GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Moderator: 1885
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hi friends, I have version 0.3.4 and I noticed that the delay option has disappeared. Any suggestions please?
Thank you
Thank you
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
does this support teases that require user input such as 'Tale of the Succubus Hunter'? Seems to be buggy with that tease. Wondering if I haven't configured something correctly?
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
It doesn't really support EOS teases.blazedup420 wrote: ↑Sun Sep 13, 2020 2:17 am does this support teases that require user input such as 'Tale of the Succubus Hunter'? Seems to be buggy with that tease. Wondering if I haven't configured something correctly?
Flash and HTML should work.
I got about half way through EOS and it needs a version of Guideme that isn't released yet for some things.
I don't know when I will have time to work further on it, I released the downloader as the old one stopped working due to a site change.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I'm having trouble with the sort order in the addbutton override. I originally thought that I just need to specify asc/desc or something like that, but a response from before made me think that I needed to assign a numerical value to each model in my array and then use that parameter in the sort order part of the override, but that doesn't work - any help in understanding how to get this right would be appreciated - thanks.
Array config:
var arrayModel = [
{ Name: "Abha", sortOrder: 10, Sets: [{Difficulty: 2, Path: "Abha" }]},
and the array then continues through all the other models/sets and closes properly. Then I add the buttons and would like them to show in alphabetical order:
<![CDATA[
function pageLoad() {
var i = 0;
var vSelected = parseInt(scriptVars.get("vSelected"),10);
jscriptLog("vSelected = " + vSelected);
if ( isNaN(vSelected) || vSelected == undefined ) {
vSelected = 0;
scriptVars.put("vSelected", vSelected);
jscriptLog("vSelected initialized to " + vSelected);
}
for (i=0; i < arrayModel.length; i++) {
var vName = arrayModel.Name;
overRide.addButton("Confirm", vName, "", "", "setModel(" + i +")", "", "", arrayModel.sortOrder);
}
overRide.setHtml("Who'd you like to see this time? Last time you visited " + arrayModel[vSelected].Name);
overRide.addButton("Confirm", "You Choose", "", "", "setRandomModel()", "", "");
}
function setModel(i)
{
scriptVars.put("vSelected", i);
// And randomly select a set to use and save this for other pages to access
var vSet = Math.floor(Math.random()*arrayModel.Sets.length);
scriptVars.put("vSet", vSet);
}
function setRandomModel()
{
var i = Math.floor(Math.random()*arrayModel.length);
scriptVars.put("vSelected", i);
var vSet = Math.floor(Math.random()*arrayModel.Sets.length);
scriptVars.put("vSet", vSet);
}
]]>
Array config:
var arrayModel = [
{ Name: "Abha", sortOrder: 10, Sets: [{Difficulty: 2, Path: "Abha" }]},
and the array then continues through all the other models/sets and closes properly. Then I add the buttons and would like them to show in alphabetical order:
<![CDATA[
function pageLoad() {
var i = 0;
var vSelected = parseInt(scriptVars.get("vSelected"),10);
jscriptLog("vSelected = " + vSelected);
if ( isNaN(vSelected) || vSelected == undefined ) {
vSelected = 0;
scriptVars.put("vSelected", vSelected);
jscriptLog("vSelected initialized to " + vSelected);
}
for (i=0; i < arrayModel.length; i++) {
var vName = arrayModel.Name;
overRide.addButton("Confirm", vName, "", "", "setModel(" + i +")", "", "", arrayModel.sortOrder);
}
overRide.setHtml("Who'd you like to see this time? Last time you visited " + arrayModel[vSelected].Name);
overRide.addButton("Confirm", "You Choose", "", "", "setRandomModel()", "", "");
}
function setModel(i)
{
scriptVars.put("vSelected", i);
// And randomly select a set to use and save this for other pages to access
var vSet = Math.floor(Math.random()*arrayModel.Sets.length);
scriptVars.put("vSet", vSet);
}
function setRandomModel()
{
var i = Math.floor(Math.random()*arrayModel.length);
scriptVars.put("vSelected", i);
var vSet = Math.floor(Math.random()*arrayModel.Sets.length);
scriptVars.put("vSet", vSet);
}
]]>
- bobhill
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I haven't reviewed or tested all of your code, but I don't think the override supports the number of arguments you have in your command.
