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Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 12:58 am
by plissk3n
When you have Java installed I could try to write a program that shuffles all your wanted teases in a textfile. But only if Andy isn't interested in this idea!?

Andy, any chance that the rest of the CH movies could get supported? (Workout, Edger, Hardcore)

Greetings
plissk3n

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 4:28 pm
by andyp
plissk3n wrote:When you have Java installed I could try to write a program that shuffles all your wanted teases in a textfile. But only if Andy isn't interested in this idea!?

Andy, any chance that the rest of the CH movies could get supported? (Workout, Edger, Hardcore)

Greetings
plissk3n
Hi Buddy,

Yeah i could make it shuffle the custom tease...

Erm for the other movies, ill have to ask for help...

This is my config info for Ch6,

//CH.PathToVid[6] = "J:\\ch - random\\ch6-720p.wmv";
CH.Exists[7] = false;
CH.NumberOfRounds[7] = 6;

CH.RoundStartTimeInSeconds[7][1] = ConvertHHMMSSToSS(00, 00, 38);
CH.RoundEndTimeInSeconds[7][1] = ConvertHHMMSSToSS(00, 03, 56);
CH.SkillRaiting[7][1] = 2;

CH.RoundStartTimeInSeconds[7][2] = ConvertHHMMSSToSS(00, 04, 56);
CH.RoundEndTimeInSeconds[7][2] = ConvertHHMMSSToSS(00, 08, 19);
CH.SkillRaiting[7][2] = 3;

CH.RoundStartTimeInSeconds[7][3] = ConvertHHMMSSToSS(00, 09, 18);
CH.RoundEndTimeInSeconds[7][3] = ConvertHHMMSSToSS(00, 11, 41);
CH.SkillRaiting[7][3] = 5;

CH.RoundStartTimeInSeconds[7][4] = ConvertHHMMSSToSS(00, 12, 40);
CH.RoundEndTimeInSeconds[7][4] = ConvertHHMMSSToSS(00, 15, 19);
CH.SkillRaiting[7][4] = 4;

CH.RoundStartTimeInSeconds[7][5] = ConvertHHMMSSToSS(00, 16, 19);
CH.RoundEndTimeInSeconds[7][5] = ConvertHHMMSSToSS(00, 20, 05);
CH.SkillRaiting[7][5] = 1;

CH.RoundStartTimeInSeconds[7][6] = ConvertHHMMSSToSS(00, 21, 06);
CH.RoundEndTimeInSeconds[7][6] = ConvertHHMMSSToSS(00, 26, 14);
CH.SkillRaiting[7][6] = 1;

If you will fill it in for the other movies, ill add it to the project ASAP, if not it will have to wait until i finish a bit more work...

Cheers

Andyp

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 5:50 pm
by plissk3n
I'm on it but I think you mixed something up. The start and end times doesn't fit to CH6 but to Flux1.
I think I understand the pattern and can adjust it easily.

What does "CH.SkillRaiting" stands for? Are the scenes rated by difficulty? Could you give me a few words after which characteristics you rated them? And because I am curious what does the program do with the given information?

bye :wave:

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 6:11 pm
by andyp
plissk3n wrote:I'm on it but I think you mixed something up. The start and end times doesn't fit to CH6 but to Flux1.
I think I understand the pattern and can adjust it easily.

What does "CH.SkillRaiting" stands for? Are the scenes rated by difficulty? Could you give me a few words after which characteristics you rated them? And because I am curious what does the program do with the given information?

bye :wave:
Cheers Pal, that will really save me some time :)

Your correct its for flux :)

The difficulty rating is not yet implimented i was going to pick say 5 easy then 5 med then 5 hard then 2 final or summat...

Dunno it was a WIP...

Regards

Andyp

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 7:40 pm
by plissk3n
So here it is. I didn't rated it because this would be exponential more work. Maybe we can find a sort of ratingsystem that I can build into the CHDb the difficult levels there are very bad 95% "Hard" :lol: very meaningful.

