[RELEASE] Technical Forms - Complete Edition

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richman2
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Re: [RELEASE] Technical Forms - Complete Edition

Post by richman2 »

Tommyy wrote: Tue Mar 16, 2021 5:56 am Hi @Rinascere

Once again thank You for a splendid game.
One question. When I play the FBI scene/Ewa there is no sound. Has it anything to do with the java text: {nw}{w=4}

Regards
Tommyy
Looked into that. Well seems like there is no sound in terms of stroking beat or the like planned by Rinascere, which makes sense storywise. Why should the FBI let you stroke to Masu and things? Anyway, there should be some sounds like for edging or moans and things. Those kind of sounds you should hear.

For info: {nw}{w=4} just makes the text window disappear automatically ("nw") without a necessary click after a "w"aiting time of =4 seconds.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by Tommyy »

@richman2
Thanks for the respons. I quess You are right about the sounds. Let's await the next release to see if it has been updated.
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Re: [RELEASE] Technical Forms - Complete Edition

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@Tommyy Mh I guess if I understood Rinascere correctly, he won't work on it any longer, so actually it seems to be only me working on it.

That brings me to the promised update. Time flies.

I call it version 1.2

PC distribution
https://mega.nz/file/hx41nCRL#kiJNbLfBS ... RcySzz1DiY

And in case someone is interested and for transparency 7zip file with all scripts for 1.2
https://mega.nz/file/F85UhDYZ#m2m6ViZB3 ... xU4qdgYXWw

What's new:
  • When you start a new game, in the first room appears an option that brings you to day 6 - so right after the first competition for those of you who went through and now want to discover more without going through that again. It should roughly work regarding variables but no guarantee that gameplay works perfectly afterwards. Using it if you never played Technical Forms before will probably lead to a lot of confusion because you miss the basic training and feel thrown into something you don't understand.
  • A lot of things to play around/ new tease situations in the onsen and some in the dojo. Both you may want to visit repeatedly. Also repeatedly visiting your mistress in the living room is a good idea but clearly improvements are centered around onsen and dojo.
  • Some events (well, one short new story line) will only appear after certain days in the temple. So I recommend to go to your room and sleep from time to time. Currently, after say day12 you should be safe meaning: nothing new will happen depending on daycount. Doing the holiday with the librarian will naturally bring you some days forward.
  • Brought the meditation thing a bit forward, but still don't expect too much.
  • Generally i smoothed some stroking things and widely implemented "voice" for commands on the one hand being seperated from "sound" for beats. Personally I prefer to set in preferences voive commands loud but music and sound to a medium level. No big thing, but just wanted to inform you about the possibility to set volume on voice and sound now differently.
  • Download is smaller cause I realized some videos in the "resources" folder are actually unused and therefore unnecessary.
What's next:
  • Build further sessions in the dojo
  • Maybe some Servant/Maiden encounters in the other (after 1st competition basically unused) rooms or outside the temple - in both areas currently nothing happens. Idea would be to enrich the whole thing so that it is also worth sneaking around and keep revisiting sites. For me it's hard to imagine how it currently feels, because as a creator I just know where the action happens when but not knowing that might currently lead people to visit and revisit those areas where nothing will happen which might be frustrating.
  • start working on a new competition setup and the storyline leading to it. Not sure yet, which dependencies I want to use. Like daycount/ paragon/ certain things must be experienced/...
Cheers
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Re: [RELEASE] Technical Forms - Complete Edition

Post by Tommyy »

@richman2

Great You are continuing to work on this project. I have seen a lot, but this is one of the best.

Being interested in estim, I am wondering if someone in this forum could take the task to make an alternative set of audiofiles matching the various scenes. It could be done by silencing all other sounds but beats, and then transforming beats into estim files.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by mandarynkorian »

First of all - great work. You put alot into the v1.2.

Things I noticed:
- text is disappearing a little too fast. Give it 3 seconds more and it may be read more carefully.
- I spotted there was a glitch when during image change, some other (the same) image was showed for few miliseconds.
- sometimes difficulty is little too hard.
- in the original version, speed was more consistent. New content has too much variation IMO.

