EVIL STEPMOMMMY 1.9 [Preview]
Posted: Fri Aug 18, 2023 9:14 pm
Hi all,
I'm in the very early stages of implementing the new willpower system for ESM. I'm curious as to how it feels to people, so I'm posting this as an early preview thread.
You can try out the new system here:
https://milovana.com/webteases/showteas ... 23ae3cecc6
The new system:
Starting willpower: 100 (80 for hard, 120 for easy)
Willpower checks compare a random number 1-100 to will.
91+ = Critical Failure (always fails, sets Resist to 0)
Rand+[applicable addiction]>will = Fail
Rand+[applicable addiction] =/< will = Succeed
10- = Critical Success = Succeeds no matter how low your will is.
Willpower loss and gain = 1-6 points
Critical willpower loss and gain = 4-9 points
Here are the scenes that support the new system:
I'm curious about a few things. Does the game feel too easy or too hard? Vote in the poll. What was your final willpower if you finished the game? Did you ever fail a will check due to addictions? Do addictions seem to matter now or are they still no big deal aside from determining the ending?
One benefit of this new system is that I can adjust it very easily. It's quite simple, for example, to raise willpower loss and gain to 1-10, to make the game harder. Or lower it to 1-4, to make it easier. Or I could lower base willpower to 50 and roll 1-50+addiction for will checks, which would make addictions matter more.
If things feel too random, I can make Crit Failure 96+ and Crit Success 5-, etc etc.
But I really need to know how the game feels to everyone before I mess with those values, so please try it out and tell me what you think.
Thanks!
I'm in the very early stages of implementing the new willpower system for ESM. I'm curious as to how it feels to people, so I'm posting this as an early preview thread.
You can try out the new system here:
https://milovana.com/webteases/showteas ... 23ae3cecc6
The new system:
Starting willpower: 100 (80 for hard, 120 for easy)
Willpower checks compare a random number 1-100 to will.
91+ = Critical Failure (always fails, sets Resist to 0)
Rand+[applicable addiction]>will = Fail
Rand+[applicable addiction] =/< will = Succeed
10- = Critical Success = Succeeds no matter how low your will is.
Willpower loss and gain = 1-6 points
Critical willpower loss and gain = 4-9 points
Here are the scenes that support the new system:
- Spoiler: show
I'm curious about a few things. Does the game feel too easy or too hard? Vote in the poll. What was your final willpower if you finished the game? Did you ever fail a will check due to addictions? Do addictions seem to matter now or are they still no big deal aside from determining the ending?
One benefit of this new system is that I can adjust it very easily. It's quite simple, for example, to raise willpower loss and gain to 1-10, to make the game harder. Or lower it to 1-4, to make it easier. Or I could lower base willpower to 50 and roll 1-50+addiction for will checks, which would make addictions matter more.
If things feel too random, I can make Crit Failure 96+ and Crit Success 5-, etc etc.
But I really need to know how the game feels to everyone before I mess with those values, so please try it out and tell me what you think.
Thanks!