[RELEASE][FEEDBACK] Save Men v0.1

All about the past, current and future webteases and the art of webteasing in general.
---
putkarak
Explorer
Explorer
Posts: 35
Joined: Tue Mar 22, 2022 6:55 pm

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by putkarak »

Spoiler: show
if kill Heidy then next time i got Ariel there. Its ok about Ariel i started new game. If i have 180+ sickness then i will get lower chance to find Maria? Thanks
User avatar
Dr.Moonlight
Explorer
Explorer
Posts: 21
Joined: Mon Mar 07, 2022 1:59 pm

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by Dr.Moonlight »

putkarak wrote: Sat Mar 26, 2022 8:43 pm
Spoiler: show
if kill Heidy then next time i got Ariel there. Its ok about Ariel i started new game. If i have 180+ sickness then i will get lower chance to find Maria? Thanks
Spoiler: show
No sick doesn't impact your chance of finding Maria. She is already contaminated by the virus and it has no impact on her since she is a woman, so she has no reason to avoid you. Though Sick impacts the chance of the Agency to catch you if you try to escape battles so it means usually in-game hours wasted so less time to search Maria (or any girl you want to find) - unless if you do bribes :whistle:

Heidy and Maria are 2 sellers. They show up at 17:00 randomly. Defeating one doesn't bring back the other. Each day you have 50% chance to see Heidy and 50% chance to see Ariel. that's it
Errant_
Explorer
Explorer
Posts: 29
Joined: Sun Nov 07, 2021 9:44 am

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by Errant_ »

Dr.Moonlight wrote: Fri Mar 25, 2022 1:42 pm
=> You get HP damages for getting hit. By a lollipop, by a wave or another thing... I just wanted to be a little creative with my naming but you really get hit by the girl. I say "hit by a lollipop" since it seemed more logical to me than saying the girl has a sword or another weapon as it's clear on the picture, she did not. The HP damages have nothing to do with your Sickbess (except the malus damage if you get 120+ and 140+)
=> About sickness, it doesn't increase because you're hit, you're teased. If you watch closely, mostly any pic of girls makes your Sickness increase +1. It's the exposure that gets you contaminated. (since all women are contaminated but the virus has no impact on them). It's different from Lust in Hero Corruption then and there is nothing that happens for getting teased, that's why there is no Lust. Diogaoo can afford a Lust variable because the pictures he has chosen are more linked to sexual action : blowjob, handjob, masturbation... I made a different choice by selecting more erotic less sexual pictures because I want them to tell a story about lollipop or whatever. I feel seeing a girl fingering without a little background is less interesting. And hardcore photo sets haven't usually enough pics I could build a little story about... That's why there is no Lust variable in Save Men. I have thought about that but I gave up the idea (at least for now)
I see, that makes a bit more sense. I didn't realize the narrative was that you're actually physically getting hit (although... getting hit by a lollipop etc. is a little odd :-)). The way I had (mis-) interpreted it is that the sickness increased because you're teased, and your HP is effectively functioning like lust, hence why having a higher sickness cause you to take more HP damage.
I guess some of this is lost in the relatively quick story intro, and will be more clear as the plot is developed. And I for one am glad that you're using more softcore picture sets!

Regarding getting the physical bus ticket -- I've tried quite a lot (maybe 20-30 days worth of exploration, without wasting much time on getting stopped by the agency) to find Maria after purchasing the ticket and getting 20 intel, and I've never been able to. Based on this experience and others', I'm wondering if there could be a bug that's causing her to not show up after the initial purchase? Or maybe we're just incredibly unlucky...
Bee4
Explorer
Explorer
Posts: 37
Joined: Sat Mar 20, 2021 8:16 pm

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by Bee4 »

Thank you for making this amazing game.

I can’t seem to meet the girl to buy the ticket or find the pink mushroom.

Is it skill based or luck?

Please give me pointers on how to win the game

Thank you
kerkersklave
Explorer At Heart
Explorer At Heart
Posts: 560
Joined: Sun Jul 06, 2014 2:11 pm
Gender: Male
Sexual Orientation: Open to new ideas!
I am a: Slave

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by kerkersklave »

The tease seems very well made and complex. I like teases that involve some kind of game.
What I don't get about this game as well as most of the other roll playing games out there is though, there are no teasing instructions involved. So for me it is just a quite repetitive way to get see a bunch of sexy pictures. Maybe the problem is, that im not much of a gamer, but as a game, these things don't seem to be that exciting to me. If I want to play a game, I would get a real game. They might not come with pornographic pictures but they do have sexy characters.
If those games would involve teasing instructions, especially the fights, these would be amazing teases. But clicking a "hit" button countless times to see some pictures and getting the story to progress just isn't for me.
Sorry, for the criticism, I just don't get the attraction.
User avatar
Dr.Moonlight
Explorer
Explorer
Posts: 21
Joined: Mon Mar 07, 2022 1:59 pm

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by Dr.Moonlight »

Errant_ wrote: Tue Mar 29, 2022 6:53 am
Spoiler: show
I see, that makes a bit more sense. I didn't realize the narrative was that you're actually physically getting hit (although... getting hit by a lollipop etc. is a little odd :-)). The way I had (mis-) interpreted it is that the sickness increased because you're teased, and your HP is effectively functioning like lust, hence why having a higher sickness cause you to take more HP damage.
I guess some of this is lost in the relatively quick story intro, and will be more clear as the plot is developed. And I for one am glad that you're using more softcore picture sets!

Regarding getting the physical bus ticket -- I've tried quite a lot (maybe 20-30 days worth of exploration, without wasting much time on getting stopped by the agency) to find Maria after purchasing the ticket and getting 20 intel, and I've never been able to. Based on this experience and others', I'm wondering if there could be a bug that's causing her to not show up after the initial purchase? Or maybe we're just incredibly unlucky...
Bee4 wrote: Thu Mar 31, 2022 6:37 am Thank you for making this amazing game.

I can’t seem to meet the girl to buy the ticket or find the pink mushroom.

Is it skill based or luck?

Please give me pointers on how to win the game

Thank you
=> in this version, the Pink Mushroom Quest and The Ride Out Quest are intertwined in the code which means at some moment one event for one of those quest might not happen until you catch up in the other quest. I thought at the beginning people would play the quest in what seems to be a logical order (at least what's logical in my mind haha) and I must admit it was easier to code: only offering one possibility. But of course I realize now I was wrong. In next version I will publish (the one in beta on Patreon and soon on Milovana) I will clearly isolate those two quests in order to be able to play one without been blocked by the other.

=> Though I won't go well further than that on this topic because in the version I am working the last 2 weeks (one which is not available anywhere for now - just mentioning for you not to be lost), most of the things in version on Milovana and also in version in Patreon have already been reworked/changed/deleted/adjusted so...

=> Anyway, hope it answers your question. Again sorry if I do some mistakes in game design but it's my first game :)
kerkersklave wrote: Mon Apr 04, 2022 9:37 pm The tease seems very well made and complex. I like teases that involve some kind of game.
What I don't get about this game as well as most of the other roll playing games out there is though, there are no teasing instructions involved. So for me it is just a quite repetitive way to get see a bunch of sexy pictures. Maybe the problem is, that im not much of a gamer, but as a game, these things don't seem to be that exciting to me. If I want to play a game, I would get a real game. They might not come with pornographic pictures but they do have sexy characters.
If those games would involve teasing instructions, especially the fights, these would be amazing teases. But clicking a "hit" button countless times to see some pictures and getting the story to progress just isn't for me.
Sorry, for the criticism, I just don't get the attraction.
I read you. Thanks for sharing your opinion. So several things:

=> If the main issue for you is the fact the game and especially the battles are really linear. I totally agree, I spent 2 weeks on that. Battles looks really different and many other features as been implemented to offer more control to the player. (In a version which is not published yet, I am still working on it) So it won't be a "hit click rush" as it is currently

=> If you are looking to encounter girls who ask you to stroke at a required pace or edge a certain number of times. How you would defeat a girl? By doing exactly what she asks you to do? It doesn't make sense to me. It's not RPG like at all since it's very linear, you complete what she asks or you fail. A RPG could have many possibilities to deal with an encounter... (I know in current version it's not the case)

=> Anyway, I am very open-minded to every suggestion. If in your opinion, I can combine a RPG game design by including teases, I am really curious to hear how :) Because actually the only thing I could see implementing is adding a beat feature to the game. Though it wouldn't be a core feature, just a thing to distract people while playing the game. (By the way I have got some feedbacks from people liking the game kind) But maybe you have different ideas?

Naughty regards,

The Doctor
kerkersklave
Explorer At Heart
Explorer At Heart
Posts: 560
Joined: Sun Jul 06, 2014 2:11 pm
Gender: Male
Sexual Orientation: Open to new ideas!
I am a: Slave

Re: [RELEASE][FEEDBACK] Save Men v0.1

Post by kerkersklave »

Dr.Moonlight wrote: Tue Apr 05, 2022 12:17 am => If the main issue for you is the fact the game and especially the battles are really linear. I totally agree, I spent 2 weeks on that.
=> If you are looking to encounter girls who ask you to stroke at a required pace or edge a certain number of times. How you would defeat a girl? By doing exactly what she asks you to do? It doesn't make sense to me.
Well, the battles being so linear makes it especially tedious. Other role playing games on this side have different actions and stuff. I guess, some users like figuring that out, personally it gets boring to me quickly if there aren't any other story elements in between.

With respect to the teasing: it doesn't have to be traditional instructions and what is possible and makes sense depends on your back story. What I can imagine, and I think there is one tease doing that, I can try to find it later, is, that you need to stroke during fights, stroke faster or edge or hold edges for certain attacks etc. That makes sense in a world where arousal has certain magical properties. I'm not sure whether it works for your world.
Also, the girls are already teasing by showing off, they could be attacking by forcing you to stroke/edge etc. Or if you suffer a hit it could cause you physical pain, e.g. you have to slap your balls, put nipple clamps on or whatever to feel the pain of being attacked or injured.
To make something like this work, I think a fight should entail fewer rounds but the rounds should be longer. E.g. for a normal fight it is only like 5 rounds but a round might involve some longer action where you have to stroke/edge/punish yourself. And you might lose if you cannot take the pain or the arousal, as well as when you run out of health-points.
It could also depend on your health and other parameters. E.g. if you have low health you have to edge very long to pull of a strong attack, or take a lot of blows to your balls if you suffer a hit.

This is of course what I would enjoy. Role playing games seem quite popular on Milovana, even without the teasing. I'm just a bit frustrated by them, because they seem quite complex, which I like, but without any teasing, the bore me after 15 minutes or so :-D

Edit: It was this tease were I liked the fighting system: https://milovana.com/webteases/showtease.php?id=53628 At least for a while, after a few dozen of fights it gets repetitive as well and you have to mix in new stuff.
Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests