
Interesting idea!
There were some tries to solve such problems with response files, sorry, I didn't checked this now any further, even if they exists in this personality, but you could try to type in the chat:
Hi!
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@NullResponse @ChangeVar[GlitterModule]=[GlitterModule]+[1]
@Contact1 @NullResponse @Chance50(C1 Edge)
@Contact1 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact1/*.txt)
@Contact2 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact2/*.txt)
@Contact3 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact3/*.txt)
@Stroking #StopStroking @StopStroking
@Variable[GlitterModule]>[1] @NullResponse @Chance75(Glitter Leaves)
@End
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@NullResponse @ChangeVar[GlitterModule]=[GlitterModule]+[1]
@Variable[GlitterModule]>[1] @NullResponse @Chance75(Glitter Leaves)
@Contact1 @NullResponse @Chance50(C1 Edge)
@Contact1 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact1/*.txt)
@Contact2 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact2/*.txt)
@Contact3 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact3/*.txt)
@Stroking #StopStroking @StopStroking
@End
Ah. That would make sense. I never though of it like that, thanks.markus wrote: ↑Fri Nov 04, 2022 7:43 pmHi!
I guess more deeper investigation would be needed to really be sure what the problem is (no time for that), but I see something in the script you have posted.
Please be aware that this is more of a 'blind guess' and a quick and dirty solution, please keep an eye on this thread, maybe the author of Miss Blue can provide a by far better solution (if mine is any at all that is).
So it looks to me this part is problematic:
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@NullResponse @ChangeVar[GlitterModule]=[GlitterModule]+[1] @Contact1 @NullResponse @Chance50(C1 Edge) @Contact1 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact1/*.txt) @Contact2 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact2/*.txt) @Contact3 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact3/*.txt) @Stroking #StopStroking @StopStroking @Variable[GlitterModule]>[1] @NullResponse @Chance75(Glitter Leaves) @End
Rearrange it to this:
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@NullResponse @ChangeVar[GlitterModule]=[GlitterModule]+[1] @Variable[GlitterModule]>[1] @NullResponse @Chance75(Glitter Leaves) @Contact1 @NullResponse @Chance50(C1 Edge) @Contact1 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact1/*.txt) @Contact2 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact2/*.txt) @Contact3 @NullResponse @CallReturn(Custom/Modules_Glitter/Contact3/*.txt) @Stroking #StopStroking @StopStroking @End
-> The line with the @Variable is moved up, so it checks if this conditions is valid before it calls those other scripts.
Good luck and best greetings,
Markus
The name of the file is:
Hi!TanyaHumble wrote: ↑Sat Dec 10, 2022 3:35 pm So I've been running MB on Fury 3.5.2020 and only had a few bumps and crashes. Today I got to try Red light green light for the first time. Starts of fine but when the video ends the system just "waits" and nothing happens. Went to see if it might be something wrong with the script. ( *:\Tease AI Fury 3.5.2020\Scripts\MissBlue\Custom\Modules_Play\RedLightGreenLight.txt)
Turns out it was the @PlayRedLightGreenLight that wasn't working. So I checked the script running MB on sweet patch 56.22 and it works just fine on that version.
3. Try it with Awakening.Now my options are,
1. Continue running on Sweet patch , with risks of other scripts being faulty
2. Continue running on Fury but remove the faulty script
I've just looked this up, ... it seems you are on the right track with 'play.txt'.dix wrote: ↑Fri Dec 30, 2022 6:12 pm I've found the file play.txt which which gets called from the ModuleMain.txt file and that appears to handle a few of the scripts in there but most of them are not included. (Is there something that just plays random scrips from those folders and no other files need editing?)
Ah, that's exactly what I was looking for. I didn't know about the @CallRandom command. That's really helpful, thank you.markus wrote: ↑Fri Dec 30, 2022 10:41 pm
The command '@CallRandom(Custom/Modules_Play)' calls a random selected script out of the folder Custom/Modules_Play/
So yeah, having some script which matches the play-folder should be placed there.
I was for a moment thinking if that readme maybe was outdated, but looking things up, it's not, and the author knows for sure what he descibes there, so just trust it.
Oh, don't get me wrong, IMHO there is absolutely nothing wrong asking questions, I'm always happy when I see people with interest in Tai/Scripting.
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