[GuideMe 3.1] Skirmish RPG

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guardianx
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[GuideMe 3.1] Skirmish RPG

Post by guardianx »

This a fully realized RPG version of the original Skirmish 'proof-of-concept' tease.

I started this tease about two years ago on GuideMe version 3.1. It was built on an xml scripting engine I was testing. Which was designed to streamline the composing of GuideMe teases so that it is easier and faster to put together. Unfortunately, newer versions of GuideMe (3.4) were found to be incompatible and thus this project (although mostly complete), was abandoned at the time.

Now, two years later, I've decided I didn't want to waste all the work. So I finished it off and released what I have. So here it is folks: a (mostly) complete and playable RPG tease for GuideMe. Only caveat is you will just have to run it using guideMe version 3.1 or older. Hope you enjoy it for what it is!

Downloads:
GuideMe 3.1: mega.nz
Skirmish RPG v2.01: mega.nz

Code: Select all

Change log:
V2.01
* Fixed Bug that occurs when loot is dropped.
V2.0
* Save Slots! You can now save your progress in up to two slots!
* Added scenario where you can get with the Governess.
* Added some additional mistresses, cards.
* Player started 10 times richer than supposed to be, this has been fixed.
* Various bug fixes and dialog improvements.
SKIRMISH RPG
Enter the daring world of monsters and high adventure! In this tease you can fap your enemies to death, grow your powers and fap more enemies to death!
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Last edited by guardianx on Sun Sep 08, 2019 1:29 am, edited 2 times in total.
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bobhill
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Re: [GuideMe 3.1] Skirmish RPG

Post by bobhill »

Excellent! Thanks for sharing! I can't wait to give it a try!
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Re: [GuideMe 3.1] Skirmish RPG

Post by shadows »

oh dang i was just playing this a couple days ago and wishing it was more fleshed out!
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Re: [GuideMe 3.1] Skirmish RPG

Post by MrDigital »

Very nice!
I tried also some experiments with the tease, but this ist really complete!

I'm just looking for a way to customize the pictures...


How can i add some Folder with picturesets and then show at one fight only there pictures?

So here is my version...
I'm from Germany and so maybe here and there is some german in this file ;-)

Its some time ago when i created this.
So I think the important part is in:

<Page id="slide">
<Page id="slideNext">
<Page id="fight">
<Page id="fightNew">
Attachments
_Skirmish_v04.rar
(8.21 KiB) Downloaded 156 times
guardianx
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Re: [GuideMe 3.1] Skirmish RPG

Post by guardianx »

MrDigital wrote: Sat Aug 31, 2019 8:14 am Very nice!
I tried also some experiments with the tease, but this ist really complete!

I'm just looking for a way to customize the pictures...


How can i add some Folder with picturesets and then show at one fight only there pictures?

So here is my version...
I'm from Germany and so maybe here and there is some german in this file ;-)

Its some time ago when i created this.
So I think the important part is in:

<Page id="slide">
<Page id="slideNext">
<Page id="fight">
<Page id="fightNew">
You're working off the original, old tease. Which doesn't have any scripting libraries, so what you can do it limited. Everything was manual and requires lot of xml copy pasting. I'll take a look when I have time to see what tweaks can help you.
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Re: [GuideMe 3.1] Skirmish RPG

Post by guardianx »

MrDigital wrote: Sat Aug 31, 2019 8:14 am How can i add some Folder with picturesets and then show at one fight only there pictures?
See attached.
Changes:
Import the javascript library:

Code: Select all

<Include file="jstoolkit.js" />
<fightNew>

Code: Select all

/*****************************
* BEGIN MISTRESS SELECTION
*****************************/
// Array of mistresses in each level
var vCountMistresses = [parseInt(scriptVars.get("vCountLevel1Mistress")),
			parseInt(scriptVars.get("vCountLevel2Mistress"))];

// Get the current game Level
var	vGameLevel = parseInt(scriptVars.get("vGameLevel"));

// Random level select between 1 and current game level using javscript library function (js)
var randomLevelSelect =  js.getRandomNumber(1, vGameLevel);
// Select a random mistress based on the level selected
var randomMistressLevelSelect = js.getRandomNumber(1, vCountMistresses[randomLevelSelect-1]);

// Our chosen mistress...
var vChooseMistress = "Level" + randomLevelSelect + "Mistress" + randomMistressLevelSelect ;

// Our chosen mistresses' picture set folder.
scriptVars.put("PictureSet", vChooseMistress);
/*****************************
* END MISTRESS SELECTION
*****************************/
<slide>

Code: Select all

/*****************************
* BEGIN PICTURE SET SELECTION
*******************************/
// Attempt to retrieve a list of all the files for this mistress
// under random/{mistressname} folder using javascript lib getFiles() function
var vPictureSet = scriptVars.get("PictureSet");
var vFiles = js.getFiles("random/" + vPictureSet, true);

// If we don't have any files for this mistress, use the default random files
if (vFiles.length == 0) 
{
	vFiles = js.getFiles("random/", true)
}

// Randomly select an image to display
overRide.image = js.getRandomElement(vFiles);
/*****************************
* END PICTURE SET SELECTION
*******************************/
This is of course, very basic. For each mistress you would have to add new pages and update code.

If you look at how my tease works, everything is dynamic. Adding new mistress is as simple as adding:
- a new folder,
- an xml file
- picture set images for that mistress (if you want).
The xml file controls the her stats and the combat sequence (ie: random or ordered sequence? quotes? edge? etc). It's really too bad GuideMe can't support scripting engines because this tease was proof that the engine I designed worked really well...
Attachments
_Skirmish_v04.zip
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bonsec
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Re: [GuideMe 3.1] Skirmish RPG

Post by bonsec »

Thanks for releasing the tease!
Is there a way to save and load the game? I had saved the state file but I don't know how to have it not reset?
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Re: [GuideMe 3.1] Skirmish RPG

Post by guardianx »

bonsec wrote: Sun Sep 01, 2019 4:48 pm Thanks for releasing the tease!
Is there a way to save and load the game? I had saved the state file but I don't know how to have it not reset?
Currently there isn't way to save. Save feature wasn't implemented for two reasons:
1. GuideMe save states aren't designed to work well with more complex scripting engines.
2. I wasn't sure if the tease is long enough to warrant a save state.

That being said, I looked into this feature and figured out a way to do it. I'll have make make a few tweaks and test it out. Check back in a few days :whistle:
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Re: [GuideMe 3.1] Skirmish RPG

Post by DV8ion »

Hi

Thanks for that. I'm also interested in being able to save the progress.
awesome effort anyway already for creating this content.
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Re: [GuideMe 3.1] Skirmish RPG

Post by guardianx »

DV8ion wrote: Tue Sep 03, 2019 6:35 pm Hi

Thanks for that. I'm also interested in being able to save the progress.
awesome effort anyway already for creating this content.
Updated tease is now available! See original post for link.

Code: Select all

Skirmish RPG V2 change log:
* Save Slots! You can now save your progress in up to two slots!
* Added scenario where you can get with the Governess.
* Added some additional mistresses, cards.
* Player started 10 times richer than supposed to be, this has been fixed.
* Various bug fixes and dialog improvements.
Enjoy!
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Re: [GuideMe 3.1] Skirmish RPG

Post by c4v4nedge »

Thanks for working on this, I was really enjoying it!
After I won a battle, I think it tried to give me a new piece of sheet music, but I got an error that stopped the tease.

XSCRIPT.EXECUTE() ERROR
[lootDrop, 0] "vEnc" is not defined.

Any tips before I dig too far into the code?
guidemeerror.PNG
guidemeerror.PNG (3.41 KiB) Viewed 10948 times
guardianx
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Re: [GuideMe 3.1] Skirmish RPG

Post by guardianx »

c4v4nedge wrote: Sat Sep 07, 2019 11:05 pm Thanks for working on this, I was really enjoying it!
After I won a battle, I think it tried to give me a new piece of sheet music, but I got an error that stopped the tease.

XSCRIPT.EXECUTE() ERROR
[lootDrop, 0] "vEnc" is not defined.

Any tips before I dig too far into the code?

guidemeerror.PNG
Woops - my bad! Yes, looks like a bug introduced when I added a player level check on lootdrop. Not sure how I missed it during testing. (must not have gotten lucky on my loot!)

Anyways, patch is here:
Skirmish RPG Patch v2.01.zip
(17.93 KiB) Downloaded 292 times
Simply download and replace the existing _skirmish.xml file.

Thanks!
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Re: [GuideMe 3.1] Skirmish RPG

Post by playsafe9 »

Oh wow, great game! And what an improvement! :bow:
I still remember the original one where I had to use pen & paper and do maths between fapping, lol

Anyway, Knight Artorias did save Skirmish! Thanks for your effort
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Re: [GuideMe 3.1] Skirmish RPG

Post by d3vi0n »

Great work! Added it to the Guide Me Content Page with the following entry (Hope that's ok!):

Skirmish RPG

Skirmish RPG by guardianx

Once there was a town named Skirmish. People there lived together in peace and harmony. Love, sex and fapping thrived. But it is no longer so... The town of Skirmish is ravaged by powerful demons and monsters. All the people, young and old are being enslaved. All are under their mercy. With no one to stop them, there will soon be nothing left. The town cries out for a hero... A hero with the sexual prowess to free them from this oppression! You are one of the last few remaining hope left. Can you rise and be the hero your town so desperately needs? Can you save Skirmish before it's too late? Enter the daring world of monsters and high adventure! In this tease you can fap your enemies to death, grow your powers and fap more enemies to death! This a fully realized RPG version of the original Skirmish 'proof-of-concept' tease.

Image

Image
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