Hey oats,
oats71 wrote: ↑Sun Nov 13, 2022 7:05 pm
One previous solution was to give people the Half Cloak and Whole Cloak which cut the random battles encounter rate by half, or remove them completely.
Well, chances are, I did something wrong, but IMO those cloaks appeared rather late in the game. They would be more useful the way they are, if one could obtain them earlier.
oats71 wrote: ↑Sun Nov 13, 2022 7:05 pm
I think I will implement this as an optional change for the game, but I was curious if this will solve the problems for those who don’t like the RPG elements, or if it’s just the randomness of the encounters themselves which those people didn’t like.
"Optional" sounds fantastic! I love it when developers don't just go with either their intuition or with the majority's opinion!
I kinda liked the randomness itself, but it always annoyed me, that the game sometimes messes with my settings, regarding which girls should occur as wisps how often.
Found a few more bugs in part one, though.
1. Smallest thing first: While I didn't really pay attention to the shadows in the game, it somehow stood out to me that there are some shadows missing in the school's theater room.
2. in the "shop" (while waking up), you can buy an item called "Orb of power 500". I never had enough currency to buy it, but the in-shop-description says, it only gets you +12. Is that a copy-past-error maybe?
3. Every time you uploaded a new version, I extracted the zip into a new folder, basically creating a new "installation" of the game.
And every, single, time the same problem occured: when opening any new installation for the
second time, my custom key bindings were reset to standard and, more importantly, some controls would not work at all (e.g. mouse & enter key).
So far my solution was to simply close the game and re-open it. (and then re-adjust the key bindings.)
No idea, what the heck is going on there...
4. I don't know, how I forgot to report this sooner, but it annoyed me right from the very first day:
Why do I have to select a party member as "target", when using skills which only affect the caster, such as "Rest"?
Is that bug still present in RMMV? If the "scope" of a skill is set to "the user", there is no need for such a selection.
But this bug DOES exist in RMVXA, so I guess that requires some scripting to fix...
Let me know, if you need help with that.
According to Steam, I've spent 136 hours "playing" RMVXA since we last "spoke", so I have quite some experience now. Yes, VXA is based on Ruby and MV is JavaScript. But I had to learn Ruby from scratch for this, while I already know JS. And since they kept as much the same as possible (such as the names of global variables, method names, etc.), it shouldn't be too hard to figure this out...
Have a nice week!
P.S.: I was gonna say, that I'm looking forward to part two, but I've never finished part one, so I guess I should do that first