Take a look here: https://github.com/philormand/TeaseMeV2/wiki/Override
You want to use this version: addButton(String target, String text, String set, String unSet, String jScript, String image, String hotKey, String sortOrder, boolean disabled, String id)
In your posts, please put your code in the code block, like this:
I hope that helps!
Take a look here: https://github.com/philormand/TeaseMeV2/wiki/Override
You want to use this version: addButton(String target, String text, String set, String unSet, String jScript, String image, String hotKey, String sortOrder, boolean disabled, String id)
In your posts, please put your code in the code block, like this:
Code: Select all
for (i=0; i < arrayModel.length; i++) {
var vName = arrayModel[i].Name;
var vSort = arrayModel[i].sortOrder.toString(); //sortOrder parameter needs to be a string
overRide.addButton("Confirm", vName, "", "", "setModel(" + i +")", "", "", vSort, "", "");
}
Code: Select all
If you look at your post, BBCode is reading the "[i]" as an italics command, and it appears that you left out the array element access parameter in your code.
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- Explorer
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
@bobhill
Thanks for checking into it. I tried as you said, but its not working, and I get the following error:
2020-10-01T13:52:53,070 ERROR Jscript - JavaScriptError line 17 column 0 Source null error Can't find method org.guideme.guideme.scripting.OverRide.addButton(string,string,string,string,org.mozilla.javascript.ConsString,string,string,string,string,string). (pageScript#17)
This is the full script if it helps (I shortened the main array to save space, otherwise its complete):
Thanks for checking into it. I tried as you said, but its not working, and I get the following error:
2020-10-01T13:52:53,070 ERROR Jscript - JavaScriptError line 17 column 0 Source null error Can't find method org.guideme.guideme.scripting.OverRide.addButton(string,string,string,string,org.mozilla.javascript.ConsString,string,string,string,string,string). (pageScript#17)
This is the full script if it helps (I shortened the main array to save space, otherwise its complete):
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<Tease>
<Title>At thier whim v9</Title>
<Author id="">
<Name>""</Name>
</Author>
<MediaDirectory>At thier whim</MediaDirectory>
<Settings>
<AutoSetPageWhenSeen>false</AutoSetPageWhenSeen>
<ForceStartPage>true</ForceStartPage>
</Settings>
<GlobalJavascript>
<![CDATA[
//Difficulty settings: Very Easy = 0, Easy = 1, Medium = 2, Hard = 3, Very Hard = 4, Insane = 5
var arrayModel = [
{ Name: "Abha", sortOrder: 10, Sets: [
{Difficulty: 2, Path: "Abha" }]},
{ Name: "Adele", sortOrder: 20, Sets: [
{Difficulty: 4, Path: "Adele" }]},
{ Name: "Yani", sortOrder: 620, Sets: [
{Difficulty: 0, Path: "Yani\\Yani-1" },
{Difficulty: 3, Path: "Yani\\Yani-2" },
{Difficulty: 2, Path: "Yani\\Yani-3" },
{Difficulty: 1, Path: "Yani\\Yani-4" },
{Difficulty: 4, Path: "Yani\\Yani-5" },
{Difficulty: 5, Path: "Yani\\Yani-6" }]},
];
//Time is in seconds
var arrayDifficulty = [
{ Level: "Very Easy", DelayMin: 60, DelayMax: 180, AllowChance: 22, RuinChance: 23},
{ Level: "Easy", DelayMin: 120, DelayMax: 240, AllowChance: 17, RuinChance: 18},
{ Level: "Medium", DelayMin: 180, DelayMax: 300, AllowChance: 11, RuinChance: 14},
{ Level: "Hard", DelayMin: 240, DelayMax: 480, AllowChance: 9, RuinChance: 11},
{ Level: "Very Hard", DelayMin: 360, DelayMax: 540, AllowChance: 6, RuinChance: 9},
{ Level: "Insane", DelayMin: 480, DelayMax: 720, AllowChance: 4, RuinChance: 6},
];
var arrayAllow = [
"Do it, and be sure to enjoy it because that won't be happening again soon.",
"Ok, make it a good one.",
"Oh, I suppose you can",
"Sure, but only if you eat it",
];
var arrayRuin = [
"Sure thing sweetie, but only if you ruin it!",
"Go ahead, but ruin it for me.",
"Explode, but be sure to let go just as you do ;)",
];
var arrayDeny = [
"Sorry honey, not good enough. Maybe next time.",
"Not this time, baby, maybe next.",
"Of course not, why would I let you?",
"And lose all this built up tension?",
"Nope",
"Sorry",
"No",
];
]]>
</GlobalJavascript>
<Pages>
<Page id="start">
<Text>Who'd you like to see?</Text>
<Image id="Welcome.jpg" />
<javascript>
<![CDATA[
function pageLoad() {
var i = 0;
var vSelected = parseInt(scriptVars.get("vSelected"),10);
jscriptLog("vSelected = " + vSelected);
if ( isNaN(vSelected) || vSelected == undefined ) {
vSelected = 0;
scriptVars.put("vSelected", vSelected);
jscriptLog("vSelected initialized to " + vSelected);
}
for (i=0; i < arrayModel.length; i++) {
var vName = arrayModel[i].Name;
var vSort = arrayModel[i].sortOrder.toString(); //sortOrder parameter needs to be a string
overRide.addButton("Confirm", vName, "", "", "setModel(" + i +")", "", "", vSort, "", "");
}
overRide.setHtml("Who'd you like to see this time? Last time you visited " + arrayModel[vSelected].Name);
overRide.addButton("Confirm", "You Choose", "", "", "setRandomModel()", "", "");
}
function setModel(i)
{
scriptVars.put("vSelected", i);
// And randomly select a set to use and save this for other pages to access
var vSet = Math.floor(Math.random()*arrayModel[i].Sets.length);
scriptVars.put("vSet", vSet);
}
function setRandomModel()
{
var i = Math.floor(Math.random()*arrayModel.length);
scriptVars.put("vSelected", i);
var vSet = Math.floor(Math.random()*arrayModel[i].Sets.length);
scriptVars.put("vSet", vSet);
}
]]>
</javascript>
</Page>
<Page id="Confirm">
<Text>Seeing this means something went wrong on the page - Confirm</Text>
<Image id="test.jpg" />
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vDiff = arrayModel[i].Sets[vSet].Difficulty;
var vLvl = arrayDifficulty[vDiff].Level;
var text = arrayModel[i].Name + ":<br/>Are you ready to begin?<br/><br/>";
overRide.setHtml(text);
overRide.image = vPath + "/ready.jpg";
}
]]>
</javascript>
<Button target="start">Someone Else</Button>
<Button target="ChangeSet">Different Set</Button>
<Button target="Wait">Let's Begin</Button>
</Page>
<Page id="ChangeSet">
<Text>Seeing this means something went wrong on the page - ChangeSet</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
scriptVars.put("vSelected", i);
var vSet = Math.floor(Math.random()*arrayModel[i].Sets.length);
scriptVars.put("vSet", vSet);
}
]]>
</javascript>
<Delay seconds="0" target="Confirm" style="hidden"/>
</Page>
<Page id="Wait">
<Text>Seeing this means something went wrong on the page - Wait</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vDiff = arrayModel[i].Sets[vSet].Difficulty;
var vMinDel = arrayDifficulty[vDiff].DelayMin;
var vMaxDel = arrayDifficulty[vDiff].DelayMax;
var vDelay = Math.floor(Math.random() * (vMaxDel - vMinDel + 1)) + vMinDel;
overRide.setHtml("Waiting...");
overRide.image = vPath + "/Wait/*.jpg";
overRide.setDelay("Ask", vDelay, "", "hidden", "", "", "");
}
]]>
</javascript>
<!-- <Button target="Ask">proceed-test</Button> -->
</Page>
<Page id="Ask">
<Text>Seeing this means something went wrong on the page - Ask</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vDiff = arrayModel[i].Sets[vSet].Difficulty;
var vAllowCase = 100 - parseInt(arrayDifficulty[vDiff].AllowChance,10);
var vRuinCase = vAllowCase - parseInt(arrayDifficulty[vDiff].RuinChance,10);
var rand = guide.getRandom("(1..100)");
switch (true)
{
case rand > vAllowCase:
overRide.addButton("Allow", "Please...", "", "", "", "", "");
break;
case rand > vRuinCase:
overRide.addButton("Ruin", "Please...", "", "", "", "", "");
break;
default:
overRide.addButton("No", "Please...", "", "", "", "", "");
}
overRide.setHtml("Ask nicely");
overRide.image = vPath + "/Ask/*.jpg";
}
]]>
</javascript>
</Page>
<Page id="Allow">
<Text>Seeing this means something went wrong on the page - Allow</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vResponse = arrayAllow[Math.floor(Math.random()*arrayAllow.length)];
overRide.setHtml(vResponse);
overRide.image = vPath + "/Yes/*.jpg";
}
]]>
</javascript>
<Button target="start">Someone else?</Button>
<Button target="Wait">Try Again?</Button>
</Page>
<Page id="Ruin">