Few ideas:
- I like to look for hidden things and going through all rooms, so adding content like this is nice
- very cool idea about new competition on 12 day
- maybe some simple randomized minigames
- maybe the competition will start if you get into the top of all players in school. You could create some milestones in count of tasks or whatever, which put you higher and higher into score and once you get to top, you may start tournament
- new version include asian girls only. It's fine to follow original version wh
ere not asian only were included.
- relationship points with girls?
- maybe some servant will be promoted to be on higher level and you will take part on this chose.
- teaching servant how to give commands
- having secrets behind your boss
- trying to escape
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Re: [RELEASE] Technical Forms - Complete Edition

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mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm - in the original version, speed was more consistent. New content has too much variation IMO.
If I remember correctly, the original says the speed don't change after a 'round' starts. I liked that idea, but if the girl say she will speed up, it's ok.

What I really didn't liked too much was the repetitions, like some times 'dog+snake' (or other combinations) play 6 or 8 times in a row. Something fun from the original was to try to keep up with the changes.
mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm - new version include asian girls only. It's fine to follow original version where not asian only were included.
I agree with that. Unfortunately changing pictures is not so easy, since the new pics need to be the same size of the original.


That said, I realy liked the new things. Thanks for your work.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by richman2 »

Hi all and thanks very much for constructive feedback!

avatarbr wrote: Thu Mar 25, 2021 1:29 am
mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm - in the original version, speed was more consistent. New content has too much variation IMO.
If I remember correctly, the original says the speed don't change after a 'round' starts. I liked that idea, but if the girl say she will speed up, it's ok.

What I really didn't liked too much was the repetitions, like some times 'dog+snake' (or other combinations) play 6 or 8 times in a row. Something fun from the original was to try to keep up with the changes.
I'll pencil this down and once I go again through content in script (which happens from time to time over and over) I might keep speed more consistent. Once upon a time I thought about using speed depending on your experience. But, well.. too many if/else /bla coding checks. On the other hand personally I found one speed too boring. But I agree that too many changes, esp. without a comment, should also be avoided. Hence way to go would be less speed changes in a "teasing situation" and in case they happen there should be at least some "comment" or notification and then the speed should be kept for a while. Maybe as a rule of thumb I'll limit myself to one or two (like old-new-and back) changes in speed.

Talking about that. How do you guys feel about bear? I rarely use it cause it's really slow. How about you? Would you like it say as a "rest time" to be used more?

On repetitions - that's interesting and thanks @avatarbr for describing how gameplay feels for different ppl differently. While I can fully understand and will also try to rely more on changes to some extent me personally think of some combinations more of as "one" pattern after a few repetitions, which I actually like more than a bunge of changes. But true, maybe I did too much of repetitions.
avatarbr wrote: Thu Mar 25, 2021 1:29 am
mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm - new version include asian girls only. It's fine to follow original version where not asian only were included.
I agree with that. Unfortunately changing pictures is not so easy, since the new pics need to be the same size of the original.
Actually I reshape every picture to fit size. Sounds like a lot of work but found some pretty good routines online which makes that fast. But true I relied heavily on this one asian website where I know how it works, what I get (always need series) and chances to get pictures in a say "japanese" setting (temple/dojo/onsen enironment) is high. As soon as I find a convenient resource for non-asians I'll certainly add non-asians. Next competition would certainly a point for that.



Going forward I'll be a bit busy with other things but time left I'll put in revamping the written stuff along your recommendations. Thanks again for comments! Knowing that ppl actually look into that and comment is a huge motivation.
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Re: [RELEASE] Technical Forms - Complete Edition

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Although replied on some things in my last reply to avatarbr I still want to stress some aspects separatly:

mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm First of all - great work. You put alot into the v1.2.

Things I noticed:
- text is disappearing a little too fast. Give it 3 seconds more and it may be read more carefully.
On this: it should be possible to set in the preferences Text speed indivdually and to my knowledge setting it to the slowest is really slow. Maybe you play around with the slider for text speed in prefs.
mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm - I spotted there was a glitch when during image change, some other (the same) image was showed for few miliseconds.
- sometimes difficulty is little too hard.
- in the original version, speed was more consistent. New content has too much variation IMO.
Yes I remember the glitch, have to find it again... on speed changes, see my comment above to avatarbrs comment. Will adjust that to some extent.
mandarynkorian wrote: Tue Mar 23, 2021 9:14 pm Few ideas:
- I like to look for hidden things and going through all rooms, so adding content like this is nice
- very cool idea about new competition on 12 day
- maybe some simple randomized minigames
- maybe the competition will start if you get into the top of all players in school. You could create some milestones in count of tasks or whatever, which put you higher and higher into score and once you get to top, you may start tournament
- new version include asian girls only. It's fine to follow original version wh
ere not asian only were included.
- relationship points with girls?
- maybe some servant will be promoted to be on higher level and you will take part on this chose.
- teaching servant how to give commands
- having secrets behind your boss
- trying to escape
Thanks for ideas! Some of that I had in mind but my IT skills didn't allow at the beginning. Like random minigmes. Now I'd know basically how to do that and my "testing sandbox" for that was the meditation thing. Going forward and after a phase of reshaping the written things (see last post) implementing random minigames will be a thing.

The relationship points with girls - I actually implemented that with shunka, but there is a lack of ideas how to use it.
Ideas? I mean apart from different speed or set of stroking.

The "maybe some servant will be promoted to be on higher level and you will take part on this chose" thing I like a lot! Good idea to have an event in the temple/ competition/ cermony/ whatever action.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by avatarbr »

richman2 wrote: Thu Mar 25, 2021 10:52 pm
Talking about that. How do you guys feel about bear? I rarely use it cause it's really slow. How about you? Would you like it say as a "rest time" to be used more?
I agree with you. Bear is not a good concept. I would just put a break instead.

About speed changes and repetitions, it's just my personal opnion, please make what you think it's better. I know it is a lot of work to do all of this and make everyone happy.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by MaoMao3974 »

loved the new content, I really hope more is coming soon especially the challenge from Nanakos house, it could certainly open lots of new roads and possibilities (although defo not into cei so hoping that path isnt all related to that).

one thing i would prefer is some areas not to give you the same content over and over, like nana-san in the osen. I go in all time and have to enable skip as ive just done it too many times, so either a different character or none at all would be my preference, or at least add an option....you have already completed X do you want to challenge her again.

loved the extra ideas in recent posts and agree Bear adds nothing, i usually cheat and use own pace.

hope new installments come soon
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Re: [RELEASE] Technical Forms - Complete Edition

Post by richman2 »

Hi all,

time flies and as I said I will be busy for the time being, so no big news. Looked into it here and there and smoothed speeds/changes as discussed ... but nothing substantial.

What I did figure out, there were still some very basic bugs. Some of them I turned off. Like what MaoMao experienced (and thanks for the hint, without it I would not have checked again):
MaoMao3974 wrote: Fri Apr 09, 2021 12:16 am one thing i would prefer is some areas not to give you the same content over and over, like nana-san in the osen. I go in all time and have to enable skip as ive just done it too many times, so either a different character or none at all would be my preference, or at least add an option....you have already completed X do you want to challenge her again.
This was definitely not meant to be this way. Sorry I didn't check this. Actually the design should be (was meant to be) that you experience esp. in the onsen every encounter (tease situation) once. Turned out I messed up with generic counters (how often did you visit the onsen at all) and specific binaries like enable situation X - encounter X happens - then disable. Might also be that I missed putting new global enable/disable variable in the script (i.e. main) part and or missed it in the "jump to day6" short cut.
Think I centered many things around the onsen recently I simply lost track of all dependencies. Like "If it is first time onsen - do that, if it is not first time do something depending on how often you've been here... mhhh what do you mean by "being here"? encounters in the onsen or really enter/leave onsen?". And oh but wait, if the nanako-encounter did happen, let her appear regardless of how often you visited the onsen. Oh but wait... in case that happened and you visit the onsen again...basically this is your first time in terms of showing you around... bla ... things got difficult :lol:
Think I polished that now and it should work.

Same thing about reporting/ talking to your Mistress in the living room. Menu dependencies didn't play out as they should. And maybe you also experienced that waking up and getting a hint for the gathering of nanako and your Mistress in the forrest room appeard again and again every day... Also fixed that now.

Doesn't make sense though to update, cause although meaningful fixes, no additional content yet.

Also added some more hints on "what to do next" to move forward in the story. Like visiting the living room and talk to your Mistress repeatedly makes sense but at some point it seems nothing changes. Now there will be a hint like your Mistress saying "maybe you want to visit the dojo more often to train yourself" or "come back after Day x" or the like. With some weeks without working on it I myself realized more how it feels to play it without "knowing" everything esp. the machanics and dependencies. Made it harder to restart but helped to get a players view.

I did (very recently) start with a part in which you were transferred to Nanakos place and will play by her rules, get a competition against her slave and there I want to rely more or only on non-asian pics which was also a wish I remember and one I understand. Actually I don't have a real kink with asians. It was just the setting and scenery which again and again pulled me towards them... I mean try finding non-asian porn pic series of softcore shots..... in an onsen :no: .
MaoMao3974 wrote: Fri Apr 09, 2021 12:16 am I really hope more is coming soon especially the challenge from Nanakos house, it could certainly open lots of new roads and possibilities (although defo not into cei so hoping that path isnt all related to that).
I think you refer to the cum eating experience. I'm not that into it either but personally it's okayish enough for me to bring some "salt and grain" or wager opportunities in the game. My plans had been and if I remember correctly in the uploaded version already implemented (though not sure) talking to your Mistress in the living room after the encounter you can decide how much and how seriously you dislike the topic and there is a hint basically saying "clicking this option will disable all cum eating things in the future - although they'll always be mild".
Don't know yet how it will play out but it certainly won't turn into a big topic. Still... wanna "play with it" i.e. mildly approaching it/ talking about.


Again, very happy ppl look into that and play with it and thanks for hints, ideas and feedback.
Going forward things will stay slow as I'll stay busy so don't expect too much in the next 4 weeks, but I'm working on it.


p.s.
avatarbr wrote: Sat Mar 27, 2021 3:01 am About speed changes and repetitions, it's just my personal opnion, please make what you think it's better. I know it is a lot of work to do all of this and make everyone happy.
Sure, but your oppinion counts for me - you're a legend in making teases and certainly built some of my favourites... even like years and years ago. :love:
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Re: [RELEASE] Technical Forms - Complete Edition

Post by MaoMao3974 »

Great to see a reply and with so much detail and all great replies. Sure im not alone in saying this but big thankyou on the work you wre doing and really cannot wait for the next installment especially around the change of pace/scenary and euro models be great to mix it up.

the hints and extra detail will be a great edition as will stopping some of the repeat tasks.

cant wait to see where you take this game next, counting the unknown amount of days.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by subsen »

amazing work!
Iam on day 3 tomorrow and almost lost it after seeing hailey (fav. of me)

Hope to see more!!

The only thing thats making it a little hard for me is the "edging" thing. Because it needs to be on time.. there should be a button while midgame or if you are made to edge.

But i thinks its reaaaaally nice!
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Re: [RELEASE] Technical Forms - Complete Edition

Post by avatarbr »

I just want to give a update: I started the TeaseAI version, where you will start trainning with your Domme and friends (Glitters), and then go to 4 tournament stages (locan, national, etc).

Not to much to say yet, working on the tournaments first. When I get all ideas together I will give another update (I want to build a lore on the first run, but keep a random version where you can keep playing forever.)


EDIT: OK, finished some of the games, but I need some feedback for some ideas I have:

- Removed bear. To me, it's just better to put a break instead.

- You can actually lose the tournaments , by cumming, stoping or edging (see below)

- I am not a big fan of edging between the strokes or worse, following the beats while on the edge (I dont have the stamina of a lot of guys looks to have here :lol: )

- Since you can lose, what do you guys think should happen on the progress? Like, you lose on the National tournament, and next time you need to start on the Regional again, or keep on the National?
If you start over, will be the same games from before, so can be boring (will be ok after you completed at least one time all the tournaments, when I will try to make a RNG tournament.) But starting over you can imagine is the next year, and the tournaments continue without you.

- I am not following the TeaseAI structure here (no taunt-module-link cicle), so I don't know how to finish sessions (with a chance to cum or not), mostly because I don't know how peple will play (1 session/day or multiple sessions).

One idea I have is, if you win a tournament, your domme allow (or give you a chance) to cum. Just note, there are around 4 sessions before tournaments.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by mandarynkorian »

Until RNG is done, I think it would be better to stick to logic that you are always able to win. Unless you have few competitions prepared.

Maybe you could go with this logic with RNG:
(Lets use 10 peopoe as all competitors)
- place 10-6 - relegation
- place 5-3 - staying
- place 1-2 promotion
Each of them could give you X number of points which may be used to buy something in your school.
Make your life simple and implement something easy that may look very complex ;)
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