[Tease AI] Sweet Patch 56.22
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Re: [Tease AI] Sweet Patch 56.22
Hey there, just wondering - struggling to find details of what, exactly, Sweet Patch is?
Is it the ongoing patching of the original?
Is it totally different to the "Unofficial TeaseAI" patch, or does it go alongside?
I suppose the original scripts for 1885's final version will still work with Sweet, so it makes sense to patch up to Sweet?
Is it the ongoing patching of the original?
Is it totally different to the "Unofficial TeaseAI" patch, or does it go alongside?
I suppose the original scripts for 1885's final version will still work with Sweet, so it makes sense to patch up to Sweet?
Re: [Tease AI] Sweet Patch 56.22
I cant find a download link for the 56.12 version anywhere. I have problems with the 56.22 patch and would like to try the older one.
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Re: [Tease AI] Sweet Patch 56.22
Can you tell me about your problem ? I guess I can still fix some bug if needed.
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
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Re: [Tease AI] Sweet Patch 56.22
Yes you can apply it on the original version of Tease AI (54.9) and you will be updated. YOu will need it by the way to run the lastest version of Miss Blue personnality. It allow some scripts to work fine (and which cannot work without the patch). But you can't use it with the lastest version made by 1885 released with the fury personnality.mtaylor123 wrote: ↑Mon May 18, 2020 9:01 pm Hey there, just wondering - struggling to find details of what, exactly, Sweet Patch is?
Is it the ongoing patching of the original?
Is it totally different to the "Unofficial TeaseAI" patch, or does it go alongside?
I suppose the original scripts for 1885's final version will still work with Sweet, so it makes sense to patch up to Sweet?
Unofficial TeaseAI patch brings some similar features but others are different. I suggest to choose the patch according to your needs.
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Re: [Tease AI] Sweet Patch 56.22
my problem is that after a few sessions with Miss Blue i am starting to get the Error Message:
A forced Event-Triggering in the BackGroundWorker was accomplished. Make sure to trigger the event, when you start the BackgroundWorker, with option manual Event-Triggering.
This happens 1 to 3 times each session and only with the Miss Blue personality. HoT works fine and without errors.
The Logs read this:
Errorlog.txt
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Re: [Tease AI] Sweet Patch 56.22
Your bug isn't easy to understand and make it happen. I don't have this one with my version.FAddict wrote: ↑Sun Aug 16, 2020 4:17 am my problem is that after a few sessions with Miss Blue i am starting to get the Error Message:
A forced Event-Triggering in the BackGroundWorker was accomplished. Make sure to trigger the event, when you start the BackgroundWorker, with option manual Event-Triggering.
This happens 1 to 3 times each session and only with the Miss Blue personality. HoT works fine and without errors.
By the way, I've worked on a new version which fixes some bugs. I'm going to release it soon. Maybe it will fix your issue.
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
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Re: [Tease AI] Sweet Patch 56.22
Here it is : sweet patch 56.23 .
You can download it , just let me know if you still have your bug
Also in this version :
- Some bug fixes
- Some new commands for scripting (@PauseVideo, @UnpauseVideo ,@JumpAudio....
I will talk about these new commands later. but I've add one I like much who makes TAI counts the strokes (it counts the metronome ticks) . Imo , it's very convenient ! :) . I haven't updated the main post for now => the download link is just here for testing now.
NB : This version is still compatible with Miss Blue 2.07
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Re: [Tease AI] Sweet Patch 56.22
Gets stuck at the start of stroking, complains that the Min is greater than the Max in a Random statement.swit69 wrote: ↑Tue Sep 01, 2020 9:20 pm Here it is : sweet patch 56.23 .
You can download it , just let me know if you still have your bug
Also in this version :
- Some bug fixes
- Some new commands for scripting (@PauseVideo, @UnpauseVideo ,@JumpAudio....
I will talk about these new commands later. but I've add one I like much who makes TAI counts the strokes (it counts the metronome ticks) . Imo , it's very convenient ! :) . I haven't updated the main post for now => the download link is just here for testing now.
NB : This version is still compatible with Miss Blue 2.07
No source, so I haven't bothered to debug properly, but it looks to me as if it's probably the metronome speed randomisation from the last called script lines.
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Re: [Tease AI] Sweet Patch 56.22
Ok thx for feedbackleezer3 wrote: ↑Wed Sep 02, 2020 10:22 pm Gets stuck at the start of stroking, complains that the Min is greater than the Max in a Random statement.
No source, so I haven't bothered to debug properly, but it looks to me as if it's probably the metronome speed randomisation from the last called script lines.
I think I can solve this issue easily
To get going through this problem before my fix, I think you should pick a higher number for the min value of the metronome speed (or a smaller number for the max if possible)
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
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new Sweet Patch 56.24
Here is a new patch 56.24. I guess it solves the problem. Just let me know.swit69 wrote: ↑Thu Sep 03, 2020 9:37 pmOk thx for feedbackleezer3 wrote: ↑Wed Sep 02, 2020 10:22 pm Gets stuck at the start of stroking, complains that the Min is greater than the Max in a Random statement.
No source, so I haven't bothered to debug properly, but it looks to me as if it's probably the metronome speed randomisation from the last called script lines.
I think I can solve this issue easily
NB : 56.23 is no more available
Sweet Patch : new features for TeaseAI
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
Sweet Scripts : scripts using new features from Sweet Patch for Miss Blue and Wicked Tease personnalities
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Re: [Tease AI] Sweet Patch 56.22
Hi!
First of all, let me thank you for your work, and continued support of this software!
It's thanks to people like you that such tools can continue to thrive :)
Now, I would have a small question/request if possible.
Lately I started writing some files for a new personality. One of the functions I wanted to implement was the program, choosing a random hour from the given pool and setting it as the time for the next session.
For example:
The domme asks you, at what hours are you available for a session. You tell her that you are free between, let's say 20:00 and 24:00. The program then proceeds to choose a random hour (could be just the whole hour, could be hour with minutes) between 20 and 24 and writes that time to a variable, much like @SetDate does. You can later call a check on that time, to see if the current hour is higher than the one in the variable, much like @CheckDate does.
Here is the problem: From what I gather, the program only works on time intervals in relation to current time and date. What I mean is that, I can't choose a specific date and time, I can only mark a date as [X minutes/hours/days etc. from this moment]. So I can tell the program "Mark a date 3 days from now", but I can't tell it to "Set a mark on 12th of September at 01:00". I tried doing this using #CurrentTime as variable, but AFAIU (I am not a programmer) that is being written as a string, not an integer, so I can't for example write a code that says "If the current hour is between 01:00 and 02:00, do X", only "If the current hour is exactly 01:00, then do X". Considering #CurrentTime uses a 12-hour clock with 60 minutes each, I would have to write 720 lines of code, just to inform the program that I want something done at a specific time. Similarly, I can't for example add +2 hours to a written time variable, as in "Take variable [A]=[15:00] and add +[02:00] to make it [A]=[17:00]".
So here's my question/request: Would it be possible to implement a separate set of commands that mark down current hour, minute, day, month and I guess year (though year can be currently bypassed using #CurrentYear, as that's just a numerical value, so it's not necessary) as separate integer variables, not as a conjoined date? Making a separate @SetTime and @CheckTime for hour/minutes only as well as @SetDate and @CheckDate for day and month only (i.e. making @SetDate a) read and write current date as integer value (so the same as the current one, except with no hours) and b) be able to mark specific day and month, not just a time period counting from the moment the command was used) would also be nice (but as long as I can output current month, day, hour and minute as a numerical value I think I can manage without it - though having an option to output time as e.g. [1700] instead of [17] and [00] would definitely lower the workload). And just to add to this, to make the internal clock optional between 12hr clock and 24hr clock, as 12hr clock kind of limits your options.
Sorry if it's too much.
First of all, let me thank you for your work, and continued support of this software!
It's thanks to people like you that such tools can continue to thrive :)
Now, I would have a small question/request if possible.
Lately I started writing some files for a new personality. One of the functions I wanted to implement was the program, choosing a random hour from the given pool and setting it as the time for the next session.
For example:
The domme asks you, at what hours are you available for a session. You tell her that you are free between, let's say 20:00 and 24:00. The program then proceeds to choose a random hour (could be just the whole hour, could be hour with minutes) between 20 and 24 and writes that time to a variable, much like @SetDate does. You can later call a check on that time, to see if the current hour is higher than the one in the variable, much like @CheckDate does.
Here is the problem: From what I gather, the program only works on time intervals in relation to current time and date. What I mean is that, I can't choose a specific date and time, I can only mark a date as [X minutes/hours/days etc. from this moment]. So I can tell the program "Mark a date 3 days from now", but I can't tell it to "Set a mark on 12th of September at 01:00". I tried doing this using #CurrentTime as variable, but AFAIU (I am not a programmer) that is being written as a string, not an integer, so I can't for example write a code that says "If the current hour is between 01:00 and 02:00, do X", only "If the current hour is exactly 01:00, then do X". Considering #CurrentTime uses a 12-hour clock with 60 minutes each, I would have to write 720 lines of code, just to inform the program that I want something done at a specific time. Similarly, I can't for example add +2 hours to a written time variable, as in "Take variable [A]=[15:00] and add +[02:00] to make it [A]=[17:00]".
So here's my question/request: Would it be possible to implement a separate set of commands that mark down current hour, minute, day, month and I guess year (though year can be currently bypassed using #CurrentYear, as that's just a numerical value, so it's not necessary) as separate integer variables, not as a conjoined date? Making a separate @SetTime and @CheckTime for hour/minutes only as well as @SetDate and @CheckDate for day and month only (i.e. making @SetDate a) read and write current date as integer value (so the same as the current one, except with no hours) and b) be able to mark specific day and month, not just a time period counting from the moment the command was used) would also be nice (but as long as I can output current month, day, hour and minute as a numerical value I think I can manage without it - though having an option to output time as e.g. [1700] instead of [17] and [00] would definitely lower the workload). And just to add to this, to make the internal clock optional between 12hr clock and 24hr clock, as 12hr clock kind of limits your options.
Sorry if it's too much.
Re: [Tease AI] Sweet Patch 56.22
@ swit69:
I hope you don't mind if I answer here in your thread!
But a #CurrentMinute isn't there yet, ... will add it.
Usage:
Or:
Or (here is the random hour included):
Best Greetings,
Markus
I hope you don't mind if I answer here in your thread!
That is why I've implemented #CurrentHour in the unofficial patch, should also be in the Fury patch, ... if swit69 does not have it implemented yet, this is done in a minute.
But a #CurrentMinute isn't there yet, ... will add it.
Usage:
Code: Select all
@NullResponse @If[#CurrentHour]==[TheHourToBeHere]Then(theStartIsHere)
Code: Select all
Type the early hour of the day! @InputVar[earlyHour]
Type the late hour of the day! @InputVar[lateHour]
@NullResponse @RapidCodeOn @If[#CurrentHour]>=[earlyHour]And[#CurrentHour]<[lateHour]Then(theStartIsHere)
(NotInTime)
You are not supposed to be here @EndTease
@End
(theStartIsHere)
Good, you've made it in time...
...
Code: Select all
Type the early hour of the day! @InputVar[earlyHour]
Type the late hour of the day! @InputVar[lateHour]
@NullResponse @RapidCodeOn @SetVar[YourRandomHour]=[#Random(#Var[earlyHour],#Var[lateHour])]
@NullResponse @If[#CurrentHour]>=[YourRandomHour]And[#CurrentHour]<=[YourRandomHour]Then(theStartIsHere)
(NotInTime)
You are not supposed to be here @EndTease
@End
(theStartIsHere)
Good, you've made it in time...
...
I will add #CurrentDayOfMonth and #CurrentMonthOfYear and a @SetSpecificDate in my next patch as well, thanks for your input!From what I gather, the program only works on time intervals in relation to current time and date. What I mean is that, I can't choose a specific date and time,
The clock that is displayed in TAI on the left side has nothing to do with how dates are handled, internal it's using a 24 hour system.And just to add to this, to make the internal clock optional between 12hr clock and 24hr clock, as 12hr clock kind of limits your options.
Best Greetings,
Markus
Last edited by markus on Thu Sep 10, 2020 8:16 pm, edited 1 time in total.
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Re: [Tease AI] Sweet Patch 56.22
@markus
Thanks for your reply!
I either don't have your patch (honestly, it's been years since I've installed TAI, at this point I don't remember which patch I have or have not installed >_<) or you must have not added the commands documentation to the command guide (not a criticism, mind you, just stating my observations), as I've spent the last few days, looking through them and I haven't seen the #CurrentHour. Will check it immediately!
In my defence I will say that I used MissBlue exclusively up until now, so I must have missed some of this functionality you've mentioned.
I know that the @SetDate uses 24 hour clock, I just tested #CurrentTime and saw it uses the application's 12hr one, this is why I wanted an option to output current time in 24hr setting. If #CurrentHour uses a 24hr clock, then I am pretty much set, as this was the main problem I was facing. Will still gladly accept the month/day functions, as they can definitely help me set specific dates for orgasm control and such.
Hope I didn't make too much of a mess posting this then. Thank you again!
EDIT: OK, the problem was - as you might have deduced from what I said earlier - that I was using the old version, apparently.
I did download the Fury version of TeaseAI previously, but after briefly skimming through the first session files, I decided that it's not really my cup of tea, so I deleted the entire zip file, without checking for any new functionality inside the software. My bad. I understand that for any follow-up patches, I should check the Fury thread?
Thanks once more!
Thanks for your reply!
I either don't have your patch (honestly, it's been years since I've installed TAI, at this point I don't remember which patch I have or have not installed >_<) or you must have not added the commands documentation to the command guide (not a criticism, mind you, just stating my observations), as I've spent the last few days, looking through them and I haven't seen the #CurrentHour. Will check it immediately!
In my defence I will say that I used MissBlue exclusively up until now, so I must have missed some of this functionality you've mentioned.
I know that the @SetDate uses 24 hour clock, I just tested #CurrentTime and saw it uses the application's 12hr one, this is why I wanted an option to output current time in 24hr setting. If #CurrentHour uses a 24hr clock, then I am pretty much set, as this was the main problem I was facing. Will still gladly accept the month/day functions, as they can definitely help me set specific dates for orgasm control and such.
Hope I didn't make too much of a mess posting this then. Thank you again!
EDIT: OK, the problem was - as you might have deduced from what I said earlier - that I was using the old version, apparently.
I did download the Fury version of TeaseAI previously, but after briefly skimming through the first session files, I decided that it's not really my cup of tea, so I deleted the entire zip file, without checking for any new functionality inside the software. My bad. I understand that for any follow-up patches, I should check the Fury thread?
Thanks once more!
Re: [Tease AI] Sweet Patch 56.22
Got me!
That command guide is absolutly not up to date,... I guess no one who works on patches worked on updating that,... not 1885 with his official Fury Patch (which has some new commands, not a sinle one is documented anywhere, not in that guide or anywhere else),...
At least you can find those additional commands which came with the sweet-patch in the first post of this thread, and mine are in the 'patch55_7_release_notes.txt' or also in the release thread of it.
So, if you want to have a complete overview, you might check these 3 resources.
This forum lacks in activity, ... it's a forum,... use it as such!Hope I didn't make too much of a mess posting this then.
If you have questions, ask!
If you have something you wanna share, share!
If you are in the need of a new command for TAI, describe it, and we will see what we can do!
Best greetings,
Markus
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Re: [Tease AI] Sweet Patch 56.22
Sure
You know, I am from the, whatchacallit, old school of forum users and netiquette. So I am used to mods being angry about stuff like constant spelling errors, double posting, posting multiple threads regarding the same topic, off-topic posting, useless posting (e.g. threads which by their very nature warrant little more than a single reply) and so on and so forth, so I can be a little twitchy when it comes to making a mess on any forums.
Will surely check all those!
Thanks for the help again, will look out for those addons you promised ;)
You know, I am from the, whatchacallit, old school of forum users and netiquette. So I am used to mods being angry about stuff like constant spelling errors, double posting, posting multiple threads regarding the same topic, off-topic posting, useless posting (e.g. threads which by their very nature warrant little more than a single reply) and so on and so forth, so I can be a little twitchy when it comes to making a mess on any forums.
Will surely check all those!
Thanks for the help again, will look out for those addons you promised ;)
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