[Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

A corner for forum games, chat games, discussion about games and even tournaments. Come in and play ... if you dare!
oats71
Explorer
Explorer
Posts: 99
Joined: Fri Apr 04, 2014 6:40 am
Gender: Male
Sexual Orientation: Straight

[Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by oats71 »

[Release/Feedback/Testing] Dreamscapes TeaseRPG - A Study in tease (Beta Release)

Hello All,

I have been working on this game for some years now.
It started as just a way to learn RPG Maker, but as I added more game and more features and more story, it got bigger and bigger. I’m sure you know what that’s like…

Anyway, I have focused most of my debugging to the beginning section of the game as an introduction and as an alpha version. It’s possible the game is very buggy, so I would appreciate feedback on bugs, errors, spelling errors, critiques on story coherence, game balance, and continuity, etc.
Positive feedback would be helpful too.

This release is only about 1/5th of what I have fleshed out already. Just the beginning really.
The rest of it needs work and debugging.

Thanks to the Milovana Community, I’ve been a lurker for many years now, and this is my first tease release.

Shout-out to mortimer for putting out his RPG game.

This game is an RPG with teasing. It has a good amount of Story, and is mostly switches between a Story heavy part, to a Tease Heavy part. I think the teasing parts are light in the beginning(i.e. this part of the game), but they'll get longer, and more varied with new features, skills and kinks, etc.

Here's some screenshots from the game to entice you.:
Pic1.jpg
Pic1.jpg (919.5 KiB) Viewed 12708 times
Pic2.jpg
Pic2.jpg (441.58 KiB) Viewed 12708 times
PIc3.jpg
PIc3.jpg (814.96 KiB) Viewed 12708 times
PIc4.jpg
PIc4.jpg (669.38 KiB) Viewed 12708 times
Pic5.jpg
Pic5.jpg (887.11 KiB) Viewed 12708 times
Pic6.jpg
Pic6.jpg (680.4 KiB) Viewed 12708 times
Pic7.jpg
Pic7.jpg (564.56 KiB) Viewed 12708 times
Pic8.jpg
Pic8.jpg (643.97 KiB) Viewed 12708 times
The Downloads are here.
Encryption code is: Milovana

Windows: https://mega.nz/file/J08xTbCT#_rKamZALJ ... bi5ZTWgF_0
Mac: https://mega.nz/file/9lEHyKrB#g1a1_sOeI ... kR9Vs7JuzI

Notes on playing this version:
Theres some Debugging skills you can use if you equip the Debug Hat.
They are 0 cost overpowering skills, to speed through replays or sections which are too unbalanced.

There’s also Power orbs, you need to scroll kinda far down in the equip screen to get to them.
They are meant to be Boost or reductions in main character’s power, to shift the game closer to your own preference of difficulty.

Thanks for Testing and Playing! I’ll try to get the next chapters out as soon as I can and once I get some feedback from this release!

Oats71
--Oats--
pepez
Explorer At Heart
Explorer At Heart
Posts: 175
Joined: Sat Sep 14, 2013 6:05 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by pepez »

This was amazing!! really nicely done! And just something new versus these webteases!! And well executed "battle" system!! I love it! 10/10 :love: :love: :love:

There is alots little errors or bugs etc.. But i hope they are can fix..

-I dont know is purpose when you fight, and lets say there is round 1 and 2 .. And round 1 girl add first line 100 strokes, and 2 round line 3 50 strokes, should that line 1 disappear then or do you should do both oh those lines? :)

-If you comming, full or ruin still after that its says you are ready to cum.. icon never disappear!

- I dont know is it purpose, but do those skill change back every round? Lets say, round 1 you have edge. Okay you can "attack" with 1 edge. But 2 round you have to only 10 strokes, so you can only attack with 10 strokes?

But i love this game so much already, i was so damn close to cum when you need went "dream school" and teacher was there.. Every models are so hot <3

If you need help, or ideas, just ask. I can try help you so much i can :)

+ i hope this will remain soft porn and teasing game :)
pepez
Explorer At Heart
Explorer At Heart
Posts: 175
Joined: Sat Sep 14, 2013 6:05 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by pepez »

And other thing what i love is that "punishment" system if you edge too early or cant stroke.. they add more strokes etc :) but thats not working 100% :) But idea is cool :love:
oats71
Explorer
Explorer
Posts: 99
Joined: Fri Apr 04, 2014 6:40 am
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by oats71 »

I thanks for the Feedback so far!
I appreciate the comments, and help.

-I dont know is purpose when you fight, and lets say there is round 1 and 2 .. And round 1 girl add first line 100 strokes, and 2 round line 3 50 strokes, should that line 1 disappear then or do you should do both oh those lines? :)
- I dont know is it purpose, but do those skill change back every round? Lets say, round 1 you have edge. Okay you can "attack" with 1 edge. But 2 round you have to only 10 strokes, so you can only attack with 10 strokes?
The idea is Every time the girls take a turn, they may remove, replace or add to the Tease list. Whenever it's your turn, you must do all of the Tease list as it appears before you can "Attack". Your Skills change, and you only can do a skill that came from the Tease List as you just performed it.

So if The Tease List Shows :1
Row 1: 100 strokes
Row3: Edge

You should do 100 Strokes, then 1 edge.

After that it's your turn,
and in your skills "Stroke"Edge"
you will see Stroke commands up to 100. (i.e. Stroke 10, Stroke 25, Stroke 50,Stroke 75,Stroke 100)
and you'll see 1 Edge command (Edge 1)
This is because you did all those strokes up to 100 and you did 1 edge.

On the next turn, the girls may replace Row 1 with Edge

Then the tease List looks like this:
Row 1: Edge
Row3: Edge

So, when it's your turn, first you do the Tease lis as it appears:
So you will do two Edges.

Now, when you get to do your skills ("Attack")
You won't have any stroke skills because you didn't do any stroking.
But you will have:
Edge 1 and Edge 2, because you did up to two edges.

So, yea;
Do the complete tease list every time, and Skills change depending on the Tease list throughout the battle.
If you comming, full or ruin still after that its says you are ready to cum.. icon never disappear!
This is a bug, I should fix it, thanks!
And other thing what i love is that "punishment" system if you edge too early or cant stroke.. they add more strokes etc :) but thats not working 100% :) But idea is cool :love:
What is not working 100%? I did make it so you don't always get Punished, so sometimes you might risk failing at the tease list and get away without Punishment. But It depends on the girls. Some of them will punish you in different ways too.
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how.

I also had someone message me asking about Metronome, It is not in this version, but in the story it gets added right after this version ends, so it will be in the next version, right after this story beat ends.

Thanks again!
--Oats--
bbman
Explorer
Explorer
Posts: 47
Joined: Fri Aug 16, 2013 6:38 pm
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by bbman »

Wauw, maybe it doesn't add much, but I just had to leave a reply and tell how much I love that there's people who go through all the trouble of making these games. And I loooooooove this one :w00t: :love:
Absolutely amazing job!
It's great to see actual stroking/edging/orgams included as actual tasks in the game where other RPG's are often more 'game-only'.

Some (hopefully constructive) criticism:
Maybe there could be a tighter connection of the stroking in the game to your 'attacks'. I know that available game actions depend on the stroking from the task list (e.g. attack 'STROKE 100' is only available if at least 100 strokes were done from the task list), but sometimes you'll only need a bit to finish off the opponent. I think it would be interesting to see something like having to 'pay' for your attacks with actual strokes (e.g. if you want to perform attack 'STROKE 100' you'll have to stroke 100x), if my explanation makes any sense...

I also didn't fully understand that the whole task list (all items) had to be repeated each turn. I came back to this topic to double check. Maybe this is something that could use some more emphasis in the game.

But these are very very tiny points on what is already a great game. I'm soooo looking forward to any future updates and more content!
pepez
Explorer At Heart
Explorer At Heart
Posts: 175
Joined: Sat Sep 14, 2013 6:05 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by pepez »

"What is not working 100%? I did make it so you don't always get Punished, so sometimes you might risk failing at the tease list and get away without Punishment. But It depends on the girls. Some of them will punish you in different ways too.
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how."


Okay. :)

Reduce tp is too low.. its like 100-->97 and coming back right away. :)

It seems they never remove anything from tasklist. Only change or add :)..
oats71
Explorer
Explorer
Posts: 99
Joined: Fri Apr 04, 2014 6:40 am
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by oats71 »

Thanks for the praise, and the criticism!

Honestly, some of the fundamentals of the battle system are due to me being a beginner at the software used to make the game.
I wanted to learn how, and i didn't know how to implement what I wanted, so I had to use workarounds.

Originally, I wanted full interactive teases, but that would be too much work for each encounter, and
would not take advantage of the RPG System.
That would be better suited for a NovelMaker type software.
There was one made a while ago which was excellent. Something Techniques... Can't remember now...

At one point, I was considering doing exactly what you mentioned bbman,
but I made the Tease list for 2 reasons,
1. It would be easier to use the "Enemy" Skills as tease instructions where they queued up every turn,
especially because there would be more than one girl teasing at the same time.

2. It would allow a variety of actions to perform in a row, as a challenge.

I know it would be easier not to have to complete the whole tease list of 100 strokes and edges
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control.

I think unfortunately it's a bit too late for me to change the way the Tease list works, it would take a total redesign
of the game at this point, but the system evolves throughout the game, and adds lots of features.

Also, I'll put some spoilers on what's coming later to help with the battles
Spoiler: show
Later in the game, you can add team mates you unlock, which are some of the girls from your class, and the school.
They have different skills, some of which can do things like:
•Remove tease lines
•Bind Enemy girls so they can't add to the tease list
•Make girls "weaker" to "attacks" like Weak to Strokes, or weak to Edges
•they will even have the ability to add things to the tease list, like Rests, or even stroke or edge, which can be beneficial, sometimes.
•Later you get a Summoner class which can do powerful spells which can effect the whole tease list.

Also coming soon:
•Metronome
•Allies can stroke too, and "attack"
•Clothes and accessories which can boost stats and add effects like "Encounter Half" which will make random encounters occur half as often, so you can explore more freely.
•Specific Stroking/Tease Instructions, for example: Stroke head only, Stroke Lightly, Tie up Balls, Insert Buttplug.

I intend to implement even later in the game:
Kink/Pain enemies and Class which will involve some cbt and Clamps etc.
I will probably make some of this stuff Either very light, or if it gets heavy, make it optional.
I do need to work to make the instructions and tutorials more clear, so I will emphasize the Whole tease list should be done every time, a bit more clearly.

In response to pepez:
Reduce tp is too low.. its like 100-->97 and coming back right away. :)

It seems they never remove anything from tasklist. Only change or add :)..
Yes, I think the reduction of TP is too low, I will change that.

Also, They never remove from Task list, This is mostly true, they are meant to only add, or replace, and sometimes they replace with the same thing, so it looks like the list stays the same. I don't want the list to be too monotonous, so I think adding more possible additions and replacement could make the list more dynamic, and less stale. That does happen more often later in the game, but I can up the variety of the earlier encounters too.
--Oats--
pepez
Explorer At Heart
Explorer At Heart
Posts: 175
Joined: Sat Sep 14, 2013 6:05 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by pepez »

"I know it would be easier not to have to complete the whole tease list of 100 strokes and edges
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control."

I agreed with you with this.

I love what that "spoilers" involve. But remember, dont do this game too easy :)
oats71
Explorer
Explorer
Posts: 99
Joined: Fri Apr 04, 2014 6:40 am
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by oats71 »

Don't worry, I will try to ramp up the difficulty of the encounters along with the new features. ;-)
--Oats--
MrDigital
Explorer
Explorer
Posts: 63
Joined: Sat Oct 29, 2011 2:18 pm
Location: Germany

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by MrDigital »

Very nice with a lot of potential.
It would be nice if the pictures during a "fight" would be "bigger" and change after each attack. So pictures of one model, but echt attack different ones.

Keep going!
oats71
Explorer
Explorer
Posts: 99
Joined: Fri Apr 04, 2014 6:40 am
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by oats71 »

To MrDigital,
I would also preferred to have bigger pictures, but that's the height limit to the enemy pictures the RPG Maker software allows. I could use bigger pictures, but it would obscure the menus and also would require much more work to insert into each individual fight. I also looked into better quality images (Resolution) but also the game is limiting. Mainly because it's meant to use pixel graphics, and not photos. For now, my only suggestion would be to make sure you use Full screen.

Speaking of Pixel Graphics, In the next version, there will also be Hentai Style Enemies. I think three's mixed opinion on
this subject, but I have it there for a story and Game Creating reason. Regardless, the game will be a mix of real
pics and some Hentai/Anime/cartoon images.

You'll be happy to know that there will be battles where the images change.
For now, you're only encountering simple battles, but later you'll have encounters with multiple girls, and when you "defeat"
them, they change form, i.e. different poses. There's actually 2 encounters in this version that do that.
keep playing and you'll get to them! The further into the game, the more complex and varied the battles will get.


To Skirata,
Actually, you don't ever have to choose Ruin or Cum, you can choose Denial if you want whenever you
have the opportunity to orgasm. But I had planned to have girls ignore your requests and make you do something you
didn't ask for. You make a good point. Perhaps I will ad an Item (eg. Chastiy Cage/Belt) Which will prohibit you from
having any kind of orgasm if you equip it. Thanks for the idea!

I appreciate the comments and feedback! Keep it coming!
--Oats--
pepez
Explorer At Heart
Explorer At Heart
Posts: 175
Joined: Sat Sep 14, 2013 6:05 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by pepez »

Hi, just wnat ask, is this dead? :)
LatexKirre
Curious Newbie
Curious Newbie
Posts: 1
Joined: Sun Sep 29, 2019 8:39 pm

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by LatexKirre »

I really liked the game concept. I did my first playthrough with Haley first, now I'll do a second one to see if going with Destiny first is any different. I hope you expand on the stroking to a beat mechanic you hinted at. The only thing I don't like are the images for your own character. But that's personal preference.

Thank you for making this game!
User avatar
MaoMao3974
Explorer
Explorer
Posts: 93
Joined: Fri Sep 27, 2019 12:04 pm
Gender: Male
Sexual Orientation: Straight
I am a: Submissive

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by MaoMao3974 »

just completed a first pass of the Game! an absolutely excellent pre-release and I must say perfect choice in Destiny and Haley both a fave of mine.

Awesome work indeed, keep up the great work and cant wait for further installments.

My only comments, the frequency of battles at times is annoying quite a number of times I finished a battle took two steps and straight into another. When Destiny wanted to the outfits and trying to go in the tents and get out again was a nightmare section. Granted some people might perfer a higher frequency of battles for obvious reasons but in my opinion it would work better if they didnt occur so frequently whilst on a quest (especially if you need to travel back and forth). If the frequency was to remain high it would also be good if additional pictures were used and not just the same few (imagine due to pre-release version).

As a wishlist item, other RPG's similar had video within them, it would be good if sections of the game had video content for tease or boss levels etc.

Hope you dont mind my comments, again AMAZING work and really look forward to seeing where the story goes.
Kiroshi
Explorer
Explorer
Posts: 41
Joined: Sun Nov 03, 2019 11:03 pm
Gender: Male
Sexual Orientation: Straight

Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease

Post by Kiroshi »

Great game and waiting for more
Post Reply

Who is online

Users browsing this forum: Timooz and 17 guests