[Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
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[Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
[Release/Feedback/Testing] Dreamscapes TeaseRPG - A Study in tease (Beta Release)
Hello All,
I have been working on this game for some years now.
It started as just a way to learn RPG Maker, but as I added more game and more features and more story, it got bigger and bigger. I’m sure you know what that’s like…
Anyway, I have focused most of my debugging to the beginning section of the game as an introduction and as an alpha version. It’s possible the game is very buggy, so I would appreciate feedback on bugs, errors, spelling errors, critiques on story coherence, game balance, and continuity, etc.
Positive feedback would be helpful too.
This release is only about 1/5th of what I have fleshed out already. Just the beginning really.
The rest of it needs work and debugging.
Thanks to the Milovana Community, I’ve been a lurker for many years now, and this is my first tease release.
Shout-out to mortimer for putting out his RPG game.
This game is an RPG with teasing. It has a good amount of Story, and is mostly switches between a Story heavy part, to a Tease Heavy part. I think the teasing parts are light in the beginning(i.e. this part of the game), but they'll get longer, and more varied with new features, skills and kinks, etc.
Here's some screenshots from the game to entice you.:
The Downloads are here.
Encryption code is: Milovana
Windows: https://mega.nz/file/J08xTbCT#_rKamZALJ ... bi5ZTWgF_0
Mac: https://mega.nz/file/9lEHyKrB#g1a1_sOeI ... kR9Vs7JuzI
Notes on playing this version:
Theres some Debugging skills you can use if you equip the Debug Hat.
They are 0 cost overpowering skills, to speed through replays or sections which are too unbalanced.
There’s also Power orbs, you need to scroll kinda far down in the equip screen to get to them.
They are meant to be Boost or reductions in main character’s power, to shift the game closer to your own preference of difficulty.
Thanks for Testing and Playing! I’ll try to get the next chapters out as soon as I can and once I get some feedback from this release!
Oats71
Hello All,
I have been working on this game for some years now.
It started as just a way to learn RPG Maker, but as I added more game and more features and more story, it got bigger and bigger. I’m sure you know what that’s like…
Anyway, I have focused most of my debugging to the beginning section of the game as an introduction and as an alpha version. It’s possible the game is very buggy, so I would appreciate feedback on bugs, errors, spelling errors, critiques on story coherence, game balance, and continuity, etc.
Positive feedback would be helpful too.
This release is only about 1/5th of what I have fleshed out already. Just the beginning really.
The rest of it needs work and debugging.
Thanks to the Milovana Community, I’ve been a lurker for many years now, and this is my first tease release.
Shout-out to mortimer for putting out his RPG game.
This game is an RPG with teasing. It has a good amount of Story, and is mostly switches between a Story heavy part, to a Tease Heavy part. I think the teasing parts are light in the beginning(i.e. this part of the game), but they'll get longer, and more varied with new features, skills and kinks, etc.
Here's some screenshots from the game to entice you.:
The Downloads are here.
Encryption code is: Milovana
Windows: https://mega.nz/file/J08xTbCT#_rKamZALJ ... bi5ZTWgF_0
Mac: https://mega.nz/file/9lEHyKrB#g1a1_sOeI ... kR9Vs7JuzI
Notes on playing this version:
Theres some Debugging skills you can use if you equip the Debug Hat.
They are 0 cost overpowering skills, to speed through replays or sections which are too unbalanced.
There’s also Power orbs, you need to scroll kinda far down in the equip screen to get to them.
They are meant to be Boost or reductions in main character’s power, to shift the game closer to your own preference of difficulty.
Thanks for Testing and Playing! I’ll try to get the next chapters out as soon as I can and once I get some feedback from this release!
Oats71
--Oats--
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
This was amazing!! really nicely done! And just something new versus these webteases!! And well executed "battle" system!! I love it! 10/10
There is alots little errors or bugs etc.. But i hope they are can fix..
-I dont know is purpose when you fight, and lets say there is round 1 and 2 .. And round 1 girl add first line 100 strokes, and 2 round line 3 50 strokes, should that line 1 disappear then or do you should do both oh those lines? :)
-If you comming, full or ruin still after that its says you are ready to cum.. icon never disappear!
- I dont know is it purpose, but do those skill change back every round? Lets say, round 1 you have edge. Okay you can "attack" with 1 edge. But 2 round you have to only 10 strokes, so you can only attack with 10 strokes?
But i love this game so much already, i was so damn close to cum when you need went "dream school" and teacher was there.. Every models are so hot <3
If you need help, or ideas, just ask. I can try help you so much i can :)
+ i hope this will remain soft porn and teasing game :)
There is alots little errors or bugs etc.. But i hope they are can fix..
-I dont know is purpose when you fight, and lets say there is round 1 and 2 .. And round 1 girl add first line 100 strokes, and 2 round line 3 50 strokes, should that line 1 disappear then or do you should do both oh those lines? :)
-If you comming, full or ruin still after that its says you are ready to cum.. icon never disappear!
- I dont know is it purpose, but do those skill change back every round? Lets say, round 1 you have edge. Okay you can "attack" with 1 edge. But 2 round you have to only 10 strokes, so you can only attack with 10 strokes?
But i love this game so much already, i was so damn close to cum when you need went "dream school" and teacher was there.. Every models are so hot <3
If you need help, or ideas, just ask. I can try help you so much i can :)
+ i hope this will remain soft porn and teasing game :)
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
And other thing what i love is that "punishment" system if you edge too early or cant stroke.. they add more strokes etc :) but thats not working 100% :) But idea is cool
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
I thanks for the Feedback so far!
I appreciate the comments, and help.
So if The Tease List Shows :1
Row 1: 100 strokes
Row3: Edge
You should do 100 Strokes, then 1 edge.
After that it's your turn,
and in your skills "Stroke"Edge"
you will see Stroke commands up to 100. (i.e. Stroke 10, Stroke 25, Stroke 50,Stroke 75,Stroke 100)
and you'll see 1 Edge command (Edge 1)
This is because you did all those strokes up to 100 and you did 1 edge.
On the next turn, the girls may replace Row 1 with Edge
Then the tease List looks like this:
Row 1: Edge
Row3: Edge
So, when it's your turn, first you do the Tease lis as it appears:
So you will do two Edges.
Now, when you get to do your skills ("Attack")
You won't have any stroke skills because you didn't do any stroking.
But you will have:
Edge 1 and Edge 2, because you did up to two edges.
So, yea;
Do the complete tease list every time, and Skills change depending on the Tease list throughout the battle.
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how.
I also had someone message me asking about Metronome, It is not in this version, but in the story it gets added right after this version ends, so it will be in the next version, right after this story beat ends.
Thanks again!
I appreciate the comments, and help.
-I dont know is purpose when you fight, and lets say there is round 1 and 2 .. And round 1 girl add first line 100 strokes, and 2 round line 3 50 strokes, should that line 1 disappear then or do you should do both oh those lines? :)
The idea is Every time the girls take a turn, they may remove, replace or add to the Tease list. Whenever it's your turn, you must do all of the Tease list as it appears before you can "Attack". Your Skills change, and you only can do a skill that came from the Tease List as you just performed it.- I dont know is it purpose, but do those skill change back every round? Lets say, round 1 you have edge. Okay you can "attack" with 1 edge. But 2 round you have to only 10 strokes, so you can only attack with 10 strokes?
So if The Tease List Shows :1
Row 1: 100 strokes
Row3: Edge
You should do 100 Strokes, then 1 edge.
After that it's your turn,
and in your skills "Stroke"Edge"
you will see Stroke commands up to 100. (i.e. Stroke 10, Stroke 25, Stroke 50,Stroke 75,Stroke 100)
and you'll see 1 Edge command (Edge 1)
This is because you did all those strokes up to 100 and you did 1 edge.
On the next turn, the girls may replace Row 1 with Edge
Then the tease List looks like this:
Row 1: Edge
Row3: Edge
So, when it's your turn, first you do the Tease lis as it appears:
So you will do two Edges.
Now, when you get to do your skills ("Attack")
You won't have any stroke skills because you didn't do any stroking.
But you will have:
Edge 1 and Edge 2, because you did up to two edges.
So, yea;
Do the complete tease list every time, and Skills change depending on the Tease list throughout the battle.
This is a bug, I should fix it, thanks!If you comming, full or ruin still after that its says you are ready to cum.. icon never disappear!
What is not working 100%? I did make it so you don't always get Punished, so sometimes you might risk failing at the tease list and get away without Punishment. But It depends on the girls. Some of them will punish you in different ways too.And other thing what i love is that "punishment" system if you edge too early or cant stroke.. they add more strokes etc :) but thats not working 100% :) But idea is cool
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how.
I also had someone message me asking about Metronome, It is not in this version, but in the story it gets added right after this version ends, so it will be in the next version, right after this story beat ends.
Thanks again!
--Oats--
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Wauw, maybe it doesn't add much, but I just had to leave a reply and tell how much I love that there's people who go through all the trouble of making these games. And I loooooooove this one
Absolutely amazing job!
It's great to see actual stroking/edging/orgams included as actual tasks in the game where other RPG's are often more 'game-only'.
Some (hopefully constructive) criticism:
Maybe there could be a tighter connection of the stroking in the game to your 'attacks'. I know that available game actions depend on the stroking from the task list (e.g. attack 'STROKE 100' is only available if at least 100 strokes were done from the task list), but sometimes you'll only need a bit to finish off the opponent. I think it would be interesting to see something like having to 'pay' for your attacks with actual strokes (e.g. if you want to perform attack 'STROKE 100' you'll have to stroke 100x), if my explanation makes any sense...
I also didn't fully understand that the whole task list (all items) had to be repeated each turn. I came back to this topic to double check. Maybe this is something that could use some more emphasis in the game.
But these are very very tiny points on what is already a great game. I'm soooo looking forward to any future updates and more content!
Absolutely amazing job!
It's great to see actual stroking/edging/orgams included as actual tasks in the game where other RPG's are often more 'game-only'.
Some (hopefully constructive) criticism:
Maybe there could be a tighter connection of the stroking in the game to your 'attacks'. I know that available game actions depend on the stroking from the task list (e.g. attack 'STROKE 100' is only available if at least 100 strokes were done from the task list), but sometimes you'll only need a bit to finish off the opponent. I think it would be interesting to see something like having to 'pay' for your attacks with actual strokes (e.g. if you want to perform attack 'STROKE 100' you'll have to stroke 100x), if my explanation makes any sense...
I also didn't fully understand that the whole task list (all items) had to be repeated each turn. I came back to this topic to double check. Maybe this is something that could use some more emphasis in the game.
But these are very very tiny points on what is already a great game. I'm soooo looking forward to any future updates and more content!
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
"What is not working 100%? I did make it so you don't always get Punished, so sometimes you might risk failing at the tease list and get away without Punishment. But It depends on the girls. Some of them will punish you in different ways too.
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how."
Okay. :)
Reduce tp is too low.. its like 100-->97 and coming back right away. :)
It seems they never remove anything from tasklist. Only change or add :)..
You should always have reduced MP and TP though. Just sometimes no other punishments. If there's something else not working like that, let me know how."
Okay. :)
Reduce tp is too low.. its like 100-->97 and coming back right away. :)
It seems they never remove anything from tasklist. Only change or add :)..
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Thanks for the praise, and the criticism!
Honestly, some of the fundamentals of the battle system are due to me being a beginner at the software used to make the game.
I wanted to learn how, and i didn't know how to implement what I wanted, so I had to use workarounds.
Originally, I wanted full interactive teases, but that would be too much work for each encounter, and
would not take advantage of the RPG System.
That would be better suited for a NovelMaker type software.
There was one made a while ago which was excellent. Something Techniques... Can't remember now...
At one point, I was considering doing exactly what you mentioned bbman,
but I made the Tease list for 2 reasons,
1. It would be easier to use the "Enemy" Skills as tease instructions where they queued up every turn,
especially because there would be more than one girl teasing at the same time.
2. It would allow a variety of actions to perform in a row, as a challenge.
I know it would be easier not to have to complete the whole tease list of 100 strokes and edges
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control.
I think unfortunately it's a bit too late for me to change the way the Tease list works, it would take a total redesign
of the game at this point, but the system evolves throughout the game, and adds lots of features.
Also, I'll put some spoilers on what's coming later to help with the battles
In response to pepez:
Also, They never remove from Task list, This is mostly true, they are meant to only add, or replace, and sometimes they replace with the same thing, so it looks like the list stays the same. I don't want the list to be too monotonous, so I think adding more possible additions and replacement could make the list more dynamic, and less stale. That does happen more often later in the game, but I can up the variety of the earlier encounters too.
Honestly, some of the fundamentals of the battle system are due to me being a beginner at the software used to make the game.
I wanted to learn how, and i didn't know how to implement what I wanted, so I had to use workarounds.
Originally, I wanted full interactive teases, but that would be too much work for each encounter, and
would not take advantage of the RPG System.
That would be better suited for a NovelMaker type software.
There was one made a while ago which was excellent. Something Techniques... Can't remember now...
At one point, I was considering doing exactly what you mentioned bbman,
but I made the Tease list for 2 reasons,
1. It would be easier to use the "Enemy" Skills as tease instructions where they queued up every turn,
especially because there would be more than one girl teasing at the same time.
2. It would allow a variety of actions to perform in a row, as a challenge.
I know it would be easier not to have to complete the whole tease list of 100 strokes and edges
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control.
I think unfortunately it's a bit too late for me to change the way the Tease list works, it would take a total redesign
of the game at this point, but the system evolves throughout the game, and adds lots of features.
Also, I'll put some spoilers on what's coming later to help with the battles
- Spoiler: show
In response to pepez:
Yes, I think the reduction of TP is too low, I will change that.Reduce tp is too low.. its like 100-->97 and coming back right away. :)
It seems they never remove anything from tasklist. Only change or add :)..
Also, They never remove from Task list, This is mostly true, they are meant to only add, or replace, and sometimes they replace with the same thing, so it looks like the list stays the same. I don't want the list to be too monotonous, so I think adding more possible additions and replacement could make the list more dynamic, and less stale. That does happen more often later in the game, but I can up the variety of the earlier encounters too.
--Oats--
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
"I know it would be easier not to have to complete the whole tease list of 100 strokes and edges
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control."
I agreed with you with this.
I love what that "spoilers" involve. But remember, dont do this game too easy :)
just to do a Stroke 10, but if I left it up to the player to choose what to do, it would take
control away from the girls, and I think it's better to leave them more in control."
I agreed with you with this.
I love what that "spoilers" involve. But remember, dont do this game too easy :)
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Don't worry, I will try to ramp up the difficulty of the encounters along with the new features.
--Oats--
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Very nice with a lot of potential.
It would be nice if the pictures during a "fight" would be "bigger" and change after each attack. So pictures of one model, but echt attack different ones.
Keep going!
It would be nice if the pictures during a "fight" would be "bigger" and change after each attack. So pictures of one model, but echt attack different ones.
Keep going!
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
To MrDigital,
I would also preferred to have bigger pictures, but that's the height limit to the enemy pictures the RPG Maker software allows. I could use bigger pictures, but it would obscure the menus and also would require much more work to insert into each individual fight. I also looked into better quality images (Resolution) but also the game is limiting. Mainly because it's meant to use pixel graphics, and not photos. For now, my only suggestion would be to make sure you use Full screen.
Speaking of Pixel Graphics, In the next version, there will also be Hentai Style Enemies. I think three's mixed opinion on
this subject, but I have it there for a story and Game Creating reason. Regardless, the game will be a mix of real
pics and some Hentai/Anime/cartoon images.
You'll be happy to know that there will be battles where the images change.
For now, you're only encountering simple battles, but later you'll have encounters with multiple girls, and when you "defeat"
them, they change form, i.e. different poses. There's actually 2 encounters in this version that do that.
keep playing and you'll get to them! The further into the game, the more complex and varied the battles will get.
To Skirata,
Actually, you don't ever have to choose Ruin or Cum, you can choose Denial if you want whenever you
have the opportunity to orgasm. But I had planned to have girls ignore your requests and make you do something you
didn't ask for. You make a good point. Perhaps I will ad an Item (eg. Chastiy Cage/Belt) Which will prohibit you from
having any kind of orgasm if you equip it. Thanks for the idea!
I appreciate the comments and feedback! Keep it coming!
I would also preferred to have bigger pictures, but that's the height limit to the enemy pictures the RPG Maker software allows. I could use bigger pictures, but it would obscure the menus and also would require much more work to insert into each individual fight. I also looked into better quality images (Resolution) but also the game is limiting. Mainly because it's meant to use pixel graphics, and not photos. For now, my only suggestion would be to make sure you use Full screen.
Speaking of Pixel Graphics, In the next version, there will also be Hentai Style Enemies. I think three's mixed opinion on
this subject, but I have it there for a story and Game Creating reason. Regardless, the game will be a mix of real
pics and some Hentai/Anime/cartoon images.
You'll be happy to know that there will be battles where the images change.
For now, you're only encountering simple battles, but later you'll have encounters with multiple girls, and when you "defeat"
them, they change form, i.e. different poses. There's actually 2 encounters in this version that do that.
keep playing and you'll get to them! The further into the game, the more complex and varied the battles will get.
To Skirata,
Actually, you don't ever have to choose Ruin or Cum, you can choose Denial if you want whenever you
have the opportunity to orgasm. But I had planned to have girls ignore your requests and make you do something you
didn't ask for. You make a good point. Perhaps I will ad an Item (eg. Chastiy Cage/Belt) Which will prohibit you from
having any kind of orgasm if you equip it. Thanks for the idea!
I appreciate the comments and feedback! Keep it coming!
--Oats--
Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Hi, just wnat ask, is this dead? :)
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
I really liked the game concept. I did my first playthrough with Haley first, now I'll do a second one to see if going with Destiny first is any different. I hope you expand on the stroking to a beat mechanic you hinted at. The only thing I don't like are the images for your own character. But that's personal preference.
Thank you for making this game!
Thank you for making this game!
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
just completed a first pass of the Game! an absolutely excellent pre-release and I must say perfect choice in Destiny and Haley both a fave of mine.
Awesome work indeed, keep up the great work and cant wait for further installments.
My only comments, the frequency of battles at times is annoying quite a number of times I finished a battle took two steps and straight into another. When Destiny wanted to the outfits and trying to go in the tents and get out again was a nightmare section. Granted some people might perfer a higher frequency of battles for obvious reasons but in my opinion it would work better if they didnt occur so frequently whilst on a quest (especially if you need to travel back and forth). If the frequency was to remain high it would also be good if additional pictures were used and not just the same few (imagine due to pre-release version).
As a wishlist item, other RPG's similar had video within them, it would be good if sections of the game had video content for tease or boss levels etc.
Hope you dont mind my comments, again AMAZING work and really look forward to seeing where the story goes.
Awesome work indeed, keep up the great work and cant wait for further installments.
My only comments, the frequency of battles at times is annoying quite a number of times I finished a battle took two steps and straight into another. When Destiny wanted to the outfits and trying to go in the tents and get out again was a nightmare section. Granted some people might perfer a higher frequency of battles for obvious reasons but in my opinion it would work better if they didnt occur so frequently whilst on a quest (especially if you need to travel back and forth). If the frequency was to remain high it would also be good if additional pictures were used and not just the same few (imagine due to pre-release version).
As a wishlist item, other RPG's similar had video within them, it would be good if sections of the game had video content for tease or boss levels etc.
Hope you dont mind my comments, again AMAZING work and really look forward to seeing where the story goes.
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Re: [Release/Feedback/Testing] Dreamscapes Tease RPG - A Study in Tease
Great game and waiting for more
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