<Text>Seeing this means something went wrong on the page - Ruin</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vResponse = arrayRuin[Math.floor(Math.random()*arrayRuin.length)];
overRide.setHtml(vResponse);
overRide.image = vPath + "/No/*.jpg";
}
]]>
</javascript>
<Button target="start">Someone else?</Button>
<Button target="Wait">Try Again?</Button>
</Page>
<Page id="No">
<Text>Seeing this means something went wrong on the page - No</Text>
<javascript>
<![CDATA[
function pageLoad() {
var i = parseInt(scriptVars.get("vSelected"),10);
var vSet = parseInt(scriptVars.get("vSet"),10);
var vPath = arrayModel[i].Sets[vSet].Path;
var vResponse = arrayDeny[Math.floor(Math.random()*arrayDeny.length)];
overRide.setHtml(vResponse);
overRide.image = vPath + "/No/*.jpg";
}
]]>
</javascript>
<Button target="start">Someone else?</Button>
<Button target="Wait">Try Again?</Button>
</Page>
</Pages>
</Tease>
- bobhill
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Ok, I didn't realize the display parameter is required (boolean).wheresmything wrote: ↑Thu Oct 01, 2020 5:57 pm Thanks for checking into it. I tried as you said, but its not working, and I get the following error:
2020-10-01T13:52:53,070 ERROR Jscript - JavaScriptError line 17 column 0 Source null error Can't find method org.guideme.guideme.scripting.OverRide.addButton(string,string,string,string,org.mozilla.javascript.ConsString,string,string,string,string,string). (pageScript#17)
I tested and this worked:
Code: Select all
overRide.addButton("Confirm", vName, "", "", "setModel(" + i +")", "", "", vSort, false, "");
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- Explorer
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
That did it and now the script is complete. Thanks for the help.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hi Everyone! This was something that interested me as well, and I've actually submitted a pull request on GitHub to add initial support for these items. From my relatively limited testing, it works well. Admittedly this project is a bit complicated to build, and I've modified my environment to produce a "Fat JAR" for testing instead, so it would be good to verify this against the official build process.philo wrote: ↑Fri Jun 26, 2020 6:25 pmIt is a fair chunk of work to add it in, there is a lot of code that uses the text stuff.PlayfulGuy wrote: ↑Fri Jun 26, 2020 4:53 pmI've requested support for if-set and if-not-set on the text node in the past as well. If memory serves it was on the list of requested features. Hopefully it still is, but that was requested a long time ago so don't hold your breath.
PG
With the job I started a couple of years ago, I have had less time and energy to spend on things like guideme.
I haven't really had a chance to look at it since I spent some time on it at Christmas, so as PG says, it isn't likely to happen any time soon.
If you want to change the text on a page dynamically, it is pretty much javascript to set overRide.setRightHtml in the page load function for the page
Like many of you I also have a full time job, but I have a good amount of development experience in enterprise environments and I'm interested in contributing code to this project as time allows.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
[/quote]
Hi Everyone! This was something that interested me as well, and I've actually submitted a pull request on GitHub to add initial support for these items. From my relatively limited testing, it works well. Admittedly this project is a bit complicated to build, and I've modified my environment to produce a "Fat JAR" for testing instead, so it would be good to verify this against the official build process.
Like many of you I also have a full time job, but I have a good amount of development experience in enterprise environments and I'm interested in contributing code to this project as time allows.
[/quote]
I am a bit "dumb" when it comes to developer type stuff. How do I modify my version of GuideMe to allow the new functionality? philo added a second audio stream to the version I have and I do not know if it is included. I do not want tp break that. Thanks!!
Hi Everyone! This was something that interested me as well, and I've actually submitted a pull request on GitHub to add initial support for these items. From my relatively limited testing, it works well. Admittedly this project is a bit complicated to build, and I've modified my environment to produce a "Fat JAR" for testing instead, so it would be good to verify this against the official build process.
Like many of you I also have a full time job, but I have a good amount of development experience in enterprise environments and I'm interested in contributing code to this project as time allows.
[/quote]
I am a bit "dumb" when it comes to developer type stuff. How do I modify my version of GuideMe to allow the new functionality? philo added a second audio stream to the version I have and I do not know if it is included. I do not want tp break that. Thanks!!
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So long and thanks for all the fish
I think it is time for me to bite the bullet and admit I am unlikely to work on Guideme.
With d3vi0n having not logged on for 2 years we have lost access to edit the first few posts.
I have other priorities that mean I no longer have the time/enthusiasm to carry on the project.
I don't own the repository, the project was going to be a collaboration, but Takenaga had to drop out, I think he set up the repository. I wrote the vast majority of the code.
If a group of people / a person wants to take on the project I am more than happy.
I would suggest creating a new pinned thread and let this one become un-pinned and to create a new repository forked from the current one to carry it on.
I am happy to help where I can and will probably drop by occasionally, but I am unlikely to be active on the project again.
With d3vi0n having not logged on for 2 years we have lost access to edit the first few posts.
I have other priorities that mean I no longer have the time/enthusiasm to carry on the project.
I don't own the repository, the project was going to be a collaboration, but Takenaga had to drop out, I think he set up the repository. I wrote the vast majority of the code.
If a group of people / a person wants to take on the project I am more than happy.
I would suggest creating a new pinned thread and let this one become un-pinned and to create a new repository forked from the current one to carry it on.
I am happy to help where I can and will probably drop by occasionally, but I am unlikely to be active on the project again.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
philo, I am sure I will not be the only one to say thx for all the hard work and effort you have put into GuideMe plus all the help you have given to the rest of us. What I know about writing code I can put in one hand but I can appreciate the time it takes to keep up something like GuideMe. Best wishes to all your endeavours in the future.
- PlayfulGuy
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
EroticDevelopment wrote: ↑Thu Oct 15, 2020 3:57 am Hi Everyone! This was something that interested me as well, and I've actually submitted a pull request on GitHub to add initial support for these items. From my relatively limited testing, it works well. Admittedly this project is a bit complicated to build, and I've modified my environment to produce a "Fat JAR" for testing instead, so it would be good to verify this against the official build process.
Like many of you I also have a full time job, but I have a good amount of development experience in enterprise environments and I'm interested in contributing code to this project as time allows.
I would be happy to contribute to this project, and even to take the lead on it, but my Java skills are minimal, so I'd be starting pretty much from scratch, and I've never used GitHub or worked on a collaborative project like this. I played around with Java a number of years ago just to see what it was like, and wrote a couple little tools for myself that I still use occasionally but that's it. I could use some guidance getting up to speed on Java and Github, and the GuideMe code in particular.philo wrote: ↑Tue Oct 20, 2020 9:23 pm I think it is time for me to bite the bullet and admit I am unlikely to work on Guideme.
With d3vi0n having not logged on for 2 years we have lost access to edit the first few posts.
I have other priorities that mean I no longer have the time/enthusiasm to carry on the project.
I don't own the repository, the project was going to be a collaboration, but Takenaga had to drop out, I think he set up the repository. I wrote the vast majority of the code.
If a group of people / a person wants to take on the project I am more than happy.
I would suggest creating a new pinned thread and let this one become un-pinned and to create a new repository forked from the current one to carry it on.
I am happy to help where I can and will probably drop by occasionally, but I am unlikely to be active on the project again.
However, I use Guideme regularly, and it's very important to me, and I expect to be around for a while. Also, I do NOT have a full time job. I'm more semi-retired and have more time and energy available for a project like this. I actually learned javascript (and have become pretty proficient at it) just so I could code custom stuff in Guideme.
For the last few months I have also been actively developing a new tease downloader (written in python) that includes support for EOS teases. There are a few EOS features that require updates to Guideme for proper support, and a few more that can be done in the current Guideme, but could be done better with some updates.
Is there anyone else who would like to lend a hand, or who would be willing to connect with me and help me get up to speed?
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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