Page 2 of 19

Re: Cock Hero - Randomiser

Posted: Sat Sep 10, 2011 10:42 am
by andyp
mrbob123 wrote:Can you make an update so the new videos can be used? :-)
Ill work on it pal :)

Let me get CH - Nations 2 out of the way then this is next :)..

Cheers

Andyp

Re: Cock Hero - Randomiser

Posted: Sun Sep 11, 2011 3:06 pm
by Horace
Great stuff. I was tinkering with it a little bit, making my "turbo" frankenstein video, trying to get the best mix of rounds featuring not only girls that I enjoyed, but fast beats too, and here's the sequence, if anyone cares to try it. There's a couple slow beat rounds thrown in there for a "cool down" effect, but that's it. It's pretty long, because I was aiming for a nightmare/hell/extreme/insane difficulty level, there's even 2 last round videos.

I set the breaks to 20 seconds, too. It seemed reasonable since some rounds had quite the "break time" before the beats began. I also kept a slideshow in the background so I'd be watching it between breaks.* I wasn't playing by the CH rules. I wasn't doing it for any other purpose other than "let's see how long I can take it", which means I eventually lost at my own game during round 3-2, which was supposed to be a very slow cool down round halfway through.

6-1
5-12
3-4
6-4
4-5
3-1
4-7
4-9
3-2
3-3
3-5
5-11
4-6
6-9
4-10
6-10

*now that's an idea, no? You throw some pictures in the same folder and the program plays them during the breaks? Then again I know nothing about programming.

Re: Cock Hero - Randomiser

Posted: Mon Sep 12, 2011 7:37 am
by andyp
Horace wrote: *now that's an idea, no? You throw some pictures in the same folder and the program plays them during the breaks? Then again I know nothing about programming.
Randomly or in a set order?

Re: Cock Hero - Randomiser

Posted: Mon Sep 12, 2011 8:48 am
by plissk3n
How about both options :wave:

Re: Cock Hero - Randomiser

Posted: Sun Sep 25, 2011 12:53 pm
by mrbob123
something new here? :-)

Re: Cock Hero - Randomiser

Posted: Sun Sep 25, 2011 4:22 pm
by jrabbite
Great stuff!

Suggestions:

1. add the new CH videos
2. add an "I just came" and a "I had to stop" button, so that the program keeps track of perks earned

:)

Re: Cock Hero - Randomiser

Posted: Mon Sep 26, 2011 7:12 pm
by andyp
New version 1.1 :)

http://ifile.it/9nd7pfh

Re: Cock Hero - Randomiser

Posted: Mon Sep 26, 2011 7:33 pm
by Teaser
Will there be a version for Mac OS? I have converted all videos to m4v format, so they will play on an iPad, but I have no Windowssystem at hand.

Re: Cock Hero - Randomiser

Posted: Mon Sep 26, 2011 7:36 pm
by andyp
Teaser wrote:Will there be a version for Mac OS? I have converted all videos to m4v format, so they will play on an iPad, but I have no Windowssystem at hand.
Sorry buddy, i have no way to convert this to mac...

An even if i could it would still need windows media player...

It should working inside a VMware machine tho... :)

Regards

Andyp

Re: Cock Hero - Randomiser

Posted: Mon Sep 26, 2011 8:03 pm
by les


HandBrake is an open-source, GPL-licensed, multiplatform, multithreaded video transcoder, available for MacOS X, Linux and Windows.



Image
Picture/Icon is a link

Re: Cock Hero - Randomiser

Posted: Tue Sep 27, 2011 6:26 pm
by -_sky_-
First of all: Good Work
When creating your own tease.. how to use Videos from Anatomy/Nations/Flux??

Re: Cock Hero - Randomiser

Posted: Tue Sep 27, 2011 9:03 pm
by andyp
-_sky_- wrote:First of all: Good Work
When creating your own tease.. how to use Videos from Anatomy/Nations/Flux??
Just use the video ID they are listed in the GUI top right... The tick boxes...


Regards

Andyp

Re: Cock Hero - Randomiser

Posted: Wed Sep 28, 2011 10:58 am
by jrabbite
Good work!
However, after a while, when I double-click the video doesn't go fullscreen anymore.

Re: Cock Hero - Randomiser

Posted: Wed Sep 28, 2011 12:19 pm
by andyp
jrabbite wrote:Good work!
However, after a while, when I double-click the video doesn't go fullscreen anymore.
What exactly do you do pal? can you tell me step by step?

Re: Cock Hero - Randomiser

Posted: Sat Oct 01, 2011 7:26 am
by -_sky_-
Hi andyp,

when I try to create my own tease, and use vids from Nations1 or 2, then I get the following exception:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at CH.Form1.ValidateCreateMyOwn()
at CH.Form1.button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/DC/Serien/PW/CH/CH.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/DC/Serien/PW/CH/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/DC/Serien/PW/CH/Interop.WMPLib.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



I suppose that is because the text 10-1 is too long..

If you need more information, I'm happy to provide.