Bye
Spoiler: show
//CH.PathToVid[12] = "J:\ch - random\pornstarWORKout.wmv";
CH.Exists[12] = false;
CH.NumberOfRounds[12] = 8;

CH.RoundStartTimeInSeconds[12][1] = ConvertHHMMSSToSS(00, 00, 07);
CH.RoundEndTimeInSeconds[12][1] = ConvertHHMMSSToSS(00, 03, 00 );
CH.SkillRaiting[12][1] = 1;

CH.RoundStartTimeInSeconds[12][2] = ConvertHHMMSSToSS(00, 03, 45);
CH.RoundEndTimeInSeconds[12][2] = ConvertHHMMSSToSS(00, 06, 33);
CH.SkillRaiting[12][2] = 1;

CH.RoundStartTimeInSeconds[12][3] = ConvertHHMMSSToSS(00, 07, 21);
CH.RoundEndTimeInSeconds[12][3] = ConvertHHMMSSToSS(00, 12, 17);
CH.SkillRaiting[12][3] = 1;

CH.RoundStartTimeInSeconds[12][4] = ConvertHHMMSSToSS(00, 13, 05);
CH.RoundEndTimeInSeconds[12][4] = ConvertHHMMSSToSS(00, 17, 08);
CH.SkillRaiting[12][4] = 1;

CH.RoundStartTimeInSeconds[12][5] = ConvertHHMMSSToSS(00, 17, 56);
CH.RoundEndTimeInSeconds[12][5] = ConvertHHMMSSToSS(00, 21, 05);
CH.SkillRaiting[12][5] = 1;

CH.RoundStartTimeInSeconds[12][6] = ConvertHHMMSSToSS(00, 21, 53);
CH.RoundEndTimeInSeconds[12][6] = ConvertHHMMSSToSS(00, 27, 16);
CH.SkillRaiting[12][6] = 1;

CH.RoundStartTimeInSeconds[12][7] = ConvertHHMMSSToSS(00, 28, 04);
CH.RoundEndTimeInSeconds[12][7] = ConvertHHMMSSToSS(00, 37, 28);
CH.SkillRaiting[12][7] = 1;

CH.RoundStartTimeInSeconds[12][8] = ConvertHHMMSSToSS(00, 37, 34);
CH.RoundEndTimeInSeconds[12][8] = ConvertHHMMSSToSS(00, 41, 29);
CH.SkillRaiting[12][8] = 1;

//CH.PathToVid[13] = "J:\ch - random\PSWO2part1.mp4";
CH.Exists[13] = false;
CH.NumberOfRounds[13] = 8;

CH.RoundStartTimeInSeconds[13][1] = ConvertHHMMSSToSS(00, 00, 48);
CH.RoundEndTimeInSeconds[13][1] = ConvertHHMMSSToSS(00, 04, 08);
CH.SkillRaiting[13][1] = 1;

CH.RoundStartTimeInSeconds[13][2] = ConvertHHMMSSToSS(00, 04, 25);
CH.RoundEndTimeInSeconds[13][2] = ConvertHHMMSSToSS(00, 08, 06);
CH.SkillRaiting[13][2] = 1;

CH.RoundStartTimeInSeconds[13][3] = ConvertHHMMSSToSS(00, 08, 23);
CH.RoundEndTimeInSeconds[13][3] = ConvertHHMMSSToSS(00, 12, 32);
CH.SkillRaiting[13][3] = 1;

CH.RoundStartTimeInSeconds[13][4] = ConvertHHMMSSToSS(00, 12, 49);
CH.RoundEndTimeInSeconds[13][4] = ConvertHHMMSSToSS(00, 15, 46);
CH.SkillRaiting[13][4] = 1;

CH.RoundStartTimeInSeconds[13][5] = ConvertHHMMSSToSS(00, 16, 03);
CH.RoundEndTimeInSeconds[13][5] = ConvertHHMMSSToSS(00, 19, 43);
CH.SkillRaiting[13][5] = 1;

CH.RoundStartTimeInSeconds[13][6] = ConvertHHMMSSToSS(00, 20, 00);
CH.RoundEndTimeInSeconds[13][6] = ConvertHHMMSSToSS(00, 23, 30);
CH.SkillRaiting[13][6] = 1;

CH.RoundStartTimeInSeconds[13][7] = ConvertHHMMSSToSS(00, 23, 46);
CH.RoundEndTimeInSeconds[13][7] = ConvertHHMMSSToSS(00, 27, 29);
CH.SkillRaiting[13][7] = 1;

CH.RoundStartTimeInSeconds[13][8] = ConvertHHMMSSToSS(00, 27, 45);
CH.RoundEndTimeInSeconds[13][8] = ConvertHHMMSSToSS(00, 35, 22);
CH.SkillRaiting[13][8] = 1;

//CH.PathToVid[14] = "J:\ch - random\PSWO2.1.wmv";
CH.Exists[14] = false;
CH.NumberOfRounds[14] = 5;

CH.RoundStartTimeInSeconds[14][1] = ConvertHHMMSSToSS(00, 00, 00);
CH.RoundEndTimeInSeconds[14][1] = ConvertHHMMSSToSS(00, 04, 46 );
CH.SkillRaiting[14][1] = 1;

CH.RoundStartTimeInSeconds[14][2] = ConvertHHMMSSToSS(00, 05, 05);
CH.RoundEndTimeInSeconds[14][2] = ConvertHHMMSSToSS(00, 08, 29);
CH.SkillRaiting[14][2] = 1;

CH.RoundStartTimeInSeconds[14][3] = ConvertHHMMSSToSS(00, 08, 39);
CH.RoundEndTimeInSeconds[14][3] = ConvertHHMMSSToSS(00, 11, 39);
CH.SkillRaiting[14][3] = 1;

CH.RoundStartTimeInSeconds[14][4] = ConvertHHMMSSToSS(00, 11, 55);
CH.RoundEndTimeInSeconds[14][4] = ConvertHHMMSSToSS(00, 14, 49);
CH.SkillRaiting[14][4] = 1;

CH.RoundStartTimeInSeconds[14][5] = ConvertHHMMSSToSS(00, 15, 02);
CH.RoundEndTimeInSeconds[14][5] = ConvertHHMMSSToSS(00, 22, 42);
CH.SkillRaiting[14][5] = 1;

//CH.PathToVid[15] = "J:\ch - random\Produce.wmv";
CH.Exists[15] = false;
CH.NumberOfRounds[15] = 8;

CH.RoundStartTimeInSeconds[15][1] = ConvertHHMMSSToSS(00, 00, 07);
CH.RoundEndTimeInSeconds[15][1] = ConvertHHMMSSToSS(00, 02, 05);
CH.SkillRaiting[15][1] = 1;

CH.RoundStartTimeInSeconds[15][2] = ConvertHHMMSSToSS(00, 02, 13);
CH.RoundEndTimeInSeconds[15][2] = ConvertHHMMSSToSS(00, 07, 23);
CH.SkillRaiting[15][2] = 1;

CH.RoundStartTimeInSeconds[15][3] = ConvertHHMMSSToSS(00, 07, 31);
CH.RoundEndTimeInSeconds[15][3] = ConvertHHMMSSToSS(00, 11, 38);
CH.SkillRaiting[15][3] = 1;

CH.RoundStartTimeInSeconds[15][4] = ConvertHHMMSSToSS(00, 11, 45);
CH.RoundEndTimeInSeconds[15][4] = ConvertHHMMSSToSS(00, 15, 31);
CH.SkillRaiting[15][4] = 1;

CH.RoundStartTimeInSeconds[15][5] = ConvertHHMMSSToSS(00, 15, 38);
CH.RoundEndTimeInSeconds[15][5] = ConvertHHMMSSToSS(00, 17, 50);
CH.SkillRaiting[15][5] = 1;

CH.RoundStartTimeInSeconds[15][6] = ConvertHHMMSSToSS(00, 17, 58);
CH.RoundEndTimeInSeconds[15][6] = ConvertHHMMSSToSS(00, 22, 52);
CH.SkillRaiting[15][6] = 1;

CH.RoundStartTimeInSeconds[15][7] = ConvertHHMMSSToSS(00, 23, 00);
CH.RoundEndTimeInSeconds[15][7] = ConvertHHMMSSToSS(00, 26, 19);
CH.SkillRaiting[15][7] = 1;

CH.RoundStartTimeInSeconds[15][8] = ConvertHHMMSSToSS(00, 26, 26);
CH.RoundEndTimeInSeconds[15][8] = ConvertHHMMSSToSS(00, 33, 05);
CH.SkillRaiting[15][8] = 1;

//CH.PathToVid[16] = "J:\ch - random\Mr. Edger - The Self Control Course 1.avi";
CH.Exists[16] = false;
CH.NumberOfRounds[16] = 5;

CH.RoundStartTimeInSeconds[16][1] = ConvertHHMMSSToSS(00, 01, 27);
CH.RoundEndTimeInSeconds[16][1] = ConvertHHMMSSToSS(00, 02, 30 );
CH.SkillRaiting[16][1] = 1;

CH.RoundStartTimeInSeconds[16][2] = ConvertHHMMSSToSS(00, 02, 45);
CH.RoundEndTimeInSeconds[16][2] = ConvertHHMMSSToSS(00, 04, 47);
CH.SkillRaiting[16][2] = 1;

CH.RoundStartTimeInSeconds[16][3] = ConvertHHMMSSToSS(00, 06, 49);
CH.RoundEndTimeInSeconds[16][3] = ConvertHHMMSSToSS(00, 09, 55);
CH.SkillRaiting[16][3] = 1;

CH.RoundStartTimeInSeconds[16][4] = ConvertHHMMSSToSS(00, 10, 52);
CH.RoundEndTimeInSeconds[16][4] = ConvertHHMMSSToSS(00, 13, 50);
CH.SkillRaiting[16][4] = 1;

CH.RoundStartTimeInSeconds[16][5] = ConvertHHMMSSToSS(00, 14, 46);
CH.RoundEndTimeInSeconds[16][5] = ConvertHHMMSSToSS(00, 17, 57);
CH.SkillRaiting[16][5] = 1;

//CH.PathToVid[17] = "J:\ch - random\CH-Hardcore-Final.mp4";
CH.Exists[17] = false;
CH.NumberOfRounds[17] = 7;

CH.RoundStartTimeInSeconds[17][1] = ConvertHHMMSSToSS(00, 00, 15);
CH.RoundEndTimeInSeconds[17][1] = ConvertHHMMSSToSS(00, 04, 02);
CH.SkillRaiting[17][1] = 1;

CH.RoundStartTimeInSeconds[17][2] = ConvertHHMMSSToSS(00, 04, 30);
CH.RoundEndTimeInSeconds[17][2] = ConvertHHMMSSToSS(00, 07, 55);
CH.SkillRaiting[17][2] = 1;

CH.RoundStartTimeInSeconds[17][3] = ConvertHHMMSSToSS(00, 08, 23);
CH.RoundEndTimeInSeconds[17][3] = ConvertHHMMSSToSS(00, 11, 48);
CH.SkillRaiting[17][3] = 1;

CH.RoundStartTimeInSeconds[17][4] = ConvertHHMMSSToSS(00, 12, 17);
CH.RoundEndTimeInSeconds[17][4] = ConvertHHMMSSToSS(00, 15, 38);
CH.SkillRaiting[17][4] = 1;

CH.RoundStartTimeInSeconds[17][5] = ConvertHHMMSSToSS(00, 16, 07);
CH.RoundEndTimeInSeconds[17][5] = ConvertHHMMSSToSS(00, 19, 43);
CH.SkillRaiting[17][5] = 1;

CH.RoundStartTimeInSeconds[17][6] = ConvertHHMMSSToSS(00, 20, 12);
CH.RoundEndTimeInSeconds[17][6] = ConvertHHMMSSToSS(00, 23, 41);
CH.SkillRaiting[17][6] = 1;

CH.RoundStartTimeInSeconds[17][7] = ConvertHHMMSSToSS(00, 24, 09);
CH.RoundEndTimeInSeconds[17][7] = ConvertHHMMSSToSS(00, 29, 44);
CH.SkillRaiting[17][7] = 1;

//CH.PathToVid[16] = "J:\ch - random\StrokerAceS1R1_02ateaser.avi";
CH.Exists[18] = false;
CH.NumberOfRounds[18] = 1;

CH.RoundStartTimeInSeconds[18][1] = ConvertHHMMSSToSS(00, 00, 03);
CH.RoundEndTimeInSeconds[18][1] = ConvertHHMMSSToSS(00, 03, 32);
CH.SkillRaiting[18][1] = 1;

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 9:31 pm
by andyp
New version

+Added support for
pornstarWORKout.wmv
PSWO2part1.mp4
PSWO2.1.wmv
PSWO2.1.mp4
Produce.wmv
Mr. Edger - The Self Control Course 1.avi
CH-Hardcore-Final.mp4
StrokerAceS1R1_02ateaser.avi
Many thanks to plissk3n for this!...

+Added ability to set break time for create my own rounds... IE, 3-5,50 (would play match3 round 5 with a 50 second break...
+Added ability to randomise your custom created list

http://ifile.it/vs157gf version 1.3

Regards

Andyp

Re: Cock Hero - Randomiser

Posted: Mon Oct 24, 2011 9:33 pm
by andyp
M4tsu0 wrote:notebook win7 64bit
actually tried on xp also :-/
Can you try version 1.3 i think it should fix your issue.

Cheers

Andyp

Re: Cock Hero - Randomiser

Posted: Tue Oct 25, 2011 12:49 am
by plissk3n
Wonderful that was fast :-)

I tweaked it a bit:
Spoiler: show
//CH.PathToVid[12] = "J:\ch - random\pornstarWORKout.wmv";
CH.Exists[12] = false;
CH.NumberOfRounds[12] = 9;

CH.RoundStartTimeInSeconds[12][1] = ConvertHHMMSSToSS(00, 00, 07);
CH.RoundEndTimeInSeconds[12][1] = ConvertHHMMSSToSS(00, 03, 00 );
CH.SkillRaiting[12][1] = 1;

CH.RoundStartTimeInSeconds[12][2] = ConvertHHMMSSToSS(00, 03, 45);
CH.RoundEndTimeInSeconds[12][2] = ConvertHHMMSSToSS(00, 06, 33);
CH.SkillRaiting[12][2] = 1;

CH.RoundStartTimeInSeconds[12][3] = ConvertHHMMSSToSS(00, 07, 21);
CH.RoundEndTimeInSeconds[12][3] = ConvertHHMMSSToSS(00, 12, 17);
CH.SkillRaiting[12][3] = 1;

CH.RoundStartTimeInSeconds[12][4] = ConvertHHMMSSToSS(00, 13, 05);
CH.RoundEndTimeInSeconds[12][4] = ConvertHHMMSSToSS(00, 17, 08);
CH.SkillRaiting[12][4] = 1;

CH.RoundStartTimeInSeconds[12][5] = ConvertHHMMSSToSS(00, 17, 56);
CH.RoundEndTimeInSeconds[12][5] = ConvertHHMMSSToSS(00, 21, 05);
CH.SkillRaiting[12][5] = 1;

CH.RoundStartTimeInSeconds[12][6] = ConvertHHMMSSToSS(00, 21, 53);
CH.RoundEndTimeInSeconds[12][6] = ConvertHHMMSSToSS(00, 27, 16);
CH.SkillRaiting[12][6] = 1;

CH.RoundStartTimeInSeconds[12][7] = ConvertHHMMSSToSS(00, 28, 06);
CH.RoundEndTimeInSeconds[12][7] = ConvertHHMMSSToSS(00, 31, 27);
CH.SkillRaiting[12][7] = 1;

CH.RoundStartTimeInSeconds[12][8] = ConvertHHMMSSToSS(00, 31, 44);
CH.RoundEndTimeInSeconds[12][8] = ConvertHHMMSSToSS(00, 37, 28);
CH.SkillRaiting[12][8] = 1;

CH.RoundStartTimeInSeconds[12][9] = ConvertHHMMSSToSS(00, 37, 34);
CH.RoundEndTimeInSeconds[12][9] = ConvertHHMMSSToSS(00, 41, 29);
CH.SkillRaiting[12][9] = 1;

//CH.PathToVid[13] = "J:\ch - random\PSWO2part1.mp4";
CH.Exists[13] = false;
CH.NumberOfRounds[13] = 8;

CH.RoundStartTimeInSeconds[13][1] = ConvertHHMMSSToSS(00, 00, 48);
CH.RoundEndTimeInSeconds[13][1] = ConvertHHMMSSToSS(00, 04, 08);
CH.SkillRaiting[13][1] = 1;

CH.RoundStartTimeInSeconds[13][2] = ConvertHHMMSSToSS(00, 04, 25);
CH.RoundEndTimeInSeconds[13][2] = ConvertHHMMSSToSS(00, 08, 06);
CH.SkillRaiting[13][2] = 1;

CH.RoundStartTimeInSeconds[13][3] = ConvertHHMMSSToSS(00, 08, 23);
CH.RoundEndTimeInSeconds[13][3] = ConvertHHMMSSToSS(00, 12, 32);
CH.SkillRaiting[13][3] = 1;

CH.RoundStartTimeInSeconds[13][4] = ConvertHHMMSSToSS(00, 12, 49);
CH.RoundEndTimeInSeconds[13][4] = ConvertHHMMSSToSS(00, 15, 46);
CH.SkillRaiting[13][4] = 1;

CH.RoundStartTimeInSeconds[13][5] = ConvertHHMMSSToSS(00, 16, 03);
CH.RoundEndTimeInSeconds[13][5] = ConvertHHMMSSToSS(00, 19, 43);
CH.SkillRaiting[13][5] = 1;

CH.RoundStartTimeInSeconds[13][6] = ConvertHHMMSSToSS(00, 20, 00);
CH.RoundEndTimeInSeconds[13][6] = ConvertHHMMSSToSS(00, 23, 30);
CH.SkillRaiting[13][6] = 1;

CH.RoundStartTimeInSeconds[13][7] = ConvertHHMMSSToSS(00, 23, 46);
CH.RoundEndTimeInSeconds[13][7] = ConvertHHMMSSToSS(00, 27, 29);
CH.SkillRaiting[13][7] = 1;

CH.RoundStartTimeInSeconds[13][8] = ConvertHHMMSSToSS(00, 27, 45);
CH.RoundEndTimeInSeconds[13][8] = ConvertHHMMSSToSS(00, 35, 22);
CH.SkillRaiting[13][8] = 1;

//CH.PathToVid[14] = "J:\ch - random\PSWO2.1.wmv";
CH.Exists[14] = false;
CH.NumberOfRounds[14] = 5;

CH.RoundStartTimeInSeconds[14][1] = ConvertHHMMSSToSS(00, 00, 00);
CH.RoundEndTimeInSeconds[14][1] = ConvertHHMMSSToSS(00, 04, 46 );
CH.SkillRaiting[14][1] = 1;

CH.RoundStartTimeInSeconds[14][2] = ConvertHHMMSSToSS(00, 05, 03);
CH.RoundEndTimeInSeconds[14][2] = ConvertHHMMSSToSS(00, 08, 29);
CH.SkillRaiting[14][2] = 1;

CH.RoundStartTimeInSeconds[14][3] = ConvertHHMMSSToSS(00, 08, 39);
CH.RoundEndTimeInSeconds[14][3] = ConvertHHMMSSToSS(00, 11, 40);
CH.SkillRaiting[14][3] = 1;

CH.RoundStartTimeInSeconds[14][4] = ConvertHHMMSSToSS(00, 11, 55);
CH.RoundEndTimeInSeconds[14][4] = ConvertHHMMSSToSS(00, 14, 49);
CH.SkillRaiting[14][4] = 1;

CH.RoundStartTimeInSeconds[14][5] = ConvertHHMMSSToSS(00, 15, 02);
CH.RoundEndTimeInSeconds[14][5] = ConvertHHMMSSToSS(00, 22, 42);
CH.SkillRaiting[14][5] = 1;

//CH.PathToVid[15] = "J:\ch - random\Produce.wmv";
CH.Exists[15] = false;
CH.NumberOfRounds[15] = 8;

CH.RoundStartTimeInSeconds[15][1] = ConvertHHMMSSToSS(00, 00, 07);
CH.RoundEndTimeInSeconds[15][1] = ConvertHHMMSSToSS(00, 02, 05);
CH.SkillRaiting[15][1] = 1;

CH.RoundStartTimeInSeconds[15][2] = ConvertHHMMSSToSS(00, 02, 13);
CH.RoundEndTimeInSeconds[15][2] = ConvertHHMMSSToSS(00, 07, 23);
CH.SkillRaiting[15][2] = 1;

CH.RoundStartTimeInSeconds[15][3] = ConvertHHMMSSToSS(00, 07, 31);
CH.RoundEndTimeInSeconds[15][3] = ConvertHHMMSSToSS(00, 11, 38);
CH.SkillRaiting[15][3] = 1;

CH.RoundStartTimeInSeconds[15][4] = ConvertHHMMSSToSS(00, 11, 45);
CH.RoundEndTimeInSeconds[15][4] = ConvertHHMMSSToSS(00, 15, 31);
CH.SkillRaiting[15][4] = 1;

CH.RoundStartTimeInSeconds[15][5] = ConvertHHMMSSToSS(00, 15, 38);
CH.RoundEndTimeInSeconds[15][5] = ConvertHHMMSSToSS(00, 17, 50);
CH.SkillRaiting[15][5] = 1;

CH.RoundStartTimeInSeconds[15][6] = ConvertHHMMSSToSS(00, 17, 58);
CH.RoundEndTimeInSeconds[15][6] = ConvertHHMMSSToSS(00, 22, 53);
CH.SkillRaiting[15][6] = 1;

CH.RoundStartTimeInSeconds[15][7] = ConvertHHMMSSToSS(00, 23, 00);
CH.RoundEndTimeInSeconds[15][7] = ConvertHHMMSSToSS(00, 26, 19);
CH.SkillRaiting[15][7] = 1;

CH.RoundStartTimeInSeconds[15][8] = ConvertHHMMSSToSS(00, 26, 26);
CH.RoundEndTimeInSeconds[15][8] = ConvertHHMMSSToSS(00, 33, 05);
CH.SkillRaiting[15][8] = 1;

//CH.PathToVid[16] = "J:\ch - random\Mr. Edger - The Self Control Course 1.avi";
CH.Exists[16] = false;
CH.NumberOfRounds[16] = 5;

CH.RoundStartTimeInSeconds[16][1] = ConvertHHMMSSToSS(00, 01, 27);
CH.RoundEndTimeInSeconds[16][1] = ConvertHHMMSSToSS(00, 02, 30 );
CH.SkillRaiting[16][1] = 1;

CH.RoundStartTimeInSeconds[16][2] = ConvertHHMMSSToSS(00, 02, 45);
CH.RoundEndTimeInSeconds[16][2] = ConvertHHMMSSToSS(00, 05, 47);
CH.SkillRaiting[16][2] = 1;

CH.RoundStartTimeInSeconds[16][3] = ConvertHHMMSSToSS(00, 06, 49);
CH.RoundEndTimeInSeconds[16][3] = ConvertHHMMSSToSS(00, 09, 55);
CH.SkillRaiting[16][3] = 1;

CH.RoundStartTimeInSeconds[16][4] = ConvertHHMMSSToSS(00, 10, 52);
CH.RoundEndTimeInSeconds[16][4] = ConvertHHMMSSToSS(00, 13, 50);
CH.SkillRaiting[16][4] = 1;

CH.RoundStartTimeInSeconds[16][5] = ConvertHHMMSSToSS(00, 14, 46);
CH.RoundEndTimeInSeconds[16][5] = ConvertHHMMSSToSS(00, 17, 57);
CH.SkillRaiting[16][5] = 1;

//CH.PathToVid[17] = "J:\ch - random\CH-Hardcore-Final.mp4";
CH.Exists[17] = false;
CH.NumberOfRounds[17] = 7;

CH.RoundStartTimeInSeconds[17][1] = ConvertHHMMSSToSS(00, 00, 15);
CH.RoundEndTimeInSeconds[17][1] = ConvertHHMMSSToSS(00, 04, 02);
CH.SkillRaiting[17][1] = 1;

CH.RoundStartTimeInSeconds[17][2] = ConvertHHMMSSToSS(00, 04, 30);
CH.RoundEndTimeInSeconds[17][2] = ConvertHHMMSSToSS(00, 07, 55);
CH.SkillRaiting[17][2] = 1;

CH.RoundStartTimeInSeconds[17][3] = ConvertHHMMSSToSS(00, 08, 23);
CH.RoundEndTimeInSeconds[17][3] = ConvertHHMMSSToSS(00, 11, 48);
CH.SkillRaiting[17][3] = 1;

CH.RoundStartTimeInSeconds[17][4] = ConvertHHMMSSToSS(00, 12, 17);
CH.RoundEndTimeInSeconds[17][4] = ConvertHHMMSSToSS(00, 15, 38);
CH.SkillRaiting[17][4] = 1;

CH.RoundStartTimeInSeconds[17][5] = ConvertHHMMSSToSS(00, 16, 07);
CH.RoundEndTimeInSeconds[17][5] = ConvertHHMMSSToSS(00, 19, 43);
CH.SkillRaiting[17][5] = 1;

CH.RoundStartTimeInSeconds[17][6] = ConvertHHMMSSToSS(00, 20, 12);
CH.RoundEndTimeInSeconds[17][6] = ConvertHHMMSSToSS(00, 23, 41);
CH.SkillRaiting[17][6] = 1;

CH.RoundStartTimeInSeconds[17][7] = ConvertHHMMSSToSS(00, 24, 09);
CH.RoundEndTimeInSeconds[17][7] = ConvertHHMMSSToSS(00, 29, 43);
CH.SkillRaiting[17][7] = 1;

//CH.PathToVid[16] = "J:\ch - random\StrokerAceS1R1_02ateaser.avi";
CH.Exists[18] = false;
CH.NumberOfRounds[18] = 1;

CH.RoundStartTimeInSeconds[18][1] = ConvertHHMMSSToSS(00, 00, 00);
CH.RoundEndTimeInSeconds[18][1] = ConvertHHMMSSToSS(00, 03, 32);
CH.SkillRaiting[18][1] = 1;
Changes:
Spoiler: show
Major:
17-7 1 second shorter. Otherwise the program stops there because the end is never reached.
16-2 1 minute longer. Ups.
I missed a Pause in Workout 1 in scene 7. So the 7 ends earlier and there is a new round 8. Previous round 8 is now 9.

Minor:
12-7 2 seconds later
14-2 2 seconds earlier
14-3 1 second longer
15-6 1 second longer
18-1 3 seconds earlier

Re: Cock Hero - Randomiser

Posted: Tue Oct 25, 2011 12:18 pm
by M4tsu0
andyp wrote:
M4tsu0 wrote:notebook win7 64bit
actually tried on xp also :-/
Can you try version 1.3 i think it should fix your issue.

Cheers

Andyp
it works well,
nice job my friend! :thumbsup:

Re: Cock Hero - Randomiser

Posted: Sat Nov 05, 2011 8:24 pm
by hansen
Hi,
the randomizer is a great idea. i just read the thread and dont test the ranomizer but i have some ideas so maby you like of them and could implement it.
- you could make the configuration of a "movie" in a textfile, not in the sourcecode, so everybody here can create the timconfig and post it in the forum. less work for you
- with this every movie could be used with the randomizer.
this brings me to more ideas:
- you could have sound and movies independent from each other.
so have a beat to stroke for and some movies(movieparts) to watch.
with this everyone can make new rounds in an easy way.
than one round can be a package of one/more musicfiles, one/more movieclips amd a config file for the package.

i hope the descriptions are not too weired.

thank you for your work

greetings
hansen

Re: Cock Hero - Randomiser

Posted: Sat Nov 05, 2011 8:36 pm
by -_sky_-
hansen wrote:Hi,
the randomizer is a great idea. i just read the thread and dont test the ranomizer but i have some ideas so maby you like of them and could implement it.
- you could make the configuration of a "movie" in a textfile, not in the sourcecode, so everybody here can create the timconfig and post it in the forum. less work for you
- with this every movie could be used with the randomizer.
this brings me to more ideas:
- you could have sound and movies independent from each other.
so have a beat to stroke for and some movies(movieparts) to watch.
with this everyone can make new rounds in an easy way.
than one round can be a package of one/more musicfiles, one/more movieclips amd a config file for the package.

i hope the descriptions are not too weired.

thank you for your work

greetings
hansen
Somebody knows what he's talking about :thumbsup:
Though the last Point is probably the hardest to implement, it would make it very easy to create compleetly own movies.
I'd rather suggest to use xml instead of plain txt-files, since they are better formated, easy to understand and specially easy to use in a programm, if you have a good library for reading such files (sorry, I don't know if there is a free one, since we have our own library at work...).

Re: Cock Hero - Randomiser

Posted: Sat Nov 05, 2011 9:00 pm
by les
XML Parse Library


This is from sourceforge and so should be free

Re: Cock Hero - Randomiser

Posted: Wed Nov 09, 2011 9:54 am
by form4lity
Hello,

I am new to this site and so far I love it, but I am having some trouble with the search feature. I was able to find all of the Cock Hero and Mr. Edger videos listed in the first page of this topic with out any trouble but I just can't seem to find the following ones: pornstarWORKout, PSWO2part1.mp4, PSWO2.1.wmv, PSWO2.1.mp4 and Produce.wmv.

Could some one please post a link to these so I can try them out? Thank you.

Re: Cock Hero - Randomiser

Posted: Wed Nov 09, 2011 2:55 pm
by M4tsu0
form4lity wrote:Hello,

I am new to this site and so far I love it, but I am having some trouble with the search feature. I was able to find all of the Cock Hero and Mr. Edger videos listed in the first page of this topic with out any trouble but I just can't seem to find the following ones: pornstarWORKout, PSWO2part1.mp4, PSWO2.1.wmv, PSWO2.1.mp4 and Produce.wmv.

Could some one please post a link to these so I can try them out? Thank you.
http://www.milovana.com/forum/viewtopic.php?f=2&t=7969
go check out the series here, all the videos similar to Cock Hero will be updated there
cheers~

Re: Cock Hero - Randomiser

Posted: Thu Nov 10, 2011 8:40 am
by form4lity
Thanks for the help M4tsu0!