Search found 563 matches

by d3vi0n
Sun Oct 29, 2017 11:28 am
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Sorry for the long absence but real life gets sometimes a little bit crazy (and will always stay more important then online projects). Last quarter of the year is always busy time for me but this year it is especially time consuming. Maybe I can write some more for Milovana in January, but no promis...
by d3vi0n
Thu Sep 07, 2017 7:27 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Sadly, I have no idea how to help you with your network configuration. I'm not sure if it is even possible to play GuideMe or Pilgrim Quest the way you try to (remotely) start / run it. I hope you can solve your problem soon...
by d3vi0n
Mon Sep 04, 2017 7:23 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

You didn't read the installation instruction: IMPORTANT: You'll need GuideMe v0.3.1 to run this tease (newer or older version won't work!) and please use start.bat to run GuideMe (never try to run guideme.jar directly, see F.A.Q. down below for detailed information)! ... and used the wrong GuideMe V...
by d3vi0n
Sat Sep 02, 2017 4:11 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Sorry... Life happened and I won't have much time to write more encounters for the next few weeks. :unsure:
by d3vi0n
Sat Sep 02, 2017 4:02 pm
Forum: Teasing Software
Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Replies: 1783
Views: 851449

Re: GuideMe (TeaseMe v2.0): BETA Thread

I'm trying to track down a bug in the script engine that causes the .state file to get corrupted but the new version doesn't log much. The issue appears to happen when exiting Guideme while there is a script running. The only clue I get is an invalid argument error when closing guideme. Not sure if...
by d3vi0n
Mon Aug 28, 2017 2:11 am
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Hi in the zip there is the xml from v0.6 with a fail save page Just a question and 2 buttons. One brings you to the game-over page the other back to exploring fantastic, thanks you I wouldn't recommend Ambossli's modded script. It "breaks" the game tracking of different user stats includi...
by d3vi0n
Sat Aug 26, 2017 10:05 am
Forum: Teasing Software
Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Replies: 1783
Views: 851449

Re: GuideMe (TeaseMe v2.0): BETA Thread

Maybe i could start testing the new 64Bit version with Pilgrim Quest?
Pilgrim Quest didn't work with v0.3.3 and I'm interested to see, if it works now with this new version...
by d3vi0n
Sat Aug 26, 2017 8:05 am
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

took a look at the log file...heres the section in question: 2017-08-25 00:07:06,121 ERROR XmlGuideReader - loadXML C:\Users\Desktop\Games\PilgrimQuest-v0.6\PilgrimQuest\encounter\\Tutorial\\1.xml Exception java.io.FileNotFoundException: C:\Users\Desktop\Games\PilgrimQuest-v0.6\PilgrimQuest\encount...
by d3vi0n
Fri Aug 25, 2017 6:39 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

I need more information to help you. Did you use GuideMe v0.3.1 and did you run GuideMe with start.bat? Did you extract the PilgrimQuest.zip with all Subfolders? What does the logfiles from GuideMe (/GuideMe/logs/...) say?
by d3vi0n
Fri Aug 25, 2017 6:04 pm
Forum: Teasing Software
Topic: Pilgrim Quest [MODS & TUTORIALS]
Replies: 72
Views: 39675

Re: Pilgrim Quest [MODS & TUTORIALS]

To "give rewards" you need to add your reward to the existing (javascript) object for the user. So, no, it is not able to give a reward without javascript. You use the javascript functions like every other javascript function... A very simple example would be: <Page id="MySet10_Reward...
by d3vi0n
Fri Aug 25, 2017 5:56 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

I suspect, you did restart the tease (file>restart) and created a new game with the new version? Nothing changed at this part of the script. So it should work exactly like the previous version. So I have no idea, sorry. Maybe look what the logfiles for GuideMe say...
by d3vi0n
Fri Aug 25, 2017 2:22 am
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Ambossli wrote: Fri Aug 25, 2017 12:12 am@d3vi0n we need a better way to keep track which encounters are there than the core ones
Not everybody will read every post/thread
That is the reason i opened a "available mod packs" post where i want to list every mod... ;-) :wave:
by d3vi0n
Thu Aug 24, 2017 7:24 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

it's done when it's done? ;-) don't know yet... :blush: most likely I will upload an update as soon as I have one finished (similar to what i did with "Miss Tutorial"). Writing encounters requires writing more "story" and "dialogue" but english isn't my native language....
by d3vi0n
Thu Aug 24, 2017 3:35 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150517

Re: Pilgrim Quest - Current Build v0.6

Super minor thing, but I was wondering if you would consider putting the latest version number in the thread title. That seems to be pretty standard for a lot of other project. I'm really enjoying PQ, thank you so much for all your efforts! Didn't know i could edit that... thx for your suggestion. ...
by d3vi0n
Thu Aug 24, 2017 1:30 pm
Forum: On Video
Topic: [Announcement] Beatmeter Generator 0.2 (Now with visual beat editing)
Replies: 77
Views: 30420

Re: [Announcement] Beatmeter Generator 0.2 (Now with visual beat editing)

Hmm... that seems to be an awesome tool to utilize for some encounters i have in mind for my "Pilgrim Quest" project. :w00t: I will give it a try for that! Thx for the great work! :